Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.73
57%
Ball possession
43%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
5
2
Shots on goal
2
6
Shots off goal
3
9
Shots inside the Box
5
5
Shots outside the Box
0
0.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.94
6
Blocked shots
0
3
Hit the woodwork
0
34
Touches in the opposition Box
9
1
Offsides
1
11
Free kicks
10
15
Corner kicks
1
20
Throw ins
14
10
Fouls
11
1
Errors leading to shot
0
1
Yellow cards
2
40
Duels won
48
8/15 (53%)
Tackles
13/23 (57%)
7
Interceptions
9
478/543 (88%)
Passes
359/421 (85%)
38/54 (70%)
Long Passes
22/48 (46%)
196/240 (82%)
Passes in final third
67/88 (76%)
1.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.45
9/41 (22%)
Crosses
3/9 (33%)
0
Goalkeeper saves
2
1.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.76
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.76
1.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.98
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
3
1
Shots on goal
1
3
Shots off goal
2
4
Shots inside the Box
3
5
Shots outside the Box
0
0.17
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.99
5
Blocked shots
0
2
Hit the woodwork
0
19
Touches in the opposition Box
6
1
Offsides
1
4
Free kicks
6
6
Corner kicks
1
12
Throw ins
11
6
Fouls
4
17
Duels won
28
5/8 (63%)
Tackles
7/13 (54%)
4
Interceptions
6
248/284 (87%)
Passes
173/208 (83%)
16/23 (70%)
Long Passes
11/25 (44%)
107/129 (83%)
Passes in final third
28/43 (65%)
1.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.06
3/16 (19%)
Crosses
2/4 (50%)
0
Goalkeeper saves
1
0.99
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.17
-0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.17
0.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.75
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
2
1
Shots on goal
1
3
Shots off goal
1
5
Shots inside the Box
2
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.95
1
Blocked shots
0
1
Hit the woodwork
0
15
Touches in the opposition Box
3
7
Free kicks
4
9
Corner kicks
0
8
Throw ins
3
4
Fouls
7
1
Errors leading to shot
0
1
Yellow cards
2
23
Duels won
20
3/7 (43%)
Tackles
6/10 (60%)
3
Interceptions
3
230/259 (89%)
Passes
186/213 (87%)
22/31 (71%)
Long Passes
11/23 (48%)
89/111 (80%)
Passes in final third
39/45 (87%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
6/25 (24%)
Crosses
1/5 (20%)
0
Goalkeeper saves
1
0.95
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
-0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The player leads Bournemouth into the opening moments.
24’` — Goal0 — 1
Bournemouth takes the lead thanks to Bowen Jarrod’s assist to Fullkrug Niclas (West Ham United), thrilling .
[14:48:36]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Bournemouth and West Ham United use this time to refresh tactics.
[15:05:26]` — The second-half start
The whistle blows, and Bournemouth resumes play at under ’s eye.
67’` — Goal0 — 2
nods as Diouf El Hadji Malick’s assist leads Bowen Jarrod (West Ham United) to net one for Bournemouth at .
[15:53:45]` — A final whistle
The match concludes at as Bournemouth and West Ham United shake hands.
24’` — Goal0 — 1
Bournemouth takes the lead thanks to Bowen Jarrod’s assist to Fullkrug Niclas (West Ham United), thrilling .
67’` — Goal0 — 2
nods as Diouf El Hadji Malick’s assist leads Bowen Jarrod (West Ham United) to net one for Bournemouth at .
Bournemouth and West Ham United will play their match on 03 Aug 2025 at 14:00.All interesting information can be found in one place, like Bournemouth vs West Ham United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Bournemouth vs West Ham United score and info in recent games:
West Ham United - Bournemouth (21.02.2026 | 21 Feb 2026 | 21/02/2026) London Stadium 0:0 Premier League
Bournemouth - West Ham United (22.11.2025 | 22 Nov 2025 | 22/11/2025) Vitality Stadium 2:2 Premier League
Bournemouth - West Ham United (03.08.2025 | 03 Aug 2025 | 03/08/2025) 0:2 Club Friendly Games
West Ham United - Bournemouth (05.04.2025 | 05 Apr 2025 | 05/04/2025) London Stadium 2:2 Premier League
Bournemouth - West Ham United (16.12.2024 | 16 Dec 2024 | 16/12/2024) Vitality Stadium 1:1 Premier League
Last played matches of teams:
Bournemouth
Nottingham Forest - Bournemouth (24.05.2026 | 24 May 2026 | 24/05/2026) City Ground 1:1 Premier League
Bournemouth - Manchester City (19.05.2026 | 19 May 2026 | 19/05/2026) Vitality Stadium 1:1 Premier League
Fulham - Bournemouth (09.05.2026 | 09 May 2026 | 09/05/2026) Craven Cottage 0:1 Premier League
Bournemouth - Crystal Palace (03.05.2026 | 03 May 2026 | 03/05/2026) Vitality Stadium 3:0 Premier League
Bournemouth - Leeds United (22.04.2026 | 22 Apr 2026 | 22/04/2026) Vitality Stadium 2:2 Premier League
West Ham United
West Ham United - Leeds United (24.05.2026 | 24 May 2026 | 24/05/2026) London Stadium 3:0 Premier League
Newcastle United - West Ham United (17.05.2026 | 17 May 2026 | 17/05/2026) St. James' Park 3:1 Premier League
West Ham United - Arsenal (10.05.2026 | 10 May 2026 | 10/05/2026) London Stadium 0:1 Premier League
Brentford - West Ham United (02.05.2026 | 02 May 2026 | 02/05/2026) Brentford Community Stadium 3:0 Premier League
West Ham United - Everton (25.04.2026 | 25 Apr 2026 | 25/04/2026) London Stadium 2:1 Premier League
Bournemouth v West Ham United score today, 03.08.2025, and full match statistics will be available on fscore.ug on any device without registration.