Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
9
7
Shots on goal
2
7
Shots off goal
5
8
Shots inside the Box
7
7
Shots outside the Box
2
1.99
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.99
1
Blocked shots
2
2
Hit the woodwork
1
1
Headed goals
0
21
Touches in the opposition Box
18
0
Offsides
2
15
Free kicks
12
7
Corner kicks
5
18
Throw ins
22
12
Fouls
15
4
Yellow cards
1
50
Duels won
50
12/16 (75%)
Tackles
12/15 (80%)
16
Clearances
31
12
Interceptions
4
362/437 (83%)
Passes
223/300 (74%)
19/45 (42%)
Long Passes
26/57 (46%)
80/118 (68%)
Passes in final third
39/67 (58%)
0.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.35
7/28 (25%)
Crosses
5/15 (33%)
1
Goalkeeper saves
6
0.99
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.99
-0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.01
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
5
4
Shots on goal
1
2
Shots off goal
3
3
Shots inside the Box
4
3
Shots outside the Box
1
0.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.76
0
Blocked shots
1
8
Touches in the opposition Box
10
0
Offsides
1
5
Free kicks
6
3
Corner kicks
3
10
Throw ins
12
6
Fouls
5
1
Yellow cards
0
24
Duels won
19
5/8 (63%)
Tackles
4/4 (100%)
6
Clearances
15
7
Interceptions
3
200/241 (83%)
Passes
125/163 (77%)
9/20 (45%)
Long Passes
13/28 (46%)
34/53 (64%)
Passes in final third
21/36 (58%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.68
3/13 (23%)
Crosses
2/7 (29%)
0
Goalkeeper saves
4
0.76
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.55
-0.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.55
0.68
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
59%
Ball possession
41%
9
Total shots
4
3
Shots on goal
1
5
Shots off goal
2
5
Shots inside the Box
3
4
Shots outside the Box
1
1.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
1
Blocked shots
1
2
Hit the woodwork
1
1
Headed goals
0
13
Touches in the opposition Box
8
0
Offsides
1
10
Free kicks
6
4
Corner kicks
2
8
Throw ins
10
6
Fouls
10
3
Yellow cards
1
26
Duels won
31
7/8 (88%)
Tackles
8/11 (73%)
10
Clearances
16
5
Interceptions
1
162/196 (83%)
Passes
98/137 (72%)
10/25 (40%)
Long Passes
13/29 (45%)
46/65 (71%)
Passes in final third
18/31 (58%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
4/15 (27%)
Crosses
3/8 (38%)
1
Goalkeeper saves
2
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.44
0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Rayyan and Al Wakrah will play their match on 17 Mar 2026 at 14:30.All interesting information can be found in one place, like Al Rayyan vs Al Wakrah score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Rayyan vs Al Wakrah score and info in recent games:
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Rayyan - Al Wakrah (17.03.2026 | 17 Mar 2026 | 17/03/2026) 2:1 Stars League
Al Wakrah - Al Rayyan (26.10.2025 | 26 Oct 2025 | 26/10/2025) 0:2 Stars League
Al Rayyan - Al Wakrah (23.09.2025 | 23 Sep 2025 | 23/09/2025) 4:3 QSL Cup
Al Wakrah - Al Rayyan (23.02.2025 | 23 Feb 2025 | 23/02/2025) 0:4 Stars League
Last played matches of teams:
Al Rayyan
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Rayyan - Al-Arabi Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 4:0 Stars League
Al Shabab Riyadh - Al Rayyan (23.04.2026 | 23 Apr 2026 | 23/04/2026) 0:3 Gulf Club Championship
Al Rayyan - Muaither (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:0 QSL Cup
Al Rayyan - Umm Salal SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:0 Stars League
Al Wakrah
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
Qatar SC - Al Wakrah (03.04.2026 | 03 Apr 2026 | 03/04/2026) 3:0 Stars League
Al Rayyan v Al Wakrah score today, 17.03.2026, and full match statistics will be available on fscore.ug on any device without registration.