Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.67
38%
Ball possession
62%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
23
2
Shots on goal
5
4
Shots off goal
12
5
Shots inside the Box
16
2
Shots outside the Box
7
1.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.27
1
Blocked shots
6
12
Touches in the opposition Box
35
3
Offsides
2
9
Free kicks
14
2
Corner kicks
6
13
Throw ins
21
15
Fouls
10
0
Errors leading to shot
1
1
Errors leading to goal
1
2
Yellow cards
0
32
Duels won
50
2/3 (67%)
Tackles
8/10 (80%)
6
Interceptions
6
221/312 (71%)
Passes
423/512 (83%)
22/68 (32%)
Long Passes
32/68 (47%)
42/86 (49%)
Passes in final third
103/147 (70%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.15
4/14 (29%)
Crosses
3/23 (13%)
3
Goalkeeper saves
1
1.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.01
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
40%
Ball possession
60%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
11
1
Shots on goal
1
0
Shots off goal
5
1
Shots inside the Box
6
1
Shots outside the Box
5
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
1
Blocked shots
5
7
Touches in the opposition Box
14
2
Offsides
2
3
Free kicks
9
2
Corner kicks
2
6
Throw ins
10
10
Fouls
3
0
Errors leading to shot
1
2
Yellow cards
0
15
Duels won
25
1/2 (50%)
Tackles
2/3 (67%)
3
Interceptions
3
119/169 (70%)
Passes
217/259 (84%)
14/36 (39%)
Long Passes
20/38 (53%)
27/51 (53%)
Passes in final third
42/65 (65%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
1/8 (13%)
Crosses
2/9 (22%)
1
Goalkeeper saves
1
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
1.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.95
36%
Ball possession
64%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
12
1
Shots on goal
4
4
Shots off goal
7
4
Shots inside the Box
10
1
Shots outside the Box
2
0.99
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.24
0
Blocked shots
1
5
Touches in the opposition Box
21
1
Offsides
0
6
Free kicks
5
0
Corner kicks
4
7
Throw ins
11
5
Fouls
7
1
Errors leading to goal
1
17
Duels won
25
1/1 (100%)
Tackles
6/7 (86%)
3
Interceptions
3
102/143 (71%)
Passes
206/253 (81%)
8/32 (25%)
Long Passes
12/30 (40%)
15/35 (43%)
Passes in final third
61/82 (74%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
3/6 (50%)
Crosses
1/14 (7%)
2
Goalkeeper saves
0
1.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.99
-0.76
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Raphiou Ligali Adissa Abdul signals the start, and Angola takes control at .
[11:47:31]` — Players leave the pitch
The referee Raphiou Ligali Adissa Abdul signals for half-time at , pausing the match at 0:0. Zambia and Angola now regroup with their coaches before play resumes.
[12:03:37]` — Start of the second half-time
Raphiou Ligali Adissa Abdul kicks off the second half at , with Zambia on the attack.
73’` — Back of the net1 — 0
A brilliant goal by Angola’s Chanda Dominic (Zambia), lighting up the match at .
79’` — Goal1 — 1
Zambia takes the lead thanks to Ngunza Muanha Joao de Jesus’s assist to Caporal (Angola), thrilling .
86’` — The ball has crossed the goal line1 — 2
Caporal (Angola) smashes it in for Angola, and roars with excitement.
[12:57:44]` — Fulltime
The match concludes at as Zambia and Angola shake hands.
73’` — Back of the net1 — 0
A brilliant goal by Angola’s Chanda Dominic (Zambia), lighting up the match at .
79’` — Goal0 — 1
Zambia takes the lead thanks to Ngunza Muanha Joao de Jesus’s assist to Caporal (Angola), thrilling .
86’` — The ball has crossed the goal line0 — 2
Caporal (Angola) smashes it in for Angola, and roars with excitement.
Zambia and Angola will play their match on 10 Aug 2025 at 11:00.All interesting information can be found in one place, like Zambia vs Angola score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Zambia vs Angola score and info in recent games:
Last played matches of teams:
Zambia
Argentina - Zambia (31.03.2026 | 31 Mar 2026 | 31/03/2026) 5:0 International Friendly Games
Zambia - Morocco (29.12.2025 | 29 Dec 2025 | 29/12/2025) Prince Moulay Abdellah Stadium 0:3 Africa Cup of Nations
Zambia - Comoro Islands (26.12.2025 | 26 Dec 2025 | 26/12/2025) Stade Mohamed V 0:0 Africa Cup of Nations
Mali - Zambia (22.12.2025 | 22 Dec 2025 | 22/12/2025) Stade Mohamed V 1:1 Africa Cup of Nations
DR Congo - Zambia (16.12.2025 | 16 Dec 2025 | 16/12/2025) 2:0 International Friendly Games
Angola
Angola - Botswana (05.06.2026 | 05 Jun 2026 | 05/06/2026) International Friendly Games
Angola - Egypt (29.12.2025 | 29 Dec 2025 | 29/12/2025) Stade Adrar Arena 0:0 Africa Cup of Nations
Angola - Zimbabwe (26.12.2025 | 26 Dec 2025 | 26/12/2025) Stade de Marrakech 1:1 Africa Cup of Nations
South Africa - Angola (22.12.2025 | 22 Dec 2025 | 22/12/2025) Stade de Marrakech 2:1 Africa Cup of Nations
Angola - Mozambique (17.12.2025 | 17 Dec 2025 | 17/12/2025) 4:1 International Friendly Games
Zambia v Angola score today, 10.08.2025, and full match statistics will be available on fscore.ug on any device without registration.