Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
45%
Ball possession
55%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
11
3
Shots on goal
5
3
Shots off goal
5
4
Shots inside the Box
8
4
Shots outside the Box
3
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
2
Blocked shots
1
0
Hit the woodwork
1
20
Touches in the opposition Box
18
1
Offsides
2
14
Free kicks
24
4
Corner kicks
4
24
Throw ins
31
24
Fouls
14
3
Yellow cards
1
41
Duels won
58
13/20 (65%)
Tackles
16/20 (80%)
27
Clearances
18
5
Interceptions
5
238/316 (75%)
Passes
298/382 (78%)
24/50 (48%)
Long Passes
16/31 (52%)
47/73 (64%)
Passes in final third
53/91 (58%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.75
1/8 (13%)
Crosses
6/12 (50%)
4
Goalkeeper saves
3
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
-0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.32
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
5
2
Shots on goal
3
3
Shots off goal
2
3
Shots inside the Box
4
3
Shots outside the Box
1
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.65
1
Blocked shots
0
0
Hit the woodwork
1
12
Touches in the opposition Box
6
1
Offsides
1
3
Free kicks
10
2
Corner kicks
2
14
Throw ins
17
10
Fouls
3
1
Yellow cards
0
17
Duels won
26
7/11 (64%)
Tackles
8/11 (73%)
11
Clearances
12
3
Interceptions
1
107/139 (77%)
Passes
148/183 (81%)
9/19 (47%)
Long Passes
6/11 (55%)
23/40 (57%)
Passes in final third
12/21 (57%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
1/6 (17%)
Crosses
2/4 (50%)
2
Goalkeeper saves
2
0.65
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
-0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
47%
Ball possession
53%
2
Total shots
6
1
Shots on goal
2
0
Shots off goal
3
1
Shots inside the Box
4
1
Shots outside the Box
2
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
1
Blocked shots
1
8
Touches in the opposition Box
12
0
Offsides
1
11
Free kicks
14
2
Corner kicks
2
10
Throw ins
14
14
Fouls
11
2
Yellow cards
1
24
Duels won
32
6/9 (67%)
Tackles
8/9 (89%)
16
Clearances
6
2
Interceptions
4
131/177 (74%)
Passes
150/199 (75%)
15/31 (48%)
Long Passes
10/20 (50%)
24/33 (73%)
Passes in final third
41/70 (59%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
0/2 (0%)
Crosses
4/8 (50%)
2
Goalkeeper saves
1
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Paris Saint-Germain (Women) and Olympique Lyonnais (Women) will play their match on 01 Feb 2026 at 09:00.All interesting information can be found in one place, like Paris Saint-Germain (Women) vs Olympique Lyonnais (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Paris Saint-Germain (Women) vs Olympique Lyonnais (Women) score and info in recent games:
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (01.02.2026 | 01 Feb 2026 | 01/02/2026) 0:1 Premiere Ligue, Women
Olympique Lyonnais (Women) - Paris Saint-Germain (Women) (27.09.2025 | 27 Sep 2025 | 27/09/2025) 6:1 Premiere Ligue, Women
Olympique Lyonnais (Women) - Paris Saint-Germain (Women) (16.05.2025 | 16 May 2025 | 16/05/2025) 3:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (18.01.2025 | 18 Jan 2025 | 18/01/2025) 0:2 Premiere Ligue, Women
Last played matches of teams:
Paris Saint-Germain (Women)
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
Fleury 91 (Women) - Paris Saint-Germain (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
Olympique Lyonnais (Women)
Olympique Lyonnais (Women) - Paris (Women) (29.05.2026 | 29 May 2026 | 29/05/2026) 5:0 Premiere Ligue, Women
Barcelona (Women) - Olympique Lyonnais (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) Ullevaal 4:0 UEFA Champions League Women
Olympique Lyonnais (Women) - Nantes (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 8:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Olympique Lyonnais (Women) - Montpellier (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:1 Premiere Ligue, Women
Paris Saint-Germain (Women) v Olympique Lyonnais (Women) score today, 01.02.2026, and full match statistics will be available on fscore.ug on any device without registration.