Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.48
49%
Ball possession
51%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
13
Total shots
7
5
Shots on goal
3
6
Shots off goal
2
10
Shots inside the Box
5
3
Shots outside the Box
2
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
2
Blocked shots
2
25
Touches in the opposition Box
22
0
Offsides
2
12
Free kicks
13
6
Corner kicks
3
21
Throw ins
22
13
Fouls
12
0
Errors leading to shot
2
1
Errors leading to goal
0
3
Yellow cards
2
0
Red cards
1
39
Duels won
47
11/15 (73%)
Tackles
11/15 (73%)
15
Clearances
20
10
Interceptions
5
309/374 (83%)
Passes
344/411 (84%)
32/66 (48%)
Long Passes
38/62 (61%)
54/77 (70%)
Passes in final third
67/102 (66%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
8/22 (36%)
Crosses
2/11 (18%)
3
Goalkeeper saves
4
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.28
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
48%
Ball possession
52%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
4
2
Shots on goal
1
3
Shots off goal
1
4
Shots inside the Box
3
2
Shots outside the Box
1
0.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
1
Blocked shots
2
10
Touches in the opposition Box
10
8
Free kicks
6
3
Corner kicks
1
8
Throw ins
13
6
Fouls
8
0
Errors leading to shot
1
1
Yellow cards
1
21
Duels won
24
6/7 (86%)
Tackles
4/7 (57%)
4
Clearances
11
5
Interceptions
2
171/210 (81%)
Passes
199/239 (83%)
17/37 (46%)
Long Passes
23/34 (68%)
25/38 (66%)
Passes in final third
31/53 (58%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
3/11 (27%)
Crosses
2/4 (50%)
1
Goalkeeper saves
2
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.18
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.18
1.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
3
3
Shots on goal
2
3
Shots off goal
1
6
Shots inside the Box
2
1
Shots outside the Box
1
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.83
1
Blocked shots
0
15
Touches in the opposition Box
12
0
Offsides
2
4
Free kicks
7
3
Corner kicks
2
13
Throw ins
9
7
Fouls
4
0
Errors leading to shot
1
1
Errors leading to goal
0
2
Yellow cards
1
0
Red cards
1
18
Duels won
23
5/8 (63%)
Tackles
7/8 (88%)
11
Clearances
9
5
Interceptions
3
138/164 (84%)
Passes
145/172 (84%)
15/29 (52%)
Long Passes
15/28 (54%)
29/39 (74%)
Passes in final third
36/49 (73%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
5/11 (45%)
Crosses
0/7 (0%)
2
Goalkeeper saves
2
0.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
-0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Al Gharafa SC kicks off against AL Shamal.
[14:17:23]` — Players leave the pitch
Half-time! The referee stops play with Al Gharafa SC and AL Shamal level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[14:32:53]` — Start of the second half
kicks off the second half at , with Al Gharafa SC on the attack.
68’` — The ball has crossed the goal line0 — 1
Al Gharafa SC’s Omar Mohamed Rafik (AL Shamal) strikes, sending the crowd wild with a stunning goal.
[15:24:33]` — Full-time
ends proceedings at , and Al Gharafa SC vs. AL Shamal is history.
68’` — The ball has crossed the goal line0 — 1
Al Gharafa SC’s Omar Mohamed Rafik (AL Shamal) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Gharafa SC and AL Shamal will play their match on 22 Feb 2026 at 13:30.All interesting information can be found in one place, like Al Gharafa SC vs AL Shamal score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Gharafa SC vs AL Shamal score and info in recent games:
Al Gharafa SC - AL Shamal (22.02.2026 | 22 Feb 2026 | 22/02/2026) 0:1 Stars League
Al Gharafa SC - AL Shamal (27.10.2025 | 27 Oct 2025 | 27/10/2025) 0:1 QSL Cup
AL Shamal - Al Gharafa SC (20.09.2025 | 20 Sep 2025 | 20/09/2025) 0:0 Stars League
AL Shamal - Al Gharafa SC (08.02.2025 | 08 Feb 2025 | 08/02/2025) 1:2 Stars League
Al Gharafa SC - AL Shamal (12.10.2024 | 12 Oct 2024 | 12/10/2024) 1:1 QSL Cup
Last played matches of teams:
Al Gharafa SC
Al Gharafa SC - AL Sadd (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Amir Cup
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Gharafa SC - Umm Salal SC (01.05.2026 | 01 May 2026 | 01/05/2026) 2:1 Amir Cup
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
AL Shamal
AL Shamal - AL Sadd (01.05.2026 | 01 May 2026 | 01/05/2026) 4:6 Amir Cup
AL Sadd - AL Shamal (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:2 Stars League
AL Shamal - Qatar SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 3:0 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League
AL Shamal - Qatar SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Al Gharafa SC v AL Shamal score today, 22.02.2026, and full match statistics will be available on fscore.ug on any device without registration.