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Horsens - Hvidovre 16.05.2026

Round 30

Main events

1st Half 0 - 1
2nd Half 1 - 1

Statistics Horsens vs Hvidovre

0.96 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.2
56% Ball possession 44%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
13 Total shots 11
7 Shots on goal 2
2 Shots off goal 3
6 Shots inside the Box 8
7 Shots outside the Box 3
0.92 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.9
4 Blocked shots 6
0 Headed goals 1
26 Touches in the opposition Box 14
2 Offsides 3
14 Free kicks 12
4 Corner kicks 2
23 Throw ins 23
12 Fouls 14
0 Errors leading to shot 1
0 Yellow cards 2
50 Duels won 50
12/14 (86%) Tackles 6/14 (43%)
25 Clearances 21
6 Interceptions 13
425/510 (83%) Passes 308/401 (77%)
23/51 (45%) Long Passes 24/73 (33%)
100/147 (68%) Passes in final third 42/76 (55%)
1.23 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.9
5/22 (23%) Crosses 6/12 (50%)
1 Goalkeeper saves 6
0.9 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.92
-0.1 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.08

Head To Head

Wins
Draws
Wins
0
4
1
Goals
3
7
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Promotion Round G W D L S C Pt
1. Lyngby
32 18 6 8 69 36 60
2. Horsens
32 15 9 8 42 27 54
3. Esbjerg fB
32 15 7 10 45 43 52
4. Hillerod
32 13 11 8 42 43 50
5. Hvidovre
32 11 13 8 43 39 46
6. Kolding IF
32 10 8 14 37 40 38
  Promotion
  Relegation Round

Top Scorers

Horsens Horsens
#
Goals
  • 17 Justinussen A.
    11
  • 11 Pingel S.
    6
  • 10 Kirkegaard K.
    5
  • 9 Baturina R.
    4
  • 14 Madsen J.
    3
  • 4 Saine A.
    2
  • 4 Palsson V.
    1
  • 32 Olsen P.
    1
  • 29 Brandhof F.
    1
  • 14 Bruus A.
    1
Hvidovre Hvidovre
#
Goals
  • 45 Egho M.
    6
  • Hogh Jensen F.
    4
  • 23 Clausen N.
    4
  • Aby E.
    4
  • 12 Koch S.
    3
  • 2 Iljazovski A.
    3
  • 8 Kjaergaard O.
    3
  • 20 Okosun A.
    3
  • 22 Smed A.
    2
  • 59 Elvius Kolind Jorgensen M.
    2

