Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
41%
Ball possession
59%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
10
4
Shots on goal
2
4
Shots off goal
4
5
Shots inside the Box
4
5
Shots outside the Box
6
1.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.41
2
Blocked shots
4
21
Touches in the opposition Box
6
6
Offsides
2
16
Free kicks
18
4
Corner kicks
4
24
Throw ins
14
18
Fouls
16
0
Errors leading to goal
1
2
Yellow cards
1
38
Duels won
56
8/8 (100%)
Tackles
10/12 (83%)
30
Clearances
25
12
Interceptions
8
168/236 (71%)
Passes
256/343 (75%)
17/51 (33%)
Long Passes
32/72 (44%)
39/76 (51%)
Passes in final third
38/82 (46%)
0.72
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
3/11 (27%)
Crosses
4/15 (27%)
1
Goalkeeper saves
2
0.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.89
-0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.11
1.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
39%
Ball possession
61%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
6
3
Shots on goal
1
4
Shots off goal
2
4
Shots inside the Box
3
5
Shots outside the Box
3
1.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
2
Blocked shots
3
10
Touches in the opposition Box
4
4
Offsides
1
9
Free kicks
6
0
Corner kicks
2
5
Throw ins
5
6
Fouls
9
0
Errors leading to goal
1
0
Yellow cards
1
18
Duels won
22
3/3 (100%)
Tackles
5/5 (100%)
15
Clearances
8
4
Interceptions
3
85/113 (75%)
Passes
136/176 (77%)
10/24 (42%)
Long Passes
18/39 (46%)
21/37 (57%)
Passes in final third
22/48 (46%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
2/4 (50%)
Crosses
1/6 (17%)
1
Goalkeeper saves
1
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.87
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.13
0.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
42%
Ball possession
58%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
4
1
Shots on goal
1
0
Shots off goal
2
1
Shots inside the Box
1
0
Shots outside the Box
3
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
0
Blocked shots
1
11
Touches in the opposition Box
2
2
Offsides
1
7
Free kicks
12
4
Corner kicks
2
19
Throw ins
9
12
Fouls
7
2
Yellow cards
0
20
Duels won
34
5/5 (100%)
Tackles
5/7 (71%)
15
Clearances
17
8
Interceptions
5
83/123 (67%)
Passes
120/167 (72%)
7/27 (26%)
Long Passes
14/33 (42%)
18/39 (46%)
Passes in final third
16/34 (47%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.69
1/7 (14%)
Crosses
3/9 (33%)
0
Goalkeeper saves
1
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
MC Alger and Al Hilal Omdurman will play their match on 06 Feb 2026 at 14:00.All interesting information can be found in one place, like MC Alger vs Al Hilal Omdurman score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
MC Alger vs Al Hilal Omdurman score and info in recent games:
MC Alger - Al Hilal Omdurman (06.02.2026 | 06 Feb 2026 | 06/02/2026) 2:1 CAF Champions League
Al Hilal Omdurman - MC Alger (21.11.2025 | 21 Nov 2025 | 21/11/2025) 2:1 CAF Champions League
Al Hilal Omdurman - MC Alger (05.01.2025 | 05 Jan 2025 | 05/01/2025) 1:1 CAF Champions League
MC Alger - Al Hilal Omdurman (14.12.2024 | 14 Dec 2024 | 14/12/2024) 0:1 CAF Champions League
Last played matches of teams:
MC Alger
ES Setif - MC Alger (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 Ligue 1
MC Alger - MB Rouissat (08.05.2026 | 08 May 2026 | 08/05/2026) 1:1 Ligue 1