xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
30
Touches in the opposition Box
16
4
Offsides
3
11
Fouls
13
0
Errors leading to shot
1
62
Duels won
57
15/23 (65%)
Tackles
11/20 (55%)
19
Interceptions
6
304/406 (75%)
Passes
295/409 (72%)
32/85 (38%)
Long Passes
32/82 (39%)
81/115 (70%)
Passes in final third
87/144 (60%)
1.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
1/25 (4%)
Crosses
2/19 (11%)
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.07
-0.85
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
7
Total shots
6
5
Shots on goal
1
0
Shots off goal
2
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
10
Touches in the opposition Box
7
1
Offsides
1
6
Fouls
9
32
Duels won
36
5/9 (56%)
Tackles
8/13 (62%)
10
Interceptions
4
162/214 (76%)
Passes
126/187 (67%)
14/40 (35%)
Long Passes
9/42 (21%)
43/63 (68%)
Passes in final third
28/56 (50%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
1/16 (6%)
Crosses
1/11 (9%)
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
12
Total shots
3
6
Shots on goal
1
4
Shots off goal
2
1.97
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.13
20
Touches in the opposition Box
9
3
Offsides
2
5
Fouls
4
0
Errors leading to shot
1
30
Duels won
21
10/14 (71%)
Tackles
3/7 (43%)
9
Interceptions
2
142/192 (74%)
Passes
169/222 (76%)
18/45 (40%)
Long Passes
23/40 (57%)
38/52 (73%)
Passes in final third
59/88 (67%)
1.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
0/9 (0%)
Crosses
1/8 (13%)
0.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.97
-0.87
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as FC player leads Doncaster Rovers into the opening moments.
25’` — Goal1 — 0
Doncaster Rovers takes the lead as Sharp Billy (Doncaster Rovers) finds the net at , past ’s watch.
[14:48:14]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both Doncaster Rovers and Fleetwood Town use this time to refresh tactics.
[15:04:50]` — The second half gets underway
kicks off the second half at , with Doncaster Rovers on the attack.
53’` — The ball has crossed the goal line2 — 0
A brilliant goal by Fleetwood Town’s Sharp Billy (Doncaster Rovers), lighting up the match at .
84’` — Back of the net3 — 0
Adelakun Hakeeb (Doncaster Rovers) scores for Doncaster Rovers, and erupts in celebration!
90’` — Back of the net3 — 1
A brilliant goal by Fleetwood Town’s Davies Jordan (Fleetwood Town), lighting up the match at .
[15:54:20]` — The match is over
It’s all over at , with Doncaster Rovers reflecting on the battle against Fleetwood Town.
25’` — Goal1 — 0
Doncaster Rovers takes the lead as Sharp Billy (Doncaster Rovers) finds the net at , past ’s watch.
53’` — The ball has crossed the goal line2 — 0
A brilliant goal by Fleetwood Town’s Sharp Billy (Doncaster Rovers), lighting up the match at .
84’` — Back of the net3 — 0
Adelakun Hakeeb (Doncaster Rovers) scores for Doncaster Rovers, and erupts in celebration!
90’` — Back of the net0 — 1
A brilliant goal by Fleetwood Town’s Davies Jordan (Fleetwood Town), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Doncaster Rovers and Fleetwood Town will play their match on 13 Jan 2026 at 14:00.All interesting information can be found in one place, like Doncaster Rovers vs Fleetwood Town score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Doncaster Rovers vs Fleetwood Town score and info in recent games:
Doncaster Rovers - Fleetwood Town (13.01.2026 | 13 Jan 2026 | 13/01/2026) 3:1 EFL Trophy
Doncaster Rovers - Fleetwood Town (01.01.2025 | 01 Jan 2025 | 01/01/2025) 2:1 League Two
Fleetwood Town - Doncaster Rovers (04.12.2024 | 04 Dec 2024 | 04/12/2024) 2:4 League Two
Fleetwood Town - Doncaster Rovers (19.03.2022 | 19 Mar 2022 | 19/03/2022) 0:0 League One
Doncaster Rovers - Fleetwood Town (08.01.2022 | 08 Jan 2022 | 08/01/2022) 0:1 League One
Last played matches of teams:
Doncaster Rovers
Peterborough United - Doncaster Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Doncaster Rovers - Lincoln City (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Doncaster Rovers - Reading (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Fleetwood Town
Fleetwood Town - Milton Keynes Dons (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 League Two
Shrewsbury Town - Fleetwood Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:2 League Two
Fleetwood Town - Chesterfield (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:1 League Two
Accrington Stanley - Fleetwood Town (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:2 League Two
Fleetwood Town - Barnet (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:5 League Two
Doncaster Rovers v Fleetwood Town score today, 13.01.2026, and full match statistics will be available on fscore.ug on any device without registration.