Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.38
56%
Ball possession
44%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
13
Total shots
12
6
Shots on goal
4
4
Shots off goal
2
10
Shots inside the Box
10
3
Shots outside the Box
1
1.52
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.35
3
Blocked shots
6
0
Hit the woodwork
1
1
Headed goals
0
24
Touches in the opposition Box
24
0
Offsides
1
15
Free kicks
12
4
Corner kicks
5
17
Throw ins
13
12
Fouls
15
47
Duels won
59
7/17 (41%)
Tackles
16/28 (57%)
8
Interceptions
5
384/469 (82%)
Passes
290/372 (78%)
21/50 (42%)
Long Passes
14/50 (28%)
73/106 (69%)
Passes in final third
70/107 (65%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
1/8 (13%)
Crosses
3/10 (30%)
3
Goalkeeper saves
2
1.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.52
1.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.48
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.2
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
2
3
Shots on goal
2
1
Shots off goal
0
4
Shots inside the Box
2
0.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.09
1
Headed goals
0
10
Touches in the opposition Box
4
0
Offsides
1
9
Free kicks
9
1
Corner kicks
1
7
Throw ins
5
9
Fouls
9
22
Duels won
29
2/6 (33%)
Tackles
8/11 (73%)
6
Interceptions
4
232/279 (83%)
Passes
147/190 (77%)
9/28 (32%)
Long Passes
6/26 (23%)
39/56 (70%)
Passes in final third
29/46 (63%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
0/4 (0%)
Crosses
1/5 (20%)
2
Goalkeeper saves
1
1.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.84
1.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.16
0.74
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.18
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
10
3
Shots on goal
2
3
Shots off goal
2
6
Shots inside the Box
8
3
Shots outside the Box
1
0.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.26
3
Blocked shots
6
0
Hit the woodwork
1
14
Touches in the opposition Box
20
6
Free kicks
3
3
Corner kicks
4
10
Throw ins
8
3
Fouls
6
25
Duels won
30
5/11 (45%)
Tackles
8/17 (47%)
2
Interceptions
1
152/190 (80%)
Passes
143/182 (79%)
12/22 (55%)
Long Passes
8/24 (33%)
34/50 (68%)
Passes in final third
41/61 (67%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
1/4 (25%)
Crosses
2/5 (40%)
1
Goalkeeper saves
1
0.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.68
0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Manchester United and Bournemouth will play their match on 30 Jul 2025 at 21:30.All interesting information can be found in one place, like Manchester United vs Bournemouth score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Manchester United vs Bournemouth score and info in recent games:
Bournemouth - Manchester United (20.03.2026 | 20 Mar 2026 | 20/03/2026) Vitality Stadium 2:2 Premier League
Manchester United - Bournemouth (15.12.2025 | 15 Dec 2025 | 15/12/2025) Old Trafford 4:4 Premier League
Manchester United - Bournemouth (30.07.2025 | 30 Jul 2025 | 30/07/2025) 4:1 Club Friendly Games
Bournemouth - Manchester United (27.04.2025 | 27 Apr 2025 | 27/04/2025) Vitality Stadium 1:1 Premier League
Manchester United - Bournemouth (22.12.2024 | 22 Dec 2024 | 22/12/2024) Old Trafford 0:3 Premier League
Last played matches of teams:
Manchester United
Brighton & Hove Albion - Manchester United (24.05.2026 | 24 May 2026 | 24/05/2026) American Express Community Stadium 0:3 Premier League
Manchester United - Nottingham Forest (17.05.2026 | 17 May 2026 | 17/05/2026) Old Trafford 3:2 Premier League
Sunderland - Manchester United (09.05.2026 | 09 May 2026 | 09/05/2026) Stadium of Light 0:0 Premier League
Manchester United - Liverpool (03.05.2026 | 03 May 2026 | 03/05/2026) Old Trafford 3:2 Premier League
Manchester United - Brentford (27.04.2026 | 27 Apr 2026 | 27/04/2026) Old Trafford 2:1 Premier League
Bournemouth
Nottingham Forest - Bournemouth (24.05.2026 | 24 May 2026 | 24/05/2026) City Ground 1:1 Premier League
Bournemouth - Manchester City (19.05.2026 | 19 May 2026 | 19/05/2026) Vitality Stadium 1:1 Premier League
Fulham - Bournemouth (09.05.2026 | 09 May 2026 | 09/05/2026) Craven Cottage 0:1 Premier League
Bournemouth - Crystal Palace (03.05.2026 | 03 May 2026 | 03/05/2026) Vitality Stadium 3:0 Premier League
Bournemouth - Leeds United (22.04.2026 | 22 Apr 2026 | 22/04/2026) Vitality Stadium 2:2 Premier League
Manchester United v Bournemouth score today, 30.07.2025, and full match statistics will be available on fscore.ug on any device without registration.