Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.2
44%
Ball possession
56%
18
Total shots
21
6
Shots on goal
5
11
Shots off goal
11
10
Shots inside the Box
13
7
Shots outside the Box
8
1.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.69
1
Blocked shots
5
2
Hit the woodwork
1
29
Touches in the opposition Box
29
1
Offsides
1
9
Free kicks
15
1
Corner kicks
8
16
Throw ins
19
15
Fouls
9
0
Errors leading to shot
1
2
Yellow cards
1
45
Duels won
58
15/17 (88%)
Tackles
13/20 (65%)
34
Clearances
12
10
Interceptions
15
315/412 (76%)
Passes
396/508 (78%)
7/43 (16%)
Long Passes
53/97 (55%)
83/124 (67%)
Passes in final third
100/157 (64%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.57
1/9 (11%)
Crosses
11/20 (55%)
5
Goalkeeper saves
3
0.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.33
0.69
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.67
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
44%
Ball possession
56%
6
Total shots
9
3
Shots on goal
1
3
Shots off goal
7
2
Shots inside the Box
7
4
Shots outside the Box
2
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
0
Blocked shots
1
1
Hit the woodwork
1
14
Touches in the opposition Box
16
1
Offsides
0
5
Free kicks
8
0
Corner kicks
2
11
Throw ins
11
8
Fouls
5
0
Errors leading to shot
1
2
Yellow cards
1
26
Duels won
26
6/6 (100%)
Tackles
6/9 (67%)
12
Clearances
7
4
Interceptions
10
164/209 (78%)
Passes
199/257 (77%)
3/19 (16%)
Long Passes
26/52 (50%)
50/74 (68%)
Passes in final third
34/56 (61%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.07
0/4 (0%)
Crosses
5/10 (50%)
1
Goalkeeper saves
2
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.08
1.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
44%
Ball possession
56%
12
Total shots
12
3
Shots on goal
4
8
Shots off goal
4
8
Shots inside the Box
6
3
Shots outside the Box
6
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.41
1
Blocked shots
4
1
Hit the woodwork
0
15
Touches in the opposition Box
13
0
Offsides
1
4
Free kicks
7
1
Corner kicks
6
5
Throw ins
8
7
Fouls
4
19
Duels won
32
9/11 (82%)
Tackles
7/11 (64%)
22
Clearances
5
6
Interceptions
5
151/203 (74%)
Passes
197/251 (78%)
4/24 (17%)
Long Passes
27/45 (60%)
33/50 (66%)
Passes in final third
66/101 (65%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
1/5 (20%)
Crosses
6/10 (60%)
4
Goalkeeper saves
1
0.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
B.93 Copenhagen and HB Koge begin their battle at , officiated by .
19’` — Goal1 — 0
B.93 Copenhagen’s Blidegn Tobias (B.93 Copenhagen) strikes, sending the crowd wild with a stunning goal.
[14:49:53]` — Players leave the pitch
Half-time! The referee stops play with B.93 Copenhagen and HB Koge level (or ahead) at 1:0. Players take a breather while coaches deliver final instructions.
[15:04:39]` — Start of the second half
gets B.93 Copenhagen and HB Koge back underway at for the next half.
75’` — Goal scored2 — 0
B.93 Copenhagen takes the lead as Risbjerg Casper (B.93 Copenhagen) finds the net at , past ’s watch.
[15:54:23]` — Full-time
It’s all over at , with B.93 Copenhagen reflecting on the battle against HB Koge.
19’` — Goal1 — 0
B.93 Copenhagen’s Blidegn Tobias (B.93 Copenhagen) strikes, sending the crowd wild with a stunning goal.
75’` — Goal scored2 — 0
B.93 Copenhagen takes the lead as Risbjerg Casper (B.93 Copenhagen) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
B.93 Copenhagen and HB Koge will play their match on 13 Mar 2026 at 14:00.All interesting information can be found in one place, like B.93 Copenhagen vs HB Koge score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
B.93 Copenhagen vs HB Koge score and info in recent games: