xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
23
Touches in the opposition Box
11
1
Offsides
3
7
Fouls
12
2
Errors leading to shot
0
1
Errors leading to goal
0
51
Duels won
29
4/13 (31%)
Tackles
8/13 (62%)
10
Interceptions
14
477/561 (85%)
Passes
170/247 (69%)
20/49 (41%)
Long Passes
23/60 (38%)
109/149 (73%)
Passes in final third
40/82 (49%)
1.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
7/40 (18%)
Crosses
2/14 (14%)
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.89
-0.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.11
11
Total shots
3
3
Shots on goal
1
7
Shots off goal
2
0.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.24
12
Touches in the opposition Box
5
0
Offsides
1
4
Fouls
5
1
Errors leading to shot
0
30
Duels won
14
2/5 (40%)
Tackles
4/6 (67%)
6
Interceptions
6
227/271 (84%)
Passes
99/137 (72%)
8/24 (33%)
Long Passes
14/33 (42%)
52/67 (78%)
Passes in final third
17/40 (43%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
6/20 (30%)
Crosses
1/8 (13%)
0.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.84
-0.76
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.16
6
Total shots
5
1
Shots on goal
2
1
Shots off goal
2
0.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.02
11
Touches in the opposition Box
6
1
Offsides
2
3
Fouls
7
1
Errors leading to shot
0
1
Errors leading to goal
0
21
Duels won
15
2/8 (25%)
Tackles
4/7 (57%)
4
Interceptions
8
250/290 (86%)
Passes
71/110 (65%)
12/25 (48%)
Long Passes
9/27 (33%)
57/82 (70%)
Passes in final third
23/42 (55%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
1/20 (5%)
Crosses
1/6 (17%)
1.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.05
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Luton Town and Swindon Town will play their match on 13 Jan 2026 at 14:00.All interesting information can be found in one place, like Luton Town vs Swindon Town score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Luton Town vs Swindon Town score and info in recent games:
Luton Town - Swindon Town (13.01.2026 | 13 Jan 2026 | 13/01/2026) 3:0 EFL Trophy
Swindon Town - Luton Town (26.12.2017 | 26 Dec 2017 | 26/12/2017) County Ground 0:5 League Two
Luton Town - Swindon Town (09.09.2017 | 09 Sep 2017 | 09/09/2017) Kenilworth Road 0:3 League Two
Swindon Town - Luton Town (06.12.2016 | 06 Dec 2016 | 06/12/2016) County Ground 2:3 EFL Trophy
Luton Town - Swindon Town (12.08.2014 | 12 Aug 2014 | 12/08/2014) Kenilworth Road 1:2 EFL Cup
Last played matches of teams:
Luton Town
Bolton Wanderers - Luton Town (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 League One
Luton Town - Barnsley (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Rotherham United - Luton Town (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Mansfield Town - Luton Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League One
Luton Town - Northampton Town (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:1 League One
Swindon Town
Swindon Town - Chesterfield (02.05.2026 | 02 May 2026 | 02/05/2026) 1:2 League Two
Grimsby Town - Swindon Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 4:0 League Two
Swindon Town - Accrington Stanley (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League Two
Colchester United - Swindon Town (10.04.2026 | 10 Apr 2026 | 10/04/2026) 3:0 League Two
Swindon Town - Walsall (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:1 League Two
Luton Town v Swindon Town score today, 13.01.2026, and full match statistics will be available on fscore.ug on any device without registration.