Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.13
44%
Ball possession
56%
13
Total shots
15
5
Shots on goal
5
4
Shots off goal
6
7
Shots inside the Box
10
6
Shots outside the Box
5
0.64
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.68
4
Blocked shots
4
20
Touches in the opposition Box
27
5
Offsides
2
4
Free kicks
11
2
Corner kicks
6
18
Throw ins
25
11
Fouls
4
2
Yellow cards
0
44
Duels won
55
12/17 (71%)
Tackles
15/20 (75%)
36
Clearances
16
8
Interceptions
5
326/405 (80%)
Passes
399/492 (81%)
23/60 (38%)
Long Passes
33/68 (49%)
45/82 (55%)
Passes in final third
110/155 (71%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.12
4/9 (44%)
Crosses
6/22 (27%)
3
Goalkeeper saves
4
0.68
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.64
0.68
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.36
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
44%
Ball possession
56%
5
Total shots
7
2
Shots on goal
3
1
Shots off goal
1
4
Shots inside the Box
4
1
Shots outside the Box
3
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
2
Blocked shots
3
5
Touches in the opposition Box
12
1
Offsides
1
3
Free kicks
3
1
Corner kicks
4
9
Throw ins
12
3
Fouls
3
23
Duels won
21
7/11 (64%)
Tackles
8/11 (73%)
14
Clearances
5
4
Interceptions
2
184/217 (85%)
Passes
226/266 (85%)
11/25 (44%)
Long Passes
18/34 (53%)
21/41 (51%)
Passes in final third
59/74 (80%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
3/5 (60%)
Crosses
2/10 (20%)
1
Goalkeeper saves
2
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
44%
Ball possession
56%
8
Total shots
8
3
Shots on goal
2
3
Shots off goal
5
3
Shots inside the Box
6
5
Shots outside the Box
2
0.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.2
2
Blocked shots
1
15
Touches in the opposition Box
15
4
Offsides
1
1
Free kicks
8
1
Corner kicks
2
9
Throw ins
13
8
Fouls
1
2
Yellow cards
0
21
Duels won
34
5/6 (83%)
Tackles
7/9 (78%)
22
Clearances
11
4
Interceptions
3
142/188 (76%)
Passes
173/226 (77%)
12/35 (34%)
Long Passes
15/34 (44%)
24/41 (59%)
Passes in final third
51/81 (63%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.11
1/4 (25%)
Crosses
4/12 (33%)
2
Goalkeeper saves
2
0.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.51
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Esbjerg fB kicks off against Hvidovre.
[13:49:29]` — Match half-time
Half-time! The referee stops play with Esbjerg fB and Hvidovre level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[14:03:37]` — Start of the second half-time
The footballer leads Hvidovre out for the second half at with momentum in mind.
68’` — Back of the net1 — 0
Esbjerg fB’s Brajanac Muamer (Esbjerg fB) strikes, sending the crowd wild with a stunning goal.
[14:55:04]` — Fulltime
ends proceedings at , and Esbjerg fB vs. Hvidovre is history.
68’` — Back of the net1 — 0
Esbjerg fB’s Brajanac Muamer (Esbjerg fB) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Esbjerg fB and Hvidovre will play their match on 10 Apr 2026 at 13:00.All interesting information can be found in one place, like Esbjerg fB vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Esbjerg fB vs Hvidovre score and info in recent games: