Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.11
53%
Ball possession
47%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
19
Total shots
9
8
Shots on goal
4
6
Shots off goal
4
13
Shots inside the Box
6
6
Shots outside the Box
3
3.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.8
5
Blocked shots
1
1
Headed goals
0
25
Touches in the opposition Box
15
0
Offsides
1
6
Free kicks
10
5
Corner kicks
3
9
Throw ins
14
10
Fouls
6
0
Errors leading to goal
1
2
Yellow cards
2
46
Duels won
39
8/16 (50%)
Tackles
7/16 (44%)
13
Interceptions
10
549/625 (88%)
Passes
499/579 (86%)
34/56 (61%)
Long Passes
17/38 (45%)
131/183 (72%)
Passes in final third
88/123 (72%)
1.43
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
8/22 (36%)
Crosses
0/5 (0%)
1
Goalkeeper saves
5
1.8
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.01
-0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.22
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
49%
Ball possession
51%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
5
1
Shots on goal
4
4
Shots off goal
1
4
Shots inside the Box
4
1
Shots outside the Box
1
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.8
4
Touches in the opposition Box
7
1
Free kicks
5
2
Corner kicks
2
3
Throw ins
8
5
Fouls
1
19
Duels won
16
5/9 (56%)
Tackles
3/7 (43%)
7
Interceptions
5
278/316 (88%)
Passes
300/336 (89%)
17/32 (53%)
Long Passes
12/18 (67%)
56/84 (67%)
Passes in final third
52/70 (74%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
4/8 (50%)
Crosses
0/4 (0%)
1
Goalkeeper saves
1
1.8
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
-0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.39
2.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
57%
Ball possession
43%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
4
7
Shots on goal
0
2
Shots off goal
3
9
Shots inside the Box
2
5
Shots outside the Box
2
2.62
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
5
Blocked shots
1
1
Headed goals
0
21
Touches in the opposition Box
8
0
Offsides
1
5
Free kicks
5
3
Corner kicks
1
6
Throw ins
6
5
Fouls
5
0
Errors leading to goal
1
2
Yellow cards
2
27
Duels won
23
3/7 (43%)
Tackles
4/9 (44%)
6
Interceptions
5
271/309 (88%)
Passes
199/243 (82%)
17/24 (71%)
Long Passes
5/20 (25%)
75/99 (76%)
Passes in final third
36/53 (68%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
4/14 (29%)
Crosses
0/1 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.62
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The FC footballer leads Brondby into the opening moments.
8’` — Goal0 — 1
Brondby takes the lead thanks to Klynge Ferslev Anders’s assist to Poulsen Andreas (Silkeborg), thrilling .
34’` — Own goal
Silkeborg benefits as Vanlerberghe Jordi (Brondby) scores an own goal for Brondby at .
45 + 1’` — Goal0 — 2
Klynge Ferslev Anders provides a slick pass, and Adamsen Tonni (Silkeborg) finishes it off for Silkeborg at .
[13:19:05]` — Players leave the pitch
Half-time! The referee stops play with Brondby and Silkeborg level (or ahead) at 0:3. Players take a breather while coaches deliver final instructions.
[13:35:27]` — The second half gets underway
The FC footballer leads Silkeborg out for the second half at with momentum in mind.
57’` — Goal1 — 2
Bischoff Clement Mutahi lays it off perfectly for Divkovic Marko (Brondby) to score for Brondby, and erupts!
81’` — Goal2 — 2
Bischoff Clement Mutahi lays it off perfectly for Kvistgaarden Mathias (Brondby) to score for Brondby, and erupts!
83’` — Goal3 — 2
Redder Mikkel nods as Bischoff Clement Mutahi’s assist leads Kvistgaarden Mathias (Brondby) to net one for Brondby at .
[14:23:38]` — A final whistle
Silkeborg celebrates as Redder Mikkel calls time at after a thrilling contest.
57’` — Goal1 — 0
Bischoff Clement Mutahi lays it off perfectly for Divkovic Marko (Brondby) to score for Brondby, and erupts!
81’` — Goal2 — 0
Bischoff Clement Mutahi lays it off perfectly for Kvistgaarden Mathias (Brondby) to score for Brondby, and erupts!
83’` — Goal3 — 0
Redder Mikkel nods as Bischoff Clement Mutahi’s assist leads Kvistgaarden Mathias (Brondby) to net one for Brondby at .
8’` — Goal0 — 1
Brondby takes the lead thanks to Klynge Ferslev Anders’s assist to Poulsen Andreas (Silkeborg), thrilling .
34’` — Own goal
Silkeborg benefits as Vanlerberghe Jordi (Brondby) scores an own goal for Brondby at .
45 + 1’` — Goal0 — 2
Klynge Ferslev Anders provides a slick pass, and Adamsen Tonni (Silkeborg) finishes it off for Silkeborg at .
Brondby and Silkeborg will play their match on 30 Apr 2025 at 12:30.All interesting information can be found in one place, like Brondby vs Silkeborg score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Brondby vs Silkeborg score and info in recent games:
Silkeborg - Brondby (02.11.2025 | 02 Nov 2025 | 02/11/2025) JYSK Park 0:2 Superliga