Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.78
48%
Ball possession
52%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
25
Total shots
11
7
Shots on goal
6
12
Shots off goal
1
16
Shots inside the Box
7
9
Shots outside the Box
4
1.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
6
Blocked shots
4
3
Hit the woodwork
0
1
Headed goals
0
30
Touches in the opposition Box
13
1
Offsides
1
12
Free kicks
15
6
Corner kicks
6
14
Throw ins
17
15
Fouls
12
2
Yellow cards
1
35
Duels won
39
9/10 (90%)
Tackles
9/12 (75%)
32
Clearances
26
15
Interceptions
7
329/395 (83%)
Passes
335/420 (80%)
23/43 (53%)
Long Passes
27/55 (49%)
90/127 (71%)
Passes in final third
75/108 (69%)
1.8
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
3/18 (17%)
Crosses
3/19 (16%)
4
Goalkeeper saves
4
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.81
0.54
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.19
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
5
3
Shots on goal
3
4
Shots off goal
1
5
Shots inside the Box
3
4
Shots outside the Box
2
0.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.2
2
Blocked shots
1
1
Headed goals
0
11
Touches in the opposition Box
5
0
Offsides
1
6
Free kicks
8
3
Corner kicks
3
9
Throw ins
5
8
Fouls
6
0
Yellow cards
1
17
Duels won
24
5/6 (83%)
Tackles
7/9 (78%)
7
Clearances
16
5
Interceptions
3
166/200 (83%)
Passes
135/174 (78%)
9/20 (45%)
Long Passes
9/27 (33%)
35/55 (64%)
Passes in final third
26/40 (65%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
0/8 (0%)
Crosses
1/6 (17%)
2
Goalkeeper saves
2
0.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.5
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.5
1.94
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
44%
Ball possession
56%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
6
4
Shots on goal
3
8
Shots off goal
0
11
Shots inside the Box
4
5
Shots outside the Box
2
1.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.34
4
Blocked shots
3
3
Hit the woodwork
0
19
Touches in the opposition Box
8
1
Offsides
0
6
Free kicks
7
3
Corner kicks
3
5
Throw ins
12
7
Fouls
6
2
Yellow cards
0
18
Duels won
15
4/4 (100%)
Tackles
2/3 (67%)
25
Clearances
10
10
Interceptions
4
163/195 (84%)
Passes
200/246 (81%)
14/23 (61%)
Long Passes
18/28 (64%)
55/72 (76%)
Passes in final third
49/68 (72%)
1.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
3/10 (30%)
Crosses
2/13 (15%)
2
Goalkeeper saves
2
0.34
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.31
0.34
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Baten and Al Jubail will play their match on 30 Jan 2026 at 07:35.All interesting information can be found in one place, like Al Baten vs Al Jubail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Baten vs Al Jubail score and info in recent games:
Al Jubail - Al Baten (19.02.2026 | 19 Feb 2026 | 19/02/2026) 1:0 Division 1
Al Baten - Al Jubail (30.01.2026 | 30 Jan 2026 | 30/01/2026) 3:1 Division 1
Al Jubail - Al Baten (12.05.2025 | 12 May 2025 | 12/05/2025) 1:1 Division 1
Al Baten - Al Jubail (12.01.2025 | 12 Jan 2025 | 12/01/2025) 1:0 Division 1
Last played matches of teams:
Al Baten
Al Faisaly Harmah - Al Baten (14.05.2026 | 14 May 2026 | 14/05/2026) 4:0 Division 1
Al Baten - Al Tai (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Division 1
Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
Abha - Al Baten (26.04.2026 | 26 Apr 2026 | 26/04/2026) 3:1 Division 1
Al Baten - AL Anwar (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:3 Division 1
Al Jubail
Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
Al Jubail - AL Ula (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Jubail - Al Diriyah (26.04.2026 | 26 Apr 2026 | 26/04/2026) 1:2 Division 1
Al Jubail - Al Wahda Club Mecca (20.04.2026 | 20 Apr 2026 | 20/04/2026) 0:2 Division 1
Al Baten v Al Jubail score today, 30.01.2026, and full match statistics will be available on fscore.ug on any device without registration.