Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.12
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
11
Total shots
19
1
Shots on goal
6
5
Shots off goal
8
5
Shots inside the Box
14
6
Shots outside the Box
5
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.64
5
Blocked shots
5
0
Hit the woodwork
1
0
Headed goals
1
24
Touches in the opposition Box
37
1
Offsides
2
4
Free kicks
11
7
Corner kicks
7
12
Throw ins
20
11
Fouls
4
0
Yellow cards
1
43
Duels won
56
16/24 (67%)
Tackles
12/18 (67%)
23
Clearances
22
11
Interceptions
6
265/317 (84%)
Passes
466/522 (89%)
10/27 (37%)
Long Passes
20/35 (57%)
69/94 (73%)
Passes in final third
123/148 (83%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.76
2/9 (22%)
Crosses
9/26 (35%)
3
Goalkeeper saves
0
2.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.88
0.22
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
37%
Ball possession
63%
3
Total shots
6
1
Shots off goal
4
1
Shots inside the Box
4
2
Shots outside the Box
2
2
Blocked shots
2
11
Touches in the opposition Box
12
1
Offsides
1
2
Free kicks
7
2
Corner kicks
5
4
Throw ins
11
7
Fouls
2
20
Duels won
28
6/12 (50%)
Tackles
6/11 (55%)
12
Clearances
11
6
Interceptions
4
123/149 (83%)
Passes
217/250 (87%)
6/12 (50%)
Long Passes
10/17 (59%)
28/42 (67%)
Passes in final third
62/77 (81%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
0/3 (0%)
Crosses
4/12 (33%)
0.35
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.7
38%
Ball possession
62%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
8
Total shots
13
1
Shots on goal
6
4
Shots off goal
4
4
Shots inside the Box
10
4
Shots outside the Box
3
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.64
3
Blocked shots
3
0
Hit the woodwork
1
0
Headed goals
1
13
Touches in the opposition Box
25
0
Offsides
1
2
Free kicks
4
5
Corner kicks
2
8
Throw ins
9
4
Fouls
2
0
Yellow cards
1
23
Duels won
28
10/12 (83%)
Tackles
6/7 (86%)
11
Clearances
11
5
Interceptions
2
142/168 (85%)
Passes
249/272 (92%)
4/15 (27%)
Long Passes
10/18 (56%)
41/52 (79%)
Passes in final third
61/71 (86%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.27
2/6 (33%)
Crosses
5/14 (36%)
3
Goalkeeper saves
0
2.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Inter U19 starts the action at with The player on the ball.
[12:47:19]` — Players leave the pitch
Half-time! The referee stops play with 1 Cologne U19 and Inter U19 level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[13:03:25]` — The second-half start
The footballer leads Inter U19 out for the second half at with momentum in mind.
49’` — Back of the net0 — 1
1 Cologne U19 takes the lead as Bovio Leonardo (Inter U19) finds the net at , past ’s watch.
80’` — Goal1 — 1
A brilliant goal by Inter U19’s Schenten Fynn (1 Cologne U19), lighting up the match at .
90 + 7’` — Goal scored1 — 2
A brilliant goal by Inter U19’s Zarate Dilan (Inter U19), lighting up the match at .
90 + 9’` — Back of the net1 — 3
1 Cologne U19 takes the lead as Kukulis Roberts (Inter U19) finds the net at , past ’s watch.
[13:57:26]` — A final whistle
The match concludes at as 1 Cologne U19 and Inter U19 shake hands.
80’` — Goal1 — 0
A brilliant goal by Inter U19’s Schenten Fynn (1 Cologne U19), lighting up the match at .
49’` — Back of the net0 — 1
1 Cologne U19 takes the lead as Bovio Leonardo (Inter U19) finds the net at , past ’s watch.
90 + 7’` — Goal scored0 — 2
A brilliant goal by Inter U19’s Zarate Dilan (Inter U19), lighting up the match at .
90 + 9’` — Back of the net0 — 3
1 Cologne U19 takes the lead as Kukulis Roberts (Inter U19) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1 Cologne U19 and Inter U19 will play their match on 04 Feb 2026 at 12:00.All interesting information can be found in one place, like 1 Cologne U19 vs Inter U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
1 Cologne U19 vs Inter U19 score and info in recent games: