Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.52
25%
Ball possession
75%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
7
6
Total shots
25
2
Shots on goal
4
3
Shots off goal
11
4
Shots inside the Box
18
2
Shots outside the Box
5
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.43
1
Blocked shots
10
1
Hit the woodwork
3
13
Touches in the opposition Box
45
3
Offsides
2
12
Free kicks
11
1
Corner kicks
10
22
Throw ins
33
11
Fouls
12
3
Yellow cards
1
54
Duels won
49
24/32 (75%)
Tackles
14/22 (64%)
49
Clearances
15
14
Interceptions
6
191/301 (63%)
Passes
814/913 (89%)
24/82 (29%)
Long Passes
25/46 (54%)
38/74 (51%)
Passes in final third
245/300 (82%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.37
0/10 (0%)
Crosses
13/49 (27%)
2
Goalkeeper saves
2
1.43
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
0.43
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.42
0.56
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.64
26%
Ball possession
74%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
4
Total shots
6
1
Shots on goal
1
2
Shots off goal
2
4
Shots inside the Box
6
0.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
1
Blocked shots
3
1
Hit the woodwork
1
10
Touches in the opposition Box
12
5
Free kicks
3
0
Corner kicks
1
12
Throw ins
13
3
Fouls
5
21
Duels won
19
9/13 (69%)
Tackles
7/12 (58%)
15
Clearances
10
6
Interceptions
4
81/128 (63%)
Passes
320/351 (91%)
9/31 (29%)
Long Passes
7/9 (78%)
18/33 (55%)
Passes in final third
74/88 (84%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
0/3 (0%)
Crosses
4/15 (27%)
1
Goalkeeper saves
1
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.36
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.36
0
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.69
26%
Ball possession
74%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
0
Total shots
6
0
Shots on goal
1
0
Shots off goal
3
0
Shots inside the Box
5
0
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.16
0
Blocked shots
2
1
Touches in the opposition Box
14
2
Offsides
2
6
Free kicks
8
0
Corner kicks
5
6
Throw ins
15
8
Fouls
6
2
Yellow cards
0
19
Duels won
22
8/10 (80%)
Tackles
3/6 (50%)
21
Clearances
3
5
Interceptions
1
76/111 (68%)
Passes
280/318 (88%)
6/29 (21%)
Long Passes
11/20 (55%)
15/26 (58%)
Passes in final third
88/111 (79%)
0.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
0/4 (0%)
Crosses
6/24 (25%)
1
Goalkeeper saves
0
0.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.19
20%
Ball possession
80%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Charlton Athletic (Women) and Liverpool LFC (Women) will play their match on 05 Apr 2026 at 09:30.All interesting information can be found in one place, like Charlton Athletic (Women) vs Liverpool LFC (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Charlton Athletic (Women) vs Liverpool LFC (Women) score and info in recent games:
Charlton Athletic (Women) - Liverpool LFC (Women) (05.04.2026 | 05 Apr 2026 | 05/04/2026) 0:1 FA Cup, Women
Liverpool LFC (Women) - Charlton Athletic (Women) (20.03.2022 | 20 Mar 2022 | 20/03/2022) 0:0 England. Championship. Women
Charlton Athletic (Women) - Liverpool LFC (Women) (13.03.2022 | 13 Mar 2022 | 13/03/2022) 0:1 England. Championship. Women
Charlton Athletic (Women) - Liverpool LFC (Women) (07.02.2021 | 07 Feb 2021 | 07/02/2021) 2:2 England. Championship. Women
Last played matches of teams:
Charlton Athletic (Women)
Charlton Athletic (Women) - Leicester City FC (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 Super League Women
Charlton Athletic (Women) - Birmingham City LFC (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 Super League 2, Women
Charlton Athletic (Women) - Liverpool LFC (Women) (05.04.2026 | 05 Apr 2026 | 05/04/2026) 0:1 FA Cup, Women
Crystal Palace (Women) - Charlton Athletic (Women) (29.03.2026 | 29 Mar 2026 | 29/03/2026) 3:2 Super League 2, Women
Liverpool LFC (Women)
Liverpool LFC (Women) - Arsenal LFC (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:3 Super League Women
Liverpool LFC (Women) - Brighton & Hove Albion LFC (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:3 FA Cup, Women
Manchester City LFC (Women) - Liverpool LFC (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:0 Super League Women
Liverpool LFC (Women) - West Ham United LFC (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 0:1 Super League Women
Charlton Athletic (Women) - Liverpool LFC (Women) (05.04.2026 | 05 Apr 2026 | 05/04/2026) 0:1 FA Cup, Women
Charlton Athletic (Women) v Liverpool LFC (Women) score today, 05.04.2026, and full match statistics will be available on fscore.ug on any device without registration.