Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.58
51%
Ball possession
49%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
18
Total shots
13
7
Shots on goal
3
7
Shots off goal
6
13
Shots inside the Box
6
5
Shots outside the Box
7
1.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.94
4
Blocked shots
4
1
Hit the woodwork
1
33
Touches in the opposition Box
31
8
Free kicks
6
6
Corner kicks
3
8
Throw ins
15
7
Fouls
8
0
Errors leading to goal
1
1
Yellow cards
2
47
Duels won
41
9/16 (56%)
Tackles
10/14 (71%)
35
Clearances
22
9
Interceptions
3
312/384 (81%)
Passes
283/371 (76%)
25/53 (47%)
Long Passes
30/63 (48%)
57/94 (61%)
Passes in final third
77/114 (68%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.8
5/20 (25%)
Crosses
5/20 (25%)
2
Goalkeeper saves
6
0.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.28
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.28
0.85
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
49%
Ball possession
51%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
4
2
Shots on goal
2
4
Shots off goal
1
4
Shots inside the Box
2
4
Shots outside the Box
2
0.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
2
Blocked shots
1
1
Hit the woodwork
0
14
Touches in the opposition Box
6
2
Free kicks
3
3
Corner kicks
2
7
Throw ins
8
3
Fouls
2
0
Errors leading to goal
1
20
Duels won
20
5/9 (56%)
Tackles
5/7 (71%)
16
Clearances
15
3
Interceptions
2
155/184 (84%)
Passes
150/187 (80%)
12/24 (50%)
Long Passes
16/30 (53%)
32/52 (62%)
Passes in final third
35/49 (71%)
0.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
2/9 (22%)
Crosses
2/10 (20%)
2
Goalkeeper saves
1
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.54
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.46
1.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.36
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
9
5
Shots on goal
1
3
Shots off goal
5
9
Shots inside the Box
4
1
Shots outside the Box
5
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.88
2
Blocked shots
3
0
Hit the woodwork
1
19
Touches in the opposition Box
25
6
Free kicks
3
3
Corner kicks
1
1
Throw ins
7
4
Fouls
6
1
Yellow cards
2
27
Duels won
21
4/7 (57%)
Tackles
5/7 (71%)
19
Clearances
7
6
Interceptions
1
157/200 (79%)
Passes
133/184 (72%)
13/29 (45%)
Long Passes
14/33 (42%)
25/42 (60%)
Passes in final third
42/65 (65%)
0.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
3/11 (27%)
Crosses
3/10 (30%)
0
Goalkeeper saves
5
0.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
-0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
IA Akranes and Knattspyrnufelag Akureyrar begin their battle at , officiated by Jonasson Helgi Mikael.
32’` — Goal1 — 0
IA Akranes takes the lead as Pall Ellertsson Markus (IA Akranes) finds the net at , past Jonasson Helgi Mikael’s watch.
[14:54:00]` — Half-time
With the scoreline at 1:0, referee Jonasson Helgi Mikael calls for half-time. IA Akranes and Knattspyrnufelag Akureyrar step off the pitch for a short rest and coaching adjustments.
[15:05:01]` — The second-half start
Knattspyrnufelag Akureyrar starts the half at , and The footballer looks to make an impact.
70’` — Goal scored1 — 1
Montiel Diego Nicolas (Knattspyrnufelag Akureyrar) smashes it in for Knattspyrnufelag Akureyrar, and roars with excitement.
[15:54:48]` — The match is over
Jonasson Helgi Mikael blows the final whistle at , ending the clash between IA Akranes and Knattspyrnufelag Akureyrar.
32’` — Goal1 — 0
IA Akranes takes the lead as Pall Ellertsson Markus (IA Akranes) finds the net at , past Jonasson Helgi Mikael’s watch.
70’` — Goal scored0 — 1
Montiel Diego Nicolas (Knattspyrnufelag Akureyrar) smashes it in for Knattspyrnufelag Akureyrar, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
IA Akranes and Knattspyrnufelag Akureyrar will play their match on 22 Apr 2026 at 14:00.All interesting information can be found in one place, like IA Akranes vs Knattspyrnufelag Akureyrar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
IA Akranes vs Knattspyrnufelag Akureyrar score and info in recent games:
IA Akranes v Knattspyrnufelag Akureyrar score today, 22.04.2026, and full match statistics will be available on fscore.ug on any device without registration.