Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.32
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
8
Total shots
14
4
Shots on goal
5
3
Shots off goal
6
3
Shots inside the Box
8
5
Shots outside the Box
6
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.12
1
Blocked shots
3
21
Touches in the opposition Box
24
1
Offsides
3
12
Free kicks
11
3
Corner kicks
4
16
Throw ins
19
11
Fouls
12
1
Errors leading to shot
0
1
Yellow cards
3
48
Duels won
40
16/20 (80%)
Tackles
5/10 (50%)
16
Clearances
26
12
Interceptions
20
297/375 (79%)
Passes
266/339 (78%)
20/48 (42%)
Long Passes
22/62 (35%)
55/87 (63%)
Passes in final third
75/111 (68%)
0.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
5/21 (24%)
Crosses
1/9 (11%)
0
Goalkeeper saves
3
2.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
-1.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.14
1.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
0
2
Shots off goal
2
2
Shots inside the Box
1
3
Shots outside the Box
3
0.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
8
Touches in the opposition Box
9
1
Offsides
2
4
Free kicks
5
1
Corner kicks
1
7
Throw ins
8
5
Fouls
4
1
Yellow cards
1
18
Duels won
15
7/10 (70%)
Tackles
2/4 (50%)
9
Clearances
5
8
Interceptions
12
155/191 (81%)
Passes
171/210 (81%)
8/24 (33%)
Long Passes
10/30 (33%)
19/33 (58%)
Passes in final third
42/64 (66%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
1/5 (20%)
Crosses
0/6 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.81
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.19
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.14
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
3
Total shots
10
2
Shots on goal
5
1
Shots off goal
4
1
Shots inside the Box
7
2
Shots outside the Box
3
0.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.12
0
Blocked shots
1
13
Touches in the opposition Box
15
0
Offsides
1
8
Free kicks
6
2
Corner kicks
3
9
Throw ins
11
6
Fouls
8
1
Errors leading to shot
0
0
Yellow cards
2
30
Duels won
25
9/10 (90%)
Tackles
3/6 (50%)
7
Clearances
21
4
Interceptions
8
142/184 (77%)
Passes
95/129 (74%)
12/24 (50%)
Long Passes
12/32 (38%)
36/54 (67%)
Passes in final third
33/47 (70%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
4/16 (25%)
Crosses
1/3 (33%)
0
Goalkeeper saves
2
2.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.05
-1.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Gharafa SC and AL Ahli Doha will play their match on 18 Mar 2026 at 14:30.All interesting information can be found in one place, like Al Gharafa SC vs AL Ahli Doha score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Gharafa SC vs AL Ahli Doha score and info in recent games:
Al Gharafa SC - AL Ahli Doha (18.03.2026 | 18 Mar 2026 | 18/03/2026) 1:4 Stars League
AL Ahli Doha - Al Gharafa SC (25.10.2025 | 25 Oct 2025 | 25/10/2025) 1:3 Stars League
Al Gharafa SC - AL Ahli Doha (22.01.2025 | 22 Jan 2025 | 22/01/2025) 2:0 Stars League
AL Ahli Doha - Al Gharafa SC (18.08.2024 | 18 Aug 2024 | 18/08/2024) 1:0 Stars League
Al Gharafa SC - AL Ahli Doha (08.05.2024 | 08 May 2024 | 08/05/2024) 4:3 Amir Cup
Last played matches of teams:
Al Gharafa SC
Al Gharafa SC - AL Sadd (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Amir Cup
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Gharafa SC - Umm Salal SC (01.05.2026 | 01 May 2026 | 01/05/2026) 2:1 Amir Cup
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
AL Ahli Doha
Umm Salal SC - AL Ahli Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:3 Stars League
Al Nassr - AL Ahli Doha (22.04.2026 | 22 Apr 2026 | 22/04/2026) Zabeel Stadium 5:1 AFC Champions League Two
AL Ahli Doha - Al-Hussein (19.04.2026 | 19 Apr 2026 | 19/04/2026) Zabeel Stadium 3:1 AFC Champions League Two
AL Ahli Doha - Al-Duhail (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:1 Stars League
AL Ahli Doha - Al Sailiya SC (03.04.2026 | 03 Apr 2026 | 03/04/2026) 2:2 Stars League
Al Gharafa SC v AL Ahli Doha score today, 18.03.2026, and full match statistics will be available on fscore.ug on any device without registration.