Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.89
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
21
2
Shots on goal
7
0
Shots off goal
7
1
Shots inside the Box
12
2
Shots outside the Box
9
0.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.33
1
Blocked shots
7
0
Headed goals
1
6
Touches in the opposition Box
44
0
Offsides
2
11
Free kicks
5
0
Corner kicks
14
12
Throw ins
36
5
Fouls
11
0
Errors leading to goal
1
1
Yellow cards
1
57
Duels won
52
26/35 (74%)
Tackles
13/17 (76%)
65
Clearances
5
7
Interceptions
9
223/304 (73%)
Passes
414/476 (87%)
17/65 (26%)
Long Passes
26/41 (63%)
22/47 (47%)
Passes in final third
153/195 (78%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.51
0/2 (0%)
Crosses
11/55 (20%)
6
Goalkeeper saves
0
1.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.83
0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.17
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.6
43%
Ball possession
57%
2
Total shots
9
1
Shots on goal
3
0
Shots off goal
1
1
Shots inside the Box
6
1
Shots outside the Box
3
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
5
3
Touches in the opposition Box
19
0
Offsides
2
6
Free kicks
3
0
Corner kicks
3
6
Throw ins
13
3
Fouls
6
1
Yellow cards
0
32
Duels won
25
11/16 (69%)
Tackles
8/11 (73%)
25
Clearances
2
4
Interceptions
5
161/197 (82%)
Passes
206/239 (86%)
10/28 (36%)
Long Passes
7/17 (41%)
18/26 (69%)
Passes in final third
67/91 (74%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.52
0/1 (0%)
Crosses
4/19 (21%)
3
Goalkeeper saves
0
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.26
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.29
28%
Ball possession
72%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
12
1
Shots on goal
4
0
Shots off goal
6
0
Shots inside the Box
6
1
Shots outside the Box
6
0.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.21
0
Blocked shots
2
0
Headed goals
1
3
Touches in the opposition Box
25
5
Free kicks
2
0
Corner kicks
11
6
Throw ins
23
2
Fouls
5
0
Errors leading to goal
1
0
Yellow cards
1
25
Duels won
27
15/19 (79%)
Tackles
5/6 (83%)
40
Clearances
3
3
Interceptions
4
62/107 (58%)
Passes
208/237 (88%)
7/37 (19%)
Long Passes
19/24 (79%)
4/21 (19%)
Passes in final third
86/104 (83%)
0.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.99
0/1 (0%)
Crosses
7/36 (19%)
3
Goalkeeper saves
0
1.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.09
0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Belgium U17 and France U17 will play their match on 04 Jun 2026 at 07:30.All interesting information can be found in one place, like Belgium U17 vs France U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Belgium U17 vs France U17 score and info in recent games:
Belgium U17 - France U17 (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:1 U17 European Championship
France U17 - Belgium U17 (29.05.2025 | 29 May 2025 | 29/05/2025) 3:2 U17 European Championship
Belgium U17 - France U17 (19.05.2015 | 19 May 2015 | 19/05/2015) Lazur Stadium 1:1 U17 European Championship
Belgium U17 - France U17 (21.03.2013 | 21 Mar 2013 | 21/03/2013) 1:4 U17 UEFA European Championship, Qualification
Last played matches of teams:
Belgium U17
Belgium U17 - France U17 (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:1 U17 European Championship
Belgium U17 - Estonia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 U17 European Championship
Belgium U17 - Spain U17 (28.05.2026 | 28 May 2026 | 28/05/2026) 0:1 U17 European Championship
Croatia U17 - Belgium U17 (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 U17 European Championship
Cyprus U17 - Belgium U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:1 U17 UEFA European Championship, Qualification
France U17
Belgium U17 - France U17 (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:1 U17 European Championship
France U17 - Montenegro U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 5:0 U17 European Championship
France U17 - Denmark U17 (29.05.2026 | 29 May 2026 | 29/05/2026) 4:0 U17 European Championship
Italy U17 - France U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 U17 European Championship
France U17 - Germany U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 2:0 U17 UEFA European Championship, Qualification
Belgium U17 v France U17 score today, 04.06.2026, and full match statistics will be available on fscore.ug on any device without registration.