Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.34
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
3
Total shots
12
1
Shots on goal
7
1
Shots off goal
1
1
Shots inside the Box
9
2
Shots outside the Box
3
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.28
1
Blocked shots
4
7
Touches in the opposition Box
31
1
Offsides
1
18
Free kicks
14
2
Corner kicks
10
14
Fouls
18
1
Errors leading to goal
0
2
Yellow cards
1
53
Duels won
57
12/18 (67%)
Tackles
12/15 (80%)
27
Clearances
4
6
Interceptions
10
243/315 (77%)
Passes
502/567 (89%)
18/42 (43%)
Long Passes
22/32 (69%)
29/51 (57%)
Passes in final third
111/144 (77%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.13
1/6 (17%)
Crosses
7/25 (28%)
2
Goalkeeper saves
1
3.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
-0.72
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
7
1
Shots on goal
4
0
Shots off goal
1
1
Shots inside the Box
4
0
Shots outside the Box
3
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.16
0
Blocked shots
2
4
Touches in the opposition Box
15
0
Offsides
1
7
Free kicks
6
0
Corner kicks
7
6
Fouls
7
25
Duels won
23
6/9 (67%)
Tackles
1/2 (50%)
18
Clearances
2
4
Interceptions
6
97/139 (70%)
Passes
268/303 (88%)
9/25 (36%)
Long Passes
14/21 (67%)
7/20 (35%)
Passes in final third
73/89 (82%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
1/2 (50%)
Crosses
4/20 (20%)
2
Goalkeeper saves
1
1.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.84
39%
Ball possession
61%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Total shots
5
0
Shots on goal
3
1
Shots off goal
0
0
Shots inside the Box
5
2
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.12
1
Blocked shots
2
3
Touches in the opposition Box
16
1
Offsides
0
11
Free kicks
8
2
Corner kicks
3
8
Fouls
11
1
Errors leading to goal
0
2
Yellow cards
1
28
Duels won
34
6/9 (67%)
Tackles
11/13 (85%)
9
Clearances
2
2
Interceptions
4
146/176 (83%)
Passes
234/264 (89%)
9/17 (53%)
Long Passes
8/11 (73%)
22/31 (71%)
Passes in final third
38/55 (69%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
0/4 (0%)
Crosses
3/5 (60%)
2.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Tirsense and SL Benfica begin their battle at , officiated by .
16’` — Score in own net
confirms the own goal by Pedro Campos Joao (Tirsense), a disaster for Tirsense at .
26’` — The ball has crossed the goal line0 — 1
A brilliant goal by SL Benfica’s Rego Joao (SL Benfica), lighting up the match at .
[16:35:28]` — Match half-time
Half-time! The referee stops play with Tirsense and SL Benfica level (or ahead) at 0:2. Players take a breather while coaches deliver final instructions.
[16:51:47]` — The second half gets underway
SL Benfica starts the half at , and The FC footballer looks to make an impact.
67’` — Goal scored0 — 2
Prestianni Gianluca (SL Benfica) scores for Tirsense, and erupts in celebration!
72’` — The ball has crossed the goal line0 — 3
Cabral Arthur (SL Benfica) scores for Tirsense, and erupts in celebration!
84’` — Back of the net0 — 4
A brilliant goal by SL Benfica’s Schjelderup Andreas (SL Benfica), lighting up the match at .
[17:39:03]` — Fulltime
ends proceedings at , and Tirsense vs. SL Benfica is history.
16’` — Score in own net
confirms the own goal by Pedro Campos Joao (Tirsense), a disaster for Tirsense at .
26’` — The ball has crossed the goal line0 — 1
A brilliant goal by SL Benfica’s Rego Joao (SL Benfica), lighting up the match at .
67’` — Goal scored0 — 2
Prestianni Gianluca (SL Benfica) scores for Tirsense, and erupts in celebration!
72’` — The ball has crossed the goal line0 — 3
Cabral Arthur (SL Benfica) scores for Tirsense, and erupts in celebration!
84’` — Back of the net0 — 4
A brilliant goal by SL Benfica’s Schjelderup Andreas (SL Benfica), lighting up the match at .
Tirsense and SL Benfica will play their match on 09 Apr 2025 at 15:45.All interesting information can be found in one place, like Tirsense vs SL Benfica score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tirsense vs SL Benfica score and info in recent games:
SL Benfica - Tirsense (23.04.2025 | 23 Apr 2025 | 23/04/2025) 4:0 Taca de Portugal
Tirsense - SL Benfica (09.04.2025 | 09 Apr 2025 | 09/04/2025) 0:5 Taca de Portugal
Last played matches of teams:
Tirsense
Tirsense - Chaves II (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:1 Campeonato de Portugal
Limianos - Tirsense (12.04.2026 | 12 Apr 2026 | 12/04/2026) 0:0 Campeonato de Portugal
Tirsense - Desportivo Moncao (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:0 Campeonato de Portugal
SC Mirandela - Tirsense (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 Campeonato de Portugal
Tirsense - CD Ribeira Brava (15.03.2026 | 15 Mar 2026 | 15/03/2026) 2:0 Campeonato de Portugal
SL Benfica
Estoril - SL Benfica (17.05.2026 | 17 May 2026 | 17/05/2026) 0:0 Liga Portugal
Estoril - SL Benfica (16.05.2026 | 16 May 2026 | 16/05/2026) Estadio Antonio Coimbra da Mota 1:3 Liga Portugal
SL Benfica - Braga (11.05.2026 | 11 May 2026 | 11/05/2026) Estadio do Sport Lisboa e Benfica 2:2 Liga Portugal
Famalicao - SL Benfica (02.05.2026 | 02 May 2026 | 02/05/2026) Estadio Municipal de Famalicao 2:2 Liga Portugal
SL Benfica - Moreirense (25.04.2026 | 25 Apr 2026 | 25/04/2026) Estadio do Sport Lisboa e Benfica 4:1 Liga Portugal
Tirsense v SL Benfica score today, 09.04.2025, and full match statistics will be available on fscore.ug on any device without registration.