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Aarhus Fremad - HB Koge 09.05.2026

Round 29

Statistics Aarhus Fremad vs HB Koge

1.46 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.68
53% Ball possession 47%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
17 Total shots 4
5 Shots on goal 2
6 Shots off goal 1
12 Shots inside the Box 2
5 Shots outside the Box 2
0.33 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.11
6 Blocked shots 1
1 Hit the woodwork 0
30 Touches in the opposition Box 10
1 Offsides 6
16 Free kicks 8
9 Corner kicks 5
23 Throw ins 19
8 Fouls 16
3 Yellow cards 4
45 Duels won 38
6/10 (60%) Tackles 10/13 (77%)
22 Clearances 32
9 Interceptions 7
294/378 (78%) Passes 261/343 (76%)
16/53 (30%) Long Passes 23/52 (44%)
66/104 (63%) Passes in final third 49/81 (60%)
1.02 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.75
9/24 (38%) Crosses 2/15 (13%)
2 Goalkeeper saves 5
0.11 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.33
0.11 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.33

Head To Head

Wins
Draws
Wins
0
2
2
Goals
3
6
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Relegation Round G W D L S C Pt
1. AaB Fodbold
32 12 10 10 50 47 46
2. Aarhus Fremad
32 11 11 10 52 37 44
3. Hobro
32 11 9 12 40 43 42
4. HB Koge
32 11 7 14 42 48 40
5. B.93 Copenhagen
32 10 7 15 44 58 37
6. Middelfart G&BK
32 3 6 23 32 77 15
  Promotion round
  Relegation Round
  Relegation

Top Scorers

Aarhus Fremad Aarhus Fremad
#
Goals
  • 8 Andersen K.
    11
  • 11 Kaastrup Larsen M.
    6
  • 13 Agnarsson M.
    5
  • Riisgaard L.
    5
  • 6 Berthelsen M.
    2
  • Kirchheiner M.
    2
  • 10 Egerton E.
    2
  • 33 Carstensen L.
    2
  • 30 Anders Holvad
    1
  • 4 Nissen E.
    1
HB Koge HB Koge
#
Goals
  • Gothler A.
    9
  • 20 Jensen C.
    8
  • 77 Thomsen T.
    8
  • 31 Jensen M.
    4
  • 19 Fakhri Al-naser M.
    4
  • Akobsen N.
    2
  • 23 Dorgu I.
    2
  • Alkhoudari B.
    1
  • Hald S.
    1
  • Westergren M.
    1

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
AFR
KOG
[08:01:17]` The start whistle was blown
Play starts at as The footballer leads Aarhus Fremad into the opening moments.
[08:49:19]` Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Aarhus Fremad and HB Koge use this time to refresh tactics.
[09:03:44]` Start of the second half-time
gets Aarhus Fremad and HB Koge back underway at for the next half.
[09:51:53]` A final whistle
ends proceedings at , and Aarhus Fremad vs. HB Koge is history.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.12
Total shots -
Passes 34/40(85%)
Yellow cards 1
Red cards -
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 12/23(52%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 38/47(81%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 69
Grade 6.9
Minutes played 69
Goals -
xG 0.16
Assists -
xA 0.01
Total shots 1
Passes 16/18(89%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA 0.34
Total shots -
Passes 19/29(66%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.41
Total shots 1
Passes 19/23(83%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 35/44(80%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/2(50%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 4
Grade -
Minutes played 4
Goals -
xG 0.18
Assists -
xA 0.01
Total shots 2
Passes 2/2(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr -
G -
Ast -
MP 4
Total shots 2
Shots on target -
xGOT -
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.05
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 69
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 19/23(83%)
Big chances created 1
Big chances missed -
Assists -
xA 0.41
Passes in final third 5/8(63%)
Touches 47
Passes long -
Crosses 3/7(43%)
Successful dribbles 1/2(33%)
Fouled 2
Offsides 1
Gr -
G -
Ast -
MP 4
Touches in the opposition Box 2
Passes 2/2(100%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 19/29(66%)
Big chances created 1
Big chances missed -
Assists -
xA 0.34
Passes in final third 5/10(50%)
Touches 43
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 2
Offsides 2
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 34/40(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 7/8(88%)
Touches 60
Passes long 1/2(50%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 69
Touches in the opposition Box 1
Passes 16/18(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/6(83%)
Touches 31
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 38/47(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 8/12(67%)
Touches 57
Passes long 2/7(29%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box -
Passes 1/2(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 3
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 35/44(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 6/10(60%)
Touches 61
Passes long 5/8(63%)
Crosses 1/5(20%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 12/23(52%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 30
Passes long 5/16(31%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.9
G -
Ast -
MP 90
Duels 11
Aerial duels 5/8(63%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 8
Aerial duels -
Ground duels 2/7(29%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 8
Aerial duels 4/5(80%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 6
Aerial duels -
Ground duels 1/5(20%)
Fouls 2
Tackles 1/1(100%)
Interceptions 3
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 5
Aerial duels 1/1(100%)
Ground duels 2/4(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 69
Duels 5
Aerial duels 1/1(100%)
Ground duels 2/4(50%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 3
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 4
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.1
GC -
GS 2
GP 0.49
Goals prevented 0.49
Goalkeeper saves 2
xGOT faced 0.49
Goals Conceded -
Punches -
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Aarhus Fremad and HB Koge will play their match on 09 May 2026 at 08:00.All interesting information can be found in one place, like Aarhus Fremad vs HB Koge score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Aarhus Fremad vs HB Koge score and info in recent games:
  • Aarhus Fremad - HB Koge (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 1. Division
  • HB Koge - Aarhus Fremad (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:0 1. Division
  • Aarhus Fremad - HB Koge (23.11.2025 | 23 Nov 2025 | 23/11/2025) 2:2 1. Division
  • HB Koge - Aarhus Fremad (25.07.2025 | 25 Jul 2025 | 25/07/2025) 2:1 1. Division

Last played matches of teams:

Aarhus Fremad
  • B.93 Copenhagen - Aarhus Fremad (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 1. Division
  • Aarhus Fremad - AaB Fodbold (22.05.2026 | 22 May 2026 | 22/05/2026) 5:0 1. Division
  • Hobro - Aarhus Fremad (14.05.2026 | 14 May 2026 | 14/05/2026) 0:3 1. Division
  • Aarhus Fremad - HB Koge (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 1. Division
  • Middelfart G&BK - Aarhus Fremad (01.05.2026 | 01 May 2026 | 01/05/2026) 0:1 1. Division
HB Koge
  • AaB Fodbold - HB Koge (30.05.2026 | 30 May 2026 | 30/05/2026) 1:0 1. Division
  • HB Koge - Hobro (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 1. Division
  • Middelfart G&BK - HB Koge (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 1. Division
  • Aarhus Fremad - HB Koge (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 1. Division
  • HB Koge - B.93 Copenhagen (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 1. Division
Aarhus Fremad v HB Koge score today, 09.05.2026, and full match statistics will be available on fscore.ug on any device without registration.