Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.94
45%
Ball possession
55%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
13
3
Shots on goal
5
4
Shots off goal
5
7
Shots inside the Box
9
0
Shots outside the Box
4
1.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.53
0
Blocked shots
3
15
Touches in the opposition Box
23
2
Offsides
2
13
Free kicks
12
4
Corner kicks
0
24
Throw ins
30
12
Fouls
13
0
Errors leading to goal
1
3
Yellow cards
3
52
Duels won
53
14/18 (78%)
Tackles
19/22 (86%)
20
Clearances
17
9
Interceptions
8
253/320 (79%)
Passes
332/408 (81%)
21/59 (36%)
Long Passes
23/55 (42%)
64/94 (68%)
Passes in final third
82/128 (64%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.13
4/19 (21%)
Crosses
10/15 (67%)
4
Goalkeeper saves
0
0.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.02
-0.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.98
0.36
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
48%
Ball possession
52%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
2
Total shots
4
1
Shots on goal
0
1
Shots off goal
3
2
Shots inside the Box
4
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
7
Touches in the opposition Box
13
1
Offsides
2
7
Free kicks
3
1
Corner kicks
0
13
Throw ins
15
3
Fouls
7
2
Yellow cards
1
25
Duels won
23
5/6 (83%)
Tackles
6/7 (86%)
12
Clearances
8
5
Interceptions
5
139/173 (80%)
Passes
147/185 (79%)
10/30 (33%)
Long Passes
13/33 (39%)
33/48 (69%)
Passes in final third
44/63 (70%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
1/8 (13%)
Crosses
4/8 (50%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
41%
Ball possession
59%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
9
2
Shots on goal
5
3
Shots off goal
2
5
Shots inside the Box
5
0
Shots outside the Box
4
0.82
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.53
0
Blocked shots
2
8
Touches in the opposition Box
10
1
Offsides
0
6
Free kicks
9
3
Corner kicks
0
11
Throw ins
15
9
Fouls
6
0
Errors leading to goal
1
1
Yellow cards
2
27
Duels won
30
9/12 (75%)
Tackles
13/15 (87%)
8
Clearances
9
4
Interceptions
3
114/147 (78%)
Passes
185/223 (83%)
11/29 (38%)
Long Passes
10/22 (45%)
31/46 (67%)
Passes in final third
38/65 (58%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
3/11 (27%)
Crosses
6/7 (86%)
4
Goalkeeper saves
0
0.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.82
-0.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Baten and Al-Arabi Al Saudi will play their match on 15 Apr 2026 at 12:00.All interesting information can be found in one place, like Al Baten vs Al-Arabi Al Saudi score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Baten vs Al-Arabi Al Saudi score and info in recent games:
Al Baten - Al-Arabi Al Saudi (15.04.2026 | 15 Apr 2026 | 15/04/2026) 3:1 Division 1
Al-Arabi Al Saudi - Al Baten (19.12.2025 | 19 Dec 2025 | 19/12/2025) 1:0 Division 1
Al Baten - Al-Arabi Al Saudi (08.03.2025 | 08 Mar 2025 | 08/03/2025) 3:1 Division 1
Al-Arabi Al Saudi - Al Baten (20.11.2024 | 20 Nov 2024 | 20/11/2024) 2:2 Division 1
Al Baten - Al-Arabi Al Saudi (21.05.2024 | 21 May 2024 | 21/05/2024) 1:1 Division 1
Last played matches of teams:
Al Baten
Al Faisaly Harmah - Al Baten (14.05.2026 | 14 May 2026 | 14/05/2026) 4:0 Division 1
Al Baten - Al Tai (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Division 1
Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
Abha - Al Baten (26.04.2026 | 26 Apr 2026 | 26/04/2026) 3:1 Division 1
Al Baten - AL Anwar (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:3 Division 1
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Baten v Al-Arabi Al Saudi score today, 15.04.2026, and full match statistics will be available on fscore.ug on any device without registration.