Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.47
57%
Ball possession
43%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
13
Total shots
5
7
Shots on goal
5
1
Shots off goal
0
6
Shots inside the Box
2
7
Shots outside the Box
3
1.67
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.77
5
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
1
13
Touches in the opposition Box
4
0
Offsides
1
14
Free kicks
16
3
Corner kicks
1
24
Throw ins
21
16
Fouls
14
0
Errors leading to shot
1
0
Errors leading to goal
2
0
Yellow cards
4
45
Duels won
43
11/17 (65%)
Tackles
6/7 (86%)
16
Clearances
13
8
Interceptions
11
401/480 (84%)
Passes
292/366 (80%)
25/61 (41%)
Long Passes
19/52 (37%)
56/89 (63%)
Passes in final third
33/67 (49%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
4/12 (33%)
Crosses
0/7 (0%)
3
Goalkeeper saves
4
1.77
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.67
-0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.33
0.81
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
2
5
Shots on goal
2
3
Shots inside the Box
1
4
Shots outside the Box
1
1.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
2
Blocked shots
0
1
Headed goals
1
5
Touches in the opposition Box
2
8
Free kicks
10
1
Corner kicks
0
9
Throw ins
11
10
Fouls
8
0
Errors leading to shot
1
0
Errors leading to goal
1
0
Yellow cards
1
21
Duels won
19
6/8 (75%)
Tackles
2/3 (67%)
6
Clearances
2
4
Interceptions
4
238/268 (89%)
Passes
153/181 (85%)
15/31 (48%)
Long Passes
14/26 (54%)
19/37 (51%)
Passes in final third
21/36 (58%)
0.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
2/5 (40%)
Crosses
0/4 (0%)
0
Goalkeeper saves
3
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.13
-0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.87
0.62
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
3
2
Shots on goal
3
1
Shots off goal
0
3
Shots inside the Box
1
3
Shots outside the Box
2
0.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
3
Blocked shots
0
1
Hit the woodwork
0
8
Touches in the opposition Box
2
0
Offsides
1
6
Free kicks
6
2
Corner kicks
1
15
Throw ins
10
6
Fouls
6
0
Errors leading to goal
1
0
Yellow cards
3
24
Duels won
24
5/9 (56%)
Tackles
4/4 (100%)
10
Clearances
11
4
Interceptions
7
163/212 (77%)
Passes
139/185 (75%)
10/30 (33%)
Long Passes
5/26 (19%)
37/52 (71%)
Passes in final third
12/31 (39%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
2/7 (29%)
Crosses
0/3 (0%)
3
Goalkeeper saves
1
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.54
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Duhail and Al Gharafa SC will play their match on 04 Apr 2026 at 13:30.All interesting information can be found in one place, like Al-Duhail vs Al Gharafa SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Duhail vs Al Gharafa SC score and info in recent games:
Al-Duhail - Al Gharafa SC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 3:2 Stars League
Al-Duhail - Al Gharafa SC (14.11.2025 | 14 Nov 2025 | 14/11/2025) 1:0 QSL Cup
Al Gharafa SC - Al-Duhail (30.10.2025 | 30 Oct 2025 | 30/10/2025) 3:1 Stars League
Al-Duhail - Al Gharafa SC (23.04.2025 | 23 Apr 2025 | 23/04/2025) 0:0 Qatar Cup
Al Gharafa SC - Al-Duhail (29.03.2025 | 29 Mar 2025 | 29/03/2025) 0:2 Stars League
Last played matches of teams:
Al-Duhail
AL Sadd - Al-Duhail (05.05.2026 | 05 May 2026 | 05/05/2026) 4:1 Amir Cup
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup