Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
66%
Ball possession
34%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
1
2
Shots on goal
1
9
Shots off goal
0
7
Shots inside the Box
1
6
Shots outside the Box
0
1.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.89
2
Blocked shots
0
19
Touches in the opposition Box
7
3
Offsides
3
18
Free kicks
11
8
Corner kicks
0
20
Throw ins
17
11
Fouls
18
0
Errors leading to goal
1
2
Yellow cards
2
0
Red cards
1
63
Duels won
37
5/9 (56%)
Tackles
6/10 (60%)
24
Clearances
33
8
Interceptions
5
339/422 (80%)
Passes
133/225 (59%)
23/51 (45%)
Long Passes
23/79 (29%)
75/132 (57%)
Passes in final third
12/45 (27%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
5/26 (19%)
Crosses
1/3 (33%)
0.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.26
-0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.74
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
0
4
Shots off goal
0
3
Shots inside the Box
0
2
Shots outside the Box
0
1
Blocked shots
0
9
Touches in the opposition Box
0
0
Offsides
1
10
Free kicks
5
5
Corner kicks
0
14
Throw ins
8
5
Fouls
10
1
Yellow cards
1
0
Red cards
1
32
Duels won
15
3/6 (50%)
Tackles
6/7 (86%)
6
Clearances
15
3
Interceptions
3
149/189 (79%)
Passes
66/106 (62%)
10/21 (48%)
Long Passes
9/35 (26%)
31/60 (52%)
Passes in final third
1/6 (17%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.01
4/14 (29%)
Crosses
0/1 (0%)
0.85
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
67%
Ball possession
33%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
1
2
Shots on goal
1
5
Shots off goal
0
4
Shots inside the Box
1
4
Shots outside the Box
0
1.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.89
1
Blocked shots
0
10
Touches in the opposition Box
7
3
Offsides
2
8
Free kicks
6
3
Corner kicks
0
6
Throw ins
9
6
Fouls
8
0
Errors leading to goal
1
1
Yellow cards
1
31
Duels won
22
2/3 (67%)
Tackles
0/3 (0%)
18
Clearances
18
5
Interceptions
2
190/233 (82%)
Passes
67/119 (56%)
13/30 (43%)
Long Passes
14/44 (32%)
44/72 (61%)
Passes in final third
11/39 (28%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
1/12 (8%)
Crosses
1/2 (50%)
0.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.26
-0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Otoho d'Oyo and Singida Black Stars will play their match on 01 Feb 2026 at 08:00.All interesting information can be found in one place, like Otoho d'Oyo vs Singida Black Stars score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Otoho d'Oyo vs Singida Black Stars score and info in recent games:
Otoho d'Oyo - Singida Black Stars (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Singida Black Stars - Otoho d'Oyo (25.01.2026 | 25 Jan 2026 | 25/01/2026) 1:0 CAF Confederations Cup
Last played matches of teams:
Otoho d'Oyo
Zamalek - Otoho d'Oyo (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:1 CAF Confederations Cup
Otoho d'Oyo - Zamalek (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Confederations Cup
CR Belouizdad - Otoho d'Oyo (15.02.2026 | 15 Feb 2026 | 15/02/2026) 2:1 CAF Confederations Cup
Otoho d'Oyo - Stellenbosch (08.02.2026 | 08 Feb 2026 | 08/02/2026) 3:0 CAF Confederations Cup
Otoho d'Oyo - Singida Black Stars (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Singida Black Stars
Fountain Gate FC - Singida Black Stars (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Simba SC - Singida Black Stars (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
Singida Black Stars - Tanzania Prisons (11.06.2026 | 11 Jun 2026 | 11/06/2026) Premier League
Singida Black Stars - Dodoma (27.05.2026 | 27 May 2026 | 27/05/2026) 0:0 Premier League
Singida Black Stars - Mbeya City (26.05.2026 | 26 May 2026 | 26/05/2026) 4:1 Premier League
Otoho d'Oyo v Singida Black Stars score today, 01.02.2026, and full match statistics will be available on fscore.ug on any device without registration.