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Al Rayyan - Muaither 15.04.2026

Final

Statistics Al Rayyan vs Muaither

1.22 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.09
64% Ball possession 36%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
11 Total shots 4
3 Shots on goal 0
6 Shots off goal 2
8 Shots inside the Box 2
3 Shots outside the Box 2
1.27 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0
2 Blocked shots 2
1 Headed goals 0
24 Touches in the opposition Box 9
2 Offsides 2
13 Free kicks 18
3 Corner kicks 4
17 Throw ins 18
18 Fouls 13
2 Yellow cards 2
45 Duels won 44
11/14 (79%) Tackles 9/11 (82%)
21 Clearances 27
10 Interceptions 9
541/618 (88%) Passes 252/332 (76%)
29/60 (48%) Long Passes 20/53 (38%)
111/148 (75%) Passes in final third 36/67 (54%)
1.05 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.15
6/25 (24%) Crosses 0/16 (0%)
0 Goalkeeper saves 1
0 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.27
0 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.73

Head To Head

Wins
Draws
Wins
3
1
0
Goals
6
1
All matches

Standings

Team G W D L S C Pt
1. Al Rayyan
10 8 1 1 32 17 25
2. Umm Salal SC
10 6 2 2 26 17 20
3. Muaither
10 6 2 2 21 13 20
4. Al-Arabi Doha
10 6 1 3 27 16 19
5. Al Waab
10 5 3 2 16 11 18
6. AL Markhiya
10 5 3 2 13 12 18
7. Al Sailiya SC
10 6 0 4 16 17 18
8. Al-Shahaniya
10 5 2 3 13 11 17
9. AL Shamal
10 4 3 3 19 11 15
10. Al Bidda SC
10 4 3 3 15 14 15
11. Al-Khor
10 4 1 5 18 17 13
12. Al-Mesaimeer
10 3 4 3 18 17 13
13. Qatar SC
10 4 1 5 23 23 13
14. Al Kharitiyat
10 4 1 5 19 20 13
15. AL Ahli Doha
10 2 3 5 13 21 9
16. Al-Duhail
10 2 3 5 4 17 9
17. Lusail SC
10 1 4 5 15 26 7
18. Al Wakrah
10 1 3 6 17 22 6
19. Al Gharafa SC
10 1 2 7 12 22 5
20. AL Sadd
10 1 2 7 18 31 5
  Promotion to Playoffs
  Promotion to Qualification Playoffs

Top Scorers

Al Rayyan Al Rayyan

No data available

Muaither Muaither

No data available

Statistics from 25/26 season of QSL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 63/70(90%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 43/50(86%)
Yellow cards -
Red cards -
Gr 7.3
G 1
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals 1
xG 0.39
Assists -
xA 0.23
Total shots 1
Passes 23/29(79%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 73
Grade 7.1
Minutes played 73
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 52/62(84%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 31
Grade 7
Minutes played 31
Goals -
xG 0.03
Assists -
xA 0.01
Total shots 1
Passes 16/19(84%)
Yellow cards 1
Red cards -
Gr 6.8
G -
Ast -
MP 17
Grade 6.8
Minutes played 17
Goals -
xG 0.02
Assists -
xA 0.01
Total shots 1
Passes 12/16(75%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 17
Grade 6.3
Minutes played 17
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 13/15(87%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.01
Total shots 1
Passes 17/25(68%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 5.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.3
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.66
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7
G -
Ast -
MP 31
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 17
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.1
G -
Ast -
MP 73
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 17
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.3
G 1
Ast -
MP 90
Touches in the opposition Box 6
Passes 23/29(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.23
Passes in final third 8/11(73%)
Touches 41
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/2(50%)
Fouled -
Offsides 2
Gr 6.3
G -
Ast -
MP 17
Touches in the opposition Box 1
Passes 13/15(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/8(75%)
Touches 22
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 31
Touches in the opposition Box 1
Passes 16/19(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/7(86%)
Touches 31
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.8
G -
Ast -
MP 17
Touches in the opposition Box 1
Passes 12/16(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/6(67%)
Touches 24
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 7.1
G -
Ast -
MP 73
Touches in the opposition Box -
Passes 52/62(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 10/14(71%)
Touches 68
Passes long 5/9(56%)
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/25(68%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 43
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 43/50(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/6(50%)
Touches 71
Passes long 2/6(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 63/70(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 14/17(82%)
Touches 92
Passes long -
Crosses 1/4(25%)
Successful dribbles -
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.3
G 1
Ast -
MP 90
Duels 12
Aerial duels 3/6(50%)
Ground duels 3/6(50%)
Fouls 2
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 11
Aerial duels 2/3(67%)
Ground duels 2/8(25%)
Fouls 6
Tackles 1/2(50%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 4/5(80%)
Fouls 1
Tackles 2/3(67%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 9
Aerial duels 1/2(50%)
Ground duels 5/7(71%)
Fouls 2
Tackles 3/3(100%)
Interceptions 3
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 31
Duels 6
Aerial duels 1/1(100%)
Ground duels 2/5(40%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 17
Duels 5
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 73
Duels 4
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 17
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Al Rayyan and Muaither will play their match on 15 Apr 2026 at 12:00.All interesting information can be found in one place, like Al Rayyan vs Muaither score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Al Rayyan vs Muaither score and info in recent games:
  • Al Rayyan - Muaither (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:0 QSL Cup
  • Muaither - Al Rayyan (06.12.2025 | 06 Dec 2025 | 06/12/2025) 1:3 QSL Cup
  • Al Rayyan - Muaither (07.04.2024 | 07 Apr 2024 | 07/04/2024) 1:0 Stars League
  • Muaither - Al Rayyan (25.11.2023 | 25 Nov 2023 | 25/11/2023) 0:0 Stars League

Last played matches of teams:

Al Rayyan
  • Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
  • Al Rayyan - Al-Arabi Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 4:0 Stars League
  • Al Shabab Riyadh - Al Rayyan (23.04.2026 | 23 Apr 2026 | 23/04/2026) 0:3 Gulf Club Championship
  • Al Rayyan - Muaither (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:0 QSL Cup
  • Al Rayyan - Umm Salal SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:0 Stars League
Muaither
  • Al-Mesaimeer - Muaither (30.04.2026 | 30 Apr 2026 | 30/04/2026) 1:3 2. Division
  • Muaither - Al Kharitiyat (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 2. Division
  • Al Bidda SC - Muaither (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:4 2. Division
  • Al Rayyan - Muaither (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:0 QSL Cup
  • Al Bidda SC - Muaither (12.04.2026 | 12 Apr 2026 | 12/04/2026) 2. Division
Al Rayyan v Muaither score today, 15.04.2026, and full match statistics will be available on fscore.ug on any device without registration.