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
HOR
HVI
[09:00:44]` The match has started
gets the game underway at as Horsens kicks off against Hvidovre.
37’` The ball has crossed the goal line 0 — 1 image
Iljazovski Ahmed (Hvidovre) scores for Horsens, and erupts in celebration!
[10:02:33]` The second-half start
The whistle blows, and Horsens resumes play at under ’s eye.
image 88’` Goal scored 1 — 1
A brilliant goal by Hvidovre’s Milicevic Ivan (Horsens), lighting up the match at .
[10:53:35]` Fulltime
ends proceedings at , and Horsens vs. Hvidovre is history.
image 88’` Goal scored 1 — 0
A brilliant goal by Hvidovre’s Milicevic Ivan (Horsens), lighting up the match at .
37’` The ball has crossed the goal line 0 — 1 image
Iljazovski Ahmed (Hvidovre) scores for Horsens, and erupts in celebration!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.7
G 1
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals 1
xG 0.81
Assists -
xA 0.01
Total shots 3
Passes 35/44(80%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast 1
MP 90
Grade 7.3
Minutes played 90
Goals -
xG 0.2
Assists 1
xA 0.6
Total shots 3
Passes 22/32(69%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 16/32(50%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 41/47(87%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 45
Grade 6.9
Minutes played 45
Goals -
xG 0.12
Assists -
xA 0.03
Total shots 1
Passes 17/21(81%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 30/34(88%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.12
Total shots -
Passes 16/25(64%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG 0.08
Assists -
xA 0.07
Total shots 1
Passes 25/32(78%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.27
Total shots -
Passes 43/59(73%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 22
Grade 6.4
Minutes played 22
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 1
Passes 24/26(92%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 68
Grade 6.2
Minutes played 68
Goals -
xG 0.03
Assists -
xA 0.01
Total shots 1
Passes 22/29(76%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/23(65%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 59
Grade 6.1
Minutes played 59
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 9/13(69%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 7
Grade -
Minutes played 7
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 1/1(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.7
G 1
Ast -
MP 90
Total shots 3
Shots on target 1
xGOT 0.85
Shots off target 1
Blocked shots 1
Shots header 3
Shots inside the Box 3
Shots outside the Box -
Gr 7.3
G -
Ast 1
MP 90
Total shots 3
Shots on target 1
xGOT 0.11
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 6.6
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 45
Total shots 1
Shots on target 1
xGOT 0.18
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 22
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 68
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 59
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 7
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G -
Ast -
MP 45
Touches in the opposition Box 5
Passes 17/21(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 8/11(73%)
Touches 32
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.7
G 1
Ast -
MP 90
Touches in the opposition Box 4
Passes 35/44(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 69
Passes long 3/9(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 25/32(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 6/10(60%)
Touches 50
Passes long 3/3(100%)
Crosses 1/1(100%)
Successful dribbles 3/5(60%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 7
Touches in the opposition Box 3
Passes 1/1(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 3
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 16/25(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 3/8(38%)
Touches 51
Passes long 1/9(11%)
Crosses 1/4(25%)
Successful dribbles -
Fouled 2
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 43/59(73%)
Big chances created -
Big chances missed -
Assists -
xA 0.27
Passes in final third 8/16(50%)
Touches 76
Passes long 1/8(13%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.3
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 22/32(69%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.6
Passes in final third 4/7(57%)
Touches 59
Passes long 2/6(33%)
Crosses 3/5(60%)
Successful dribbles 3/4(75%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 22
Touches in the opposition Box 1
Passes 24/26(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 33
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 68
Touches in the opposition Box 1
Passes 22/29(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/11(55%)
Touches 36
Passes long 3/6(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 41/47(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 6/8(75%)
Touches 70
Passes long 2/7(29%)
Crosses 1/1(100%)
Successful dribbles -
Fouled 3
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 15/23(65%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 29
Passes long 4/12(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 30/34(88%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/4(50%)
Touches 45
Passes long 4/6(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 59
Touches in the opposition Box -
Passes 9/13(69%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/5(60%)
Touches 19
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 16/32(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 48
Passes long 3/19(16%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.7
G -
Ast -
MP 90
Duels 13
Aerial duels 2/3(67%)
Ground duels 4/10(40%)
Fouls 2
Tackles 2/2(100%)
Interceptions 3
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 12
Aerial duels 2/6(33%)
Ground duels 4/6(67%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 11
Aerial duels 5/9(56%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 45
Duels 10
Aerial duels -
Ground duels 3/10(30%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 6/9(67%)
Fouls 2
Tackles 1/3(33%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast 1
MP 90
Duels 9
Aerial duels -
Ground duels 3/6(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 8
Aerial duels 5/5(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions 1
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 59
Duels 6
Aerial duels 1/1(100%)
Ground duels 1/5(20%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G 1
Ast -
MP 90
Duels 5
Aerial duels 3/4(75%)
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 3
Clearances 6
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 6.2
G -
Ast -
MP 68
Duels 5
Aerial duels 1/3(33%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 22
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 7
Duels 2
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.2
GC 1
GS 6
GP 0.18
Goals prevented 0.18
Goalkeeper saves 6
xGOT faced 1.18
Goals Conceded 1
Punches -
Throws 8
Sweeper keeper actions -
Gr 6.1
GC 1
GS 1
GP -0.04
Goals prevented -0.04
Goalkeeper saves 1
xGOT faced 0.96
Goals Conceded 1
Punches 1
Throws 3
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Horsens and Hvidovre will play their match on 16 May 2026 at 09:00.All interesting information can be found in one place, like Horsens vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Horsens vs Hvidovre score and info in recent games:
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Hvidovre - Horsens (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 1. Division
  • Horsens - Hvidovre (21.03.2026 | 21 Mar 2026 | 21/03/2026) 0:4 1. Division
  • Hvidovre - Horsens (04.08.2025 | 04 Aug 2025 | 04/08/2025) 0:0 1. Division
  • Hvidovre - Horsens (23.05.2025 | 23 May 2025 | 23/05/2025) 1:1 1. Division

Last played matches of teams:

Horsens
  • Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division
  • Lyngby - Horsens (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 1. Division
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
Hvidovre
  • Hillerod - Hvidovre (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division
  • Hvidovre - Esbjerg fB (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 1. Division
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Hvidovre - Lyngby (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 1. Division
  • Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Horsens v Hvidovre score today, 16.05.2026, and full match statistics will be available on fscore.ug on any device without registration.