Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.6
55%
Ball possession
45%
20
Total shots
15
4
Shots on goal
5
5
Shots off goal
5
13
Shots inside the Box
8
7
Shots outside the Box
7
0.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.59
11
Blocked shots
5
0
Hit the woodwork
1
22
Touches in the opposition Box
13
11
Free kicks
16
8
Corner kicks
4
22
Throw ins
29
16
Fouls
11
3
Yellow cards
1
27
Duels won
49
11/13 (85%)
Tackles
14/15 (93%)
25
Clearances
32
12
Interceptions
8
317/378 (84%)
Passes
231/307 (75%)
26/46 (57%)
Long Passes
22/48 (46%)
69/97 (71%)
Passes in final third
40/80 (50%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
3/17 (18%)
Crosses
2/16 (13%)
5
Goalkeeper saves
3
0.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.34
0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.66
0.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
59%
Ball possession
41%
11
Total shots
8
2
Shots on goal
3
3
Shots off goal
3
7
Shots inside the Box
4
4
Shots outside the Box
4
0.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.38
6
Blocked shots
2
10
Touches in the opposition Box
6
8
Free kicks
8
6
Corner kicks
2
9
Throw ins
13
8
Fouls
8
0
Yellow cards
1
16
Duels won
23
5/7 (71%)
Tackles
8/8 (100%)
8
Clearances
15
5
Interceptions
5
161/191 (84%)
Passes
104/138 (75%)
10/19 (53%)
Long Passes
9/17 (53%)
38/53 (72%)
Passes in final third
17/35 (49%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
1/9 (11%)
Crosses
1/5 (20%)
3
Goalkeeper saves
2
0.38
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.11
0.38
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
52%
Ball possession
48%
9
Total shots
7
2
Shots on goal
2
2
Shots off goal
2
6
Shots inside the Box
4
3
Shots outside the Box
3
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.21
5
Blocked shots
3
0
Hit the woodwork
1
12
Touches in the opposition Box
7
3
Free kicks
8
2
Corner kicks
2
13
Throw ins
16
8
Fouls
3
3
Yellow cards
0
11
Duels won
26
6/6 (100%)
Tackles
6/7 (86%)
17
Clearances
17
7
Interceptions
3
156/187 (83%)
Passes
127/169 (75%)
16/27 (59%)
Long Passes
13/31 (42%)
31/44 (70%)
Passes in final third
23/45 (51%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
2/8 (25%)
Crosses
1/11 (9%)
2
Goalkeeper saves
1
0.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
US Sassuolo (Women) and Parma (Women) will play their match on 07 Feb 2026 at 06:30.All interesting information can be found in one place, like US Sassuolo (Women) vs Parma (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
US Sassuolo (Women) vs Parma (Women) score and info in recent games:
US Sassuolo (Women) - Parma (Women) (07.02.2026 | 07 Feb 2026 | 07/02/2026) 1:0 Serie A, Women
Parma (Women) - US Sassuolo (Women) (12.10.2025 | 12 Oct 2025 | 12/10/2025) 2:1 Serie A, Women
Last played matches of teams:
US Sassuolo (Women)
Napoli (Women) - US Sassuolo (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:1 Serie A, Women
US Sassuolo (Women) - Res Roma (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 0:3 Serie A, Women
US Sassuolo (Women) - Genoa CFC (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 0:0 Serie A, Women
Lazio Rome (Women) - US Sassuolo (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:3 Serie A, Women
US Sassuolo (Women) - AC Milan (Women) (03.04.2026 | 03 Apr 2026 | 03/04/2026) 0:3 Serie A, Women
Parma (Women)
Parma (Women) - Juventus (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Serie A, Women
AC Milan (Women) - Parma (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:1 Serie A, Women
Parma (Women) - Lazio Rome (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:3 Serie A, Women
Fcf Como (Women) - Parma (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Serie A, Women
Parma (Women) - Ternana (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 2:0 Serie A, Women
US Sassuolo (Women) v Parma (Women) score today, 07.02.2026, and full match statistics will be available on fscore.ug on any device without registration.