Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.03
31%
Ball possession
69%
7
Total shots
21
3
Shots on goal
6
1
Shots off goal
8
6
Shots inside the Box
17
1
Shots outside the Box
4
0.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
3
Blocked shots
7
0
Headed goals
1
14
Touches in the opposition Box
45
11
Free kicks
11
3
Corner kicks
11
22
Throw ins
23
11
Fouls
11
1
Yellow cards
1
35
Duels won
60
7/16 (44%)
Tackles
11/14 (79%)
33
Clearances
14
9
Interceptions
9
220/293 (75%)
Passes
580/646 (90%)
25/59 (42%)
Long Passes
21/42 (50%)
42/64 (66%)
Passes in final third
197/237 (83%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.44
4/12 (33%)
Crosses
20/43 (47%)
5
Goalkeeper saves
3
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.34
0.83
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.34
0.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.37
27%
Ball possession
73%
1
Total shots
14
1
Shots on goal
6
0
Shots off goal
4
1
Shots inside the Box
11
0
Shots outside the Box
3
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
0
Blocked shots
4
0
Headed goals
1
6
Touches in the opposition Box
27
4
Free kicks
4
0
Corner kicks
7
11
Throw ins
10
4
Fouls
4
17
Duels won
39
4/8 (50%)
Tackles
9/12 (75%)
18
Clearances
6
6
Interceptions
5
88/124 (71%)
Passes
298/329 (91%)
14/31 (45%)
Long Passes
13/23 (57%)
18/27 (67%)
Passes in final third
95/114 (83%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.56
1/5 (20%)
Crosses
14/26 (54%)
5
Goalkeeper saves
1
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.83
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.66
35%
Ball possession
65%
6
Total shots
7
2
Shots on goal
0
1
Shots off goal
4
5
Shots inside the Box
6
1
Shots outside the Box
1
0.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
3
8
Touches in the opposition Box
18
7
Free kicks
7
3
Corner kicks
4
11
Throw ins
13
7
Fouls
7
1
Yellow cards
1
18
Duels won
21
3/8 (38%)
Tackles
2/2 (100%)
15
Clearances
8
3
Interceptions
4
132/169 (78%)
Passes
282/317 (89%)
11/28 (39%)
Long Passes
8/19 (42%)
24/37 (65%)
Passes in final third
102/123 (83%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
3/7 (43%)
Crosses
6/17 (35%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.32
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Rigas Futbola Skola starts the action at with The FC footballer on the ball.
34’` — Back of the net0 — 1
Lemajic Darko (Rigas Futbola Skola) smashes it in for Rigas Futbola Skola, and roars with excitement.
[11:46:36]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 0:1. BFC Daugavpils and Rigas Futbola Skola now regroup with their coaches before play resumes.
[12:02:40]` — Start of the second half
The whistle blows, and BFC Daugavpils resumes play at under ’s eye.
[12:50:59]` — Fulltime
The match concludes at as BFC Daugavpils and Rigas Futbola Skola shake hands.
34’` — Back of the net0 — 1
Lemajic Darko (Rigas Futbola Skola) smashes it in for Rigas Futbola Skola, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
BFC Daugavpils and Rigas Futbola Skola will play their match on 13 May 2026 at 11:00.All interesting information can be found in one place, like BFC Daugavpils vs Rigas Futbola Skola score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
BFC Daugavpils vs Rigas Futbola Skola score and info in recent games:
BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
Rigas Futbola Skola - BFC Daugavpils (21.03.2026 | 21 Mar 2026 | 21/03/2026) 4:1 Virsliga
Rigas Futbola Skola - BFC Daugavpils (21.09.2025 | 21 Sep 2025 | 21/09/2025) 5:1 Virsliga
BFC Daugavpils - Rigas Futbola Skola (30.06.2025 | 30 Jun 2025 | 30/06/2025) 1:7 Virsliga
Rigas Futbola Skola - BFC Daugavpils (09.05.2025 | 09 May 2025 | 09/05/2025) 5:1 Virsliga
Last played matches of teams:
BFC Daugavpils
Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
BFC Daugavpils - Auda (26.05.2026 | 26 May 2026 | 26/05/2026) 0:1 Virsliga
BFC Daugavpils - Ogre United (21.05.2026 | 21 May 2026 | 21/05/2026) 3:1 Virsliga
Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
Rigas Futbola Skola
Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
Auda - Rigas Futbola Skola (17.05.2026 | 17 May 2026 | 17/05/2026) 0:3 Virsliga
BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
BFC Daugavpils v Rigas Futbola Skola score today, 13.05.2026, and full match statistics will be available on fscore.ug on any device without registration.