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Kazakhstan U21 - Ireland U21 31.03.2026

Round 9

Main events

2nd Half 0 - 1

Statistics Kazakhstan U21 vs Ireland U21

42% Ball possession 58%
8 Total shots 8
2 Shots on goal 1
3 Shots off goal 3
3 Blocked shots 4
1 Offsides 1
9 Free kicks 9
5 Corner kicks 7
22 Throw ins 27
15 Fouls 14
1 Yellow cards 3

Head To Head

Wins
Draws
Wins
0
0
1
Goals
0
1
All matches

Kazakhstan U21 vs Ireland U21 last matches

Standings

Team G W D L S C Pt
1. England U21
7 6 1 0 18 2 19
2. Slovakia U21
7 5 1 1 15 10 16
3. Ireland U21
7 3 2 2 7 10 11
4. Andorra U21
8 2 1 5 6 10 7
5. Moldova U21
8 1 2 5 9 17 5
6. Kazakhstan U21
7 1 1 5 4 10 4
  Promotion to Qualified
  Promotion to Playoffs

Top Scorers

Kazakhstan U21 Kazakhstan U21
#
Goals
  • 89 Bagdat R.
    2
  • 96 Baybek O.
    1
  • Toktybay M.
    1
Ireland U21 Ireland U21
#
Goals
  • 9 Melia M.
    2
  • 21 Mullins J.
    2
  • 31 Noonan M.
    1
  • Hakiki J.
    1
  • 26 Gallagher O.
    1

Statistics from 25/26 season of U21 European Qualification

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Text commentary

Overall
KAZ
IRL
[11:01:21]` The kick-off
gets the game underway at as Kazakhstan U21 kicks off against Ireland U21.
[11:47:38]` Half-time
Half-time! The referee stops play with Kazakhstan U21 and Ireland U21 level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[12:02:22]` Start of the second half-time
Ireland U21 starts the half at , and FC player looks to make an impact.
89’` Goal 0 — 1 image
Gallagher Oisin (Ireland U21) smashes it in for Ireland U21, and roars with excitement.
[12:52:40]` Fulltime
Ireland U21 celebrates as calls time at after a thrilling contest.
89’` Goal 0 — 1 image
Gallagher Oisin (Ireland U21) smashes it in for Ireland U21, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr -
G -
Ast -
MP 82
Grade -
Minutes played 82
Goals -
xG 0.02
Assists -
xA 0.01
Total shots 1
Passes 10/13(77%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 62
Grade -
Minutes played 62
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 14/16(88%)
Yellow cards 1
Red cards -
Gr -
G -
Ast 1
MP 90
Grade -
Minutes played 90
Goals -
xG 0.01
Assists 1
xA 0.09
Total shots 1
Passes 25/37(68%)
Yellow cards 1
Red cards -
Gr -
G 1
Ast -
MP 90
Grade -
Minutes played 90
Goals 1
xG 0.06
Assists -
xA 0.01
Total shots 1
Passes 20/31(65%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 13/22(59%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 15
Grade -
Minutes played 15
Goals -
xG -
Assists -
xA -
Total shots -
Passes 5/5(100%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 8
Grade -
Minutes played 8
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 23
Grade -
Minutes played 23
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 5/6(83%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 8
Grade -
Minutes played 8
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 67
Grade -
Minutes played 67
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 16/22(73%)
Yellow cards 1
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 65/71(92%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr -
G -
Ast -
MP 82
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.51
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 62
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 15
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 8
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 23
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 8
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 67
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr -
G -
Ast -
MP 82
Touches in the opposition Box 2
Passes 10/13(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 26
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 65/71(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 2/5(40%)
Touches 88
Passes long 6/6(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr -
G 1
Ast -
MP 90
Touches in the opposition Box 1
Passes 20/31(65%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/11(55%)
Touches 48
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr -
G -
Ast -
MP 62
Touches in the opposition Box -
Passes 14/16(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/4(100%)
Touches 24
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr -
G -
Ast 1
MP 90
Touches in the opposition Box -
Passes 25/37(68%)
Big chances created -
Big chances missed -
Assists 1
xA 0.09
Passes in final third 7/15(47%)
Touches 77
Passes long 2/8(25%)
Crosses 2/6(33%)
Successful dribbles 2/5(40%)
Fouled 4
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 13/22(59%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 30
Passes long 7/16(44%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 15
Touches in the opposition Box -
Passes 5/5(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 10
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 8
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 1
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 23
Touches in the opposition Box -
Passes 5/6(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 17
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/3(33%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 8
Touches in the opposition Box -
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/3(100%)
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 67
Touches in the opposition Box -
Passes 16/22(73%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 3/7(43%)
Touches 32
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr -
G -
Ast 1
MP 90
Duels 15
Aerial duels 1/2(50%)
Ground duels 7/13(54%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 62
Duels 10
Aerial duels 1/4(25%)
Ground duels 2/6(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G 1
Ast -
MP 90
Duels 10
Aerial duels 2/3(67%)
Ground duels 3/7(43%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 82
Duels 9
Aerial duels -
Ground duels 3/7(43%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 67
Duels 9
Aerial duels -
Ground duels 4/9(44%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 23
Duels 8
Aerial duels -
Ground duels 3/6(50%)
Fouls -
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 5
Aerial duels 2/2(100%)
Ground duels 3/3(100%)
Fouls -
Tackles 2/2(100%)
Interceptions 1
Clearances 9
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 15
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 8
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 8
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr -
GC -
GS 1
GP 0.08
Goals prevented 0.08
Goalkeeper saves 1
xGOT faced 0.08
Goals Conceded -
Punches -
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Kazakhstan U21 and Ireland U21 will play their match on 31 Mar 2026 at 11:00.All interesting information can be found in one place, like Kazakhstan U21 vs Ireland U21 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Kazakhstan U21 vs Ireland U21 score and info in recent games:
  • Kazakhstan U21 - Ireland U21 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:1 U21 European Qualification

Last played matches of teams:

Kazakhstan U21
  • Kazakhstan U21 - Ireland U21 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:1 U21 European Qualification
  • Kazakhstan U21 - Slovakia U21 (27.03.2026 | 27 Mar 2026 | 27/03/2026) 1:3 U21 European Qualification
  • Kazakhstan U21 - Moldova U21 (17.11.2025 | 17 Nov 2025 | 17/11/2025) 1:1 U21 European Qualification
  • Slovakia U21 - Kazakhstan U21 (13.11.2025 | 13 Nov 2025 | 13/11/2025) 2:1 U21 European Qualification
  • Andorra U21 - Kazakhstan U21 (09.10.2025 | 09 Oct 2025 | 09/10/2025) 1:0 U21 European Qualification
Ireland U21
  • Kazakhstan U21 - Ireland U21 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:1 U21 European Qualification
  • Ireland U21 - Moldova U21 (26.03.2026 | 26 Mar 2026 | 26/03/2026) 1:1 U21 European Qualification
  • Andorra U21 - Ireland U21 (18.11.2025 | 18 Nov 2025 | 18/11/2025) 4:0 U21 European Qualification
  • England U21 - Ireland U21 (14.11.2025 | 14 Nov 2025 | 14/11/2025) 2:0 U21 European Qualification
  • Ireland U21 - Slovakia U21 (10.10.2025 | 10 Oct 2025 | 10/10/2025) 2:2 U21 European Qualification
Kazakhstan U21 v Ireland U21 score today, 31.03.2026, and full match statistics will be available on fscore.ug on any device without registration.