Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.95
48%
Ball possession
52%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
27
Total shots
17
6
Shots on goal
6
14
Shots off goal
7
15
Shots inside the Box
11
12
Shots outside the Box
6
2.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.81
7
Blocked shots
4
0
Hit the woodwork
1
1
Headed goals
0
33
Touches in the opposition Box
25
2
Offsides
0
9
Free kicks
20
12
Corner kicks
3
19
Throw ins
19
20
Fouls
9
0
Errors leading to goal
1
2
Yellow cards
2
52
Duels won
72
16/26 (62%)
Tackles
15/24 (63%)
18
Clearances
35
12
Interceptions
15
422/530 (80%)
Passes
500/613 (82%)
24/62 (39%)
Long Passes
36/77 (47%)
143/207 (69%)
Passes in final third
98/149 (66%)
2.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.02
10/39 (26%)
Crosses
6/19 (32%)
3
Goalkeeper saves
3
2.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.11
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.89
0.77
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
7
1
Shots on goal
1
6
Shots off goal
4
6
Shots inside the Box
4
2
Shots outside the Box
3
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
2
0
Hit the woodwork
1
10
Touches in the opposition Box
9
1
Free kicks
5
3
Corner kicks
2
7
Throw ins
9
5
Fouls
1
20
Duels won
25
5/11 (45%)
Tackles
4/9 (44%)
4
Clearances
15
6
Interceptions
5
164/209 (78%)
Passes
189/233 (81%)
11/28 (39%)
Long Passes
10/28 (36%)
43/73 (59%)
Passes in final third
25/46 (54%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
4/11 (36%)
Crosses
2/6 (33%)
1
Goalkeeper saves
1
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.06
0.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.82
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
5
3
Shots on goal
3
7
Shots off goal
1
6
Shots inside the Box
3
5
Shots outside the Box
2
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.99
1
Blocked shots
1
15
Touches in the opposition Box
8
1
Offsides
0
4
Free kicks
11
4
Corner kicks
0
8
Throw ins
7
11
Fouls
4
1
Yellow cards
0
21
Duels won
30
9/12 (75%)
Tackles
7/10 (70%)
7
Clearances
11
4
Interceptions
8
166/200 (83%)
Passes
164/207 (79%)
7/16 (44%)
Long Passes
11/25 (44%)
57/77 (74%)
Passes in final third
40/60 (67%)
0.92
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
3/15 (20%)
Crosses
1/3 (33%)
1
Goalkeeper saves
1
1.99
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
-0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.06
1.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
D.C. United and One Knoxville SC will play their match on 15 Apr 2026 at 19:30.All interesting information can be found in one place, like D.C. United vs One Knoxville SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
D.C. United vs One Knoxville SC score and info in recent games:
Last played matches of teams:
D.C. United
D.C. United - CF Montreal (23.05.2026 | 23 May 2026 | 23/05/2026) Audi Field 4:4 MLS
D.C. United - Saint Louis City SC (16.05.2026 | 16 May 2026 | 16/05/2026) Audi Field 1:1 MLS
D.C. United - Chicago Fire (13.05.2026 | 13 May 2026 | 13/05/2026) Audi Field 1:3 MLS
Nashville SC - D.C. United (09.05.2026 | 09 May 2026 | 09/05/2026) Geodis Park 2:2 MLS
New York City - D.C. United (03.05.2026 | 03 May 2026 | 03/05/2026) Citi Field 0:2 MLS
One Knoxville SC
One Knoxville SC - South Georgia Tormenta (23.10.2026 | 23 Oct 2026 | 23/10/2026) USL League One
One Knoxville SC - Greenville Triumph SC (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 USL League One
Corpus Christi - One Knoxville SC (23.05.2026 | 23 May 2026 | 23/05/2026) 2:2 USL League One
One Knoxville SC - San Antonio Texas (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 USL Cup
One Knoxville SC - Union Omaha (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 USL League One
D.C. United v One Knoxville SC score today, 15.04.2026, and full match statistics will be available on fscore.ug on any device without registration.