Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
9
5
Shots on goal
1
6
Shots off goal
4
12
Shots inside the Box
3
1
Shots outside the Box
6
1.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
4
25
Touches in the opposition Box
16
1
Offsides
0
11
Free kicks
13
5
Corner kicks
2
13
Throw ins
19
12
Fouls
12
1
Errors leading to shot
0
1
Yellow cards
3
36
Duels won
36
10/12 (83%)
Tackles
7/12 (58%)
29
Clearances
15
6
Interceptions
4
420/474 (89%)
Passes
385/445 (87%)
19/42 (45%)
Long Passes
26/51 (51%)
93/113 (82%)
Passes in final third
100/129 (78%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
4/12 (33%)
Crosses
2/14 (14%)
1
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.87
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.13
0.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
4
2
Shots on goal
0
5
Shots off goal
3
7
Shots inside the Box
2
1
Shots outside the Box
2
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
1
13
Touches in the opposition Box
7
1
Offsides
0
6
Free kicks
4
4
Corner kicks
0
10
Throw ins
8
4
Fouls
6
0
Yellow cards
2
19
Duels won
16
4/6 (67%)
Tackles
4/7 (57%)
12
Clearances
8
2
Interceptions
3
305/331 (92%)
Passes
129/156 (83%)
11/24 (46%)
Long Passes
11/26 (42%)
65/77 (84%)
Passes in final third
28/38 (74%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/8 (38%)
Crosses
1/4 (25%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.06
0.8
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
33%
Ball possession
67%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
5
3
Shots on goal
1
1
Shots off goal
1
5
Shots inside the Box
1
0
Shots outside the Box
4
0.93
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
3
12
Touches in the opposition Box
9
5
Free kicks
9
1
Corner kicks
2
3
Throw ins
11
8
Fouls
6
1
Errors leading to shot
0
1
Yellow cards
1
17
Duels won
20
6/6 (100%)
Tackles
3/5 (60%)
17
Clearances
7
4
Interceptions
1
115/143 (80%)
Passes
256/289 (89%)
8/18 (44%)
Long Passes
15/25 (60%)
28/36 (78%)
Passes in final third
72/91 (79%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
1/4 (25%)
Crosses
1/10 (10%)
1
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.93
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AC Boise and Westchester SC will play their match on 18 Apr 2026 at 21:00.All interesting information can be found in one place, like AC Boise vs Westchester SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AC Boise vs Westchester SC score and info in recent games:
AC Boise - Westchester SC (18.04.2026 | 18 Apr 2026 | 18/04/2026) 4:0 USL League One
Last played matches of teams:
AC Boise
AC Boise - South Georgia Tormenta (15.08.2026 | 15 Aug 2026 | 15/08/2026) USL League One
Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
AC Boise - Sarasota Paradise (27.05.2026 | 27 May 2026 | 27/05/2026) 0:2 USL League One
AC Boise - Fort Wayne (23.05.2026 | 23 May 2026 | 23/05/2026) 1:3 USL League One
AC Boise - Monterey Bay FC (16.05.2026 | 16 May 2026 | 16/05/2026) 4:3 USL Cup
Westchester SC
South Georgia Tormenta - Westchester SC (08.08.2026 | 08 Aug 2026 | 08/08/2026) USL League One
Westchester SC - South Georgia Tormenta (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 USL League One
FC Naples - Westchester SC (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 USL League One
Westchester SC - New York Cosmos (15.05.2026 | 15 May 2026 | 15/05/2026) 2:3 USL Cup
Fort Wayne - Westchester SC (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 USL League One
AC Boise v Westchester SC score today, 18.04.2026, and full match statistics will be available on fscore.ug on any device without registration.