Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.23
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
14
5
Shots on goal
6
6
Shots off goal
4
10
Shots inside the Box
10
3
Shots outside the Box
4
2.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.1
2
Blocked shots
4
1
Hit the woodwork
0
1
Headed goals
1
17
Touches in the opposition Box
24
1
Offsides
0
12
Free kicks
9
8
Corner kicks
7
21
Throw ins
19
9
Fouls
12
1
Errors leading to goal
0
5
Yellow cards
4
1
Red cards
0
42
Duels won
48
7/10 (70%)
Tackles
9/14 (64%)
24
Clearances
23
3
Interceptions
10
366/446 (82%)
Passes
247/329 (75%)
24/55 (44%)
Long Passes
19/55 (35%)
110/145 (76%)
Passes in final third
62/94 (66%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.87
10/33 (30%)
Crosses
4/22 (18%)
4
Goalkeeper saves
2
2.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.34
-0.9
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.66
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
56%
Ball possession
44%
5
Total shots
3
1
Shots on goal
0
3
Shots off goal
1
5
Shots inside the Box
1
0
Shots outside the Box
2
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
8
Touches in the opposition Box
9
4
Free kicks
4
5
Corner kicks
3
11
Throw ins
9
4
Fouls
4
1
Yellow cards
1
18
Duels won
24
2/3 (67%)
Tackles
4/7 (57%)
18
Clearances
12
2
Interceptions
3
184/226 (81%)
Passes
137/180 (76%)
13/28 (46%)
Long Passes
10/31 (32%)
44/65 (68%)
Passes in final third
37/60 (62%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
5/16 (31%)
Crosses
2/13 (15%)
1
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.26
1.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.02
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
11
4
Shots on goal
6
3
Shots off goal
3
5
Shots inside the Box
9
3
Shots outside the Box
2
2.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.1
1
Blocked shots
2
1
Hit the woodwork
0
1
Headed goals
1
9
Touches in the opposition Box
15
1
Offsides
0
8
Free kicks
5
3
Corner kicks
4
10
Throw ins
10
5
Fouls
8
1
Errors leading to goal
0
4
Yellow cards
3
1
Red cards
0
24
Duels won
24
5/7 (71%)
Tackles
5/7 (71%)
6
Clearances
11
1
Interceptions
7
182/220 (83%)
Passes
110/149 (74%)
11/27 (41%)
Long Passes
9/24 (38%)
66/80 (83%)
Passes in final third
25/34 (74%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
5/17 (29%)
Crosses
2/9 (22%)
3
Goalkeeper saves
1
2.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.08
-0.9
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and IA Akranes starts the action at with FC player on the ball.
[16:17:49]` — Players leave the pitch
The referee Thrastarson Sigurdur Hjortur signals for half-time at , pausing the match at 0:0. Knattspyrnufelagið Fram and IA Akranes now regroup with their coaches before play resumes.
[16:33:33]` — The second-half start
Thrastarson Sigurdur Hjortur kicks off the second half at , with Knattspyrnufelagið Fram on the attack.
48’` — Back of the net1 — 0
Knattspyrnufelagið Fram’s Jonasson Atli Thor (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
52’` — Goal scored1 — 1
Jonsson Viktor (IA Akranes) smashes it in for IA Akranes, and roars with excitement.
54’` — Goal1 — 2
Pall Ellertsson Markus (IA Akranes) smashes it in for IA Akranes, and roars with excitement.
61’` — Goal1 — 3
Pall Ellertsson Markus (IA Akranes) scores for Knattspyrnufelagið Fram, and erupts in celebration!
76’` — Goal2 — 3
Runarsson Sigurjon (Knattspyrnufelagið Fram) smashes it in for IA Akranes, and roars with excitement.
90 + 1’` — Back of the net3 — 3
Chopart Kennie Knak (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
[17:22:57]` — The match is over
Thrastarson Sigurdur Hjortur ends proceedings at , and Knattspyrnufelagið Fram vs. IA Akranes is history.
48’` — Back of the net1 — 0
Knattspyrnufelagið Fram’s Jonasson Atli Thor (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
76’` — Goal2 — 0
Runarsson Sigurjon (Knattspyrnufelagið Fram) smashes it in for IA Akranes, and roars with excitement.
90 + 1’` — Back of the net3 — 0
Chopart Kennie Knak (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
52’` — Goal scored0 — 1
Jonsson Viktor (IA Akranes) smashes it in for IA Akranes, and roars with excitement.
54’` — Goal0 — 2
Pall Ellertsson Markus (IA Akranes) smashes it in for IA Akranes, and roars with excitement.
61’` — Goal0 — 3
Pall Ellertsson Markus (IA Akranes) scores for Knattspyrnufelagið Fram, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelagið Fram and IA Akranes will play their match on 12 Apr 2026 at 15:30.All interesting information can be found in one place, like Knattspyrnufelagið Fram vs IA Akranes score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelagið Fram vs IA Akranes score and info in recent games:
Knattspyrnufelagið Fram - IA Akranes (12.04.2026 | 12 Apr 2026 | 12/04/2026) 3:3 Besta deild
IA Akranes - Knattspyrnufelagið Fram (05.07.2025 | 05 Jul 2025 | 05/07/2025) 0:1 Besta deild
Knattspyrnufelagið Fram - IA Akranes (06.04.2025 | 06 Apr 2025 | 06/04/2025) 0:1 Besta deild
IA Akranes - Knattspyrnufelagið Fram (12.08.2024 | 12 Aug 2024 | 12/08/2024) 1:0 Besta deild
Knattspyrnufelagið Fram - IA Akranes (21.05.2024 | 21 May 2024 | 21/05/2024) 1:1 Besta deild
Last played matches of teams:
Knattspyrnufelagið Fram
Knattspyrnufelagið Fram - Breidablik UBK (29.05.2026 | 29 May 2026 | 29/05/2026) 4:3 Besta deild
Stjarnan - Knattspyrnufelagið Fram (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Knattspyrnufelagið Fram - Valur (08.05.2026 | 08 May 2026 | 08/05/2026) 3:2 Besta deild
Hafnarfjordur - Knattspyrnufelagið Fram (03.05.2026 | 03 May 2026 | 03/05/2026) 3:4 Besta deild
IA Akranes
IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
IA Akranes - Íþrottabandalag Vestmannaeyja (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Besta deild
Tor Akureyri - IA Akranes (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
IA Akranes - Knattspyrnudeild UMFG (13.05.2026 | 13 May 2026 | 13/05/2026) 2:2 Cup
Knattspyrnufelagið Fram v IA Akranes score today, 12.04.2026, and full match statistics will be available on fscore.ug on any device without registration.