Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.01
63%
Ball possession
37%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
30
Total shots
8
13
Shots on goal
3
9
Shots off goal
4
21
Shots inside the Box
5
9
Shots outside the Box
3
1.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.44
8
Blocked shots
1
0
Headed goals
1
48
Touches in the opposition Box
25
0
Offsides
1
6
Free kicks
10
8
Corner kicks
2
16
Throw ins
19
10
Fouls
6
2
Yellow cards
2
37
Duels won
33
15/17 (88%)
Tackles
5/6 (83%)
12
Clearances
29
10
Interceptions
8
307/360 (85%)
Passes
159/225 (71%)
18/37 (49%)
Long Passes
16/49 (33%)
113/143 (79%)
Passes in final third
39/69 (57%)
2.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.85
9/31 (29%)
Crosses
4/8 (50%)
0
Goalkeeper saves
11
1.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.98
-1.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.02
0.92
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
5
6
Shots on goal
2
5
Shots off goal
2
11
Shots inside the Box
3
4
Shots outside the Box
2
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.57
4
Blocked shots
1
25
Touches in the opposition Box
10
3
Free kicks
7
4
Corner kicks
0
8
Throw ins
11
7
Fouls
3
1
Yellow cards
1
23
Duels won
25
9/11 (82%)
Tackles
5/6 (83%)
6
Clearances
9
4
Interceptions
5
169/189 (89%)
Passes
97/130 (75%)
6/11 (55%)
Long Passes
9/24 (38%)
54/67 (81%)
Passes in final third
14/27 (52%)
1.76
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
4/13 (31%)
Crosses
1/3 (33%)
0
Goalkeeper saves
6
0.57
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
-1.43
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.4
1.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
65%
Ball possession
35%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
3
7
Shots on goal
1
4
Shots off goal
2
10
Shots inside the Box
2
5
Shots outside the Box
1
1.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.87
4
Blocked shots
0
0
Headed goals
1
23
Touches in the opposition Box
15
0
Offsides
1
3
Free kicks
3
4
Corner kicks
2
8
Throw ins
8
3
Fouls
3
1
Yellow cards
1
14
Duels won
8
6
Clearances
20
6
Interceptions
3
138/171 (81%)
Passes
62/95 (65%)
12/26 (46%)
Long Passes
7/25 (28%)
59/76 (78%)
Passes in final third
25/42 (60%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
5/18 (28%)
Crosses
3/5 (60%)
0
Goalkeeper saves
5
0.87
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.58
-0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Arabi Al Saudi and AL Jandal will play their match on 13 May 2026 at 12:10.All interesting information can be found in one place, like Al-Arabi Al Saudi vs AL Jandal score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Arabi Al Saudi vs AL Jandal score and info in recent games:
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
AL Jandal - Al-Arabi Al Saudi (16.01.2026 | 16 Jan 2026 | 16/01/2026) 1:0 Division 1
Al-Arabi Al Saudi - AL Jandal (05.02.2025 | 05 Feb 2025 | 05/02/2025) 0:2 Division 1
AL Jandal - Al-Arabi Al Saudi (01.09.2024 | 01 Sep 2024 | 01/09/2024) 1:2 Division 1
AL Jandal - Al-Arabi Al Saudi (11.03.2024 | 11 Mar 2024 | 11/03/2024) 1:3 Division 1
Last played matches of teams:
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
AL Jandal
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
AL Jandal - Al Wahda Club Mecca (09.05.2026 | 09 May 2026 | 09/05/2026) 1:2 Division 1
Al Tai - AL Jandal (03.05.2026 | 03 May 2026 | 03/05/2026) 2:1 Division 1
AL Jandal - Al Orobah Al Jawf (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
Al-Arabi Al Saudi v AL Jandal score today, 13.05.2026, and full match statistics will be available on fscore.ug on any device without registration.