Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
1
3
Shots on goal
1
7
Shots off goal
0
8
Shots inside the Box
1
5
Shots outside the Box
0
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.65
3
Blocked shots
0
1
Hit the woodwork
0
14
Touches in the opposition Box
8
0
Offsides
3
25
Free kicks
17
2
Corner kicks
0
19
Throw ins
31
17
Fouls
25
3
Yellow cards
3
57
Duels won
53
11/11 (100%)
Tackles
13/19 (68%)
18
Clearances
25
14
Interceptions
7
226/291 (78%)
Passes
192/287 (67%)
23/59 (39%)
Long Passes
20/68 (29%)
69/106 (65%)
Passes in final third
47/89 (53%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
2/21 (10%)
Crosses
0/5 (0%)
0
Goalkeeper saves
2
0.65
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.56
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
0
2
Shots on goal
0
4
Shots off goal
0
5
Shots inside the Box
0
3
Shots outside the Box
0
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
10
Touches in the opposition Box
5
0
Offsides
2
12
Free kicks
9
1
Corner kicks
0
8
Throw ins
16
9
Fouls
12
1
Yellow cards
2
31
Duels won
25
4/4 (100%)
Tackles
7/11 (64%)
11
Clearances
13
8
Interceptions
5
156/185 (84%)
Passes
95/138 (69%)
16/32 (50%)
Long Passes
8/32 (25%)
42/62 (68%)
Passes in final third
18/35 (51%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
2/14 (14%)
Crosses
0/3 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
1
1
Shots on goal
1
3
Shots off goal
0
3
Shots inside the Box
1
2
Shots outside the Box
0
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.65
1
Blocked shots
0
1
Hit the woodwork
0
4
Touches in the opposition Box
3
0
Offsides
1
13
Free kicks
8
1
Corner kicks
0
11
Throw ins
15
8
Fouls
13
2
Yellow cards
1
26
Duels won
28
7/7 (100%)
Tackles
6/8 (75%)
7
Clearances
12
6
Interceptions
2
70/106 (66%)
Passes
97/149 (65%)
7/27 (26%)
Long Passes
12/36 (33%)
27/44 (61%)
Passes in final third
29/54 (54%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
7
crossesAll
2
0
Goalkeeper saves
1
0.65
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
-0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AS Maniema Union and Wydad Casablanca will play their match on 01 Feb 2026 at 07:00.All interesting information can be found in one place, like AS Maniema Union vs Wydad Casablanca score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AS Maniema Union vs Wydad Casablanca score and info in recent games:
AS Maniema Union - Wydad Casablanca (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Wydad Casablanca - AS Maniema Union (25.01.2026 | 25 Jan 2026 | 25/01/2026) 1:0 CAF Confederations Cup
Last played matches of teams:
AS Maniema Union
USM Alger - AS Maniema Union (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:0 CAF Confederations Cup
AS Maniema Union - USM Alger (15.03.2026 | 15 Mar 2026 | 15/03/2026) 2:1 CAF Confederations Cup
AS Maniema Union - Nairobi United FC (15.02.2026 | 15 Feb 2026 | 15/02/2026) 3:0 CAF Confederations Cup
Azam FC - AS Maniema Union (07.02.2026 | 07 Feb 2026 | 07/02/2026) 1:0 CAF Confederations Cup
AS Maniema Union - Wydad Casablanca (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Wydad Casablanca
Ittihad Riadhi de Tanger - Wydad Casablanca (03.06.2026 | 03 Jun 2026 | 03/06/2026) 2:1 Botola Pro D1
Wydad Casablanca - Hassania Agadir (23.05.2026 | 23 May 2026 | 23/05/2026) 3:2 Botola Pro D1
Raja Beni Mellal - Wydad Casablanca (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Coupe du Trone
Raja Casablanca - Wydad Casablanca (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Botola Pro D1
Wydad Casablanca - CODM Meknes (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Botola Pro D1
AS Maniema Union v Wydad Casablanca score today, 01.02.2026, and full match statistics will be available on fscore.ug on any device without registration.