Kolding IF - Hillerod 25.05.2026
Round 31
Summary
Text commentary
Player Statistics
Main events
1st Half
1 - 0
2nd Half
3 - 0
0.8
Goals scored per match
1
1.6
Goals conceded per match
1.2
2.4
Both teams scored
2.2
37.5'
Minutes/Goal scored
40.9'
Kolding IF vs Hillerod last matches
Standings
Top Scorers
18
Morozov V.
8
Tånnander I.
6
10
Olsen M.
3
23
Yateke S.
3
19
Ingebrigtsen M.
3
6
Nedic N.
2
2
Texel P.
2
Stentoft O.
2
17
Alfaro J.
1
7
Perry N.
1
8
Kallsberg P.
4
19
Heiselberg F.
4
3
Dedes V.
3
8
Jensen M.
3
19
Arndal T.
2
12
Bassey Etim M.
2
Boje Larsen L.
2
Jalaei S.
2
Opoku S.
2
20
Sulemana H.
2
Statistics from 25/26 season of 1. Division
Who will win?
KIF
- %
HIL
- %
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Vote and compare your choice with other fans!
Who will score first?
KIF
- 33%
HIL
- 33%
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Chat (1)
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Text commentary
[07:02:39]`
—
The start whistle was blown
The whistle blows, and Hillerod starts the action at with The FC footballer on the ball.
35’`
—
Goal scored
1 — 0
A brilliant goal by Hillerod’s Morozov Vladislav (Kolding IF), lighting up the match at .
[08:00:07]`
—
The game has been started after the break
Hillerod starts the half at , and The FC footballer looks to make an impact.
53’`
—
Back of the net
2 — 0
Morozov Vladislav (Kolding IF) smashes it in for Hillerod, and roars with excitement.
82’`
—
The ball has crossed the goal line
3 — 0
Kolding IF takes the lead as Texel Pontus (Kolding IF) finds the net at , past ’s watch.
[08:49:45]`
—
The match is over
Hillerod celebrates as calls time at after a thrilling contest.
35’`
—
Goal scored
1 — 0
A brilliant goal by Hillerod’s Morozov Vladislav (Kolding IF), lighting up the match at .
53’`
—
Back of the net
2 — 0
Morozov Vladislav (Kolding IF) smashes it in for Hillerod, and roars with excitement.
82’`
—
The ball has crossed the goal line
3 — 0
Kolding IF takes the lead as Texel Pontus (Kolding IF) finds the net at , past ’s watch.
Player Statistics
Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Grade
8.9
Minutes played
90
Goals
1
xG
0.2
Assists
-
xA
0.03
Total shots
2
Passes
40/55(73%)
Yellow cards
-
Red cards
-
Grade
8.1
Minutes played
89
Goals
2
xG
0.29
Assists
-
xA
0.02
Total shots
2
Passes
11/14(79%)
Yellow cards
-
Red cards
-
Grade
7.3
Minutes played
90
Goals
-
xG
0.02
Assists
-
xA
0.03
Total shots
1
Passes
66/80(83%)
Yellow cards
1
Red cards
-
Grade
7.3
Minutes played
90
Goals
-
xG
0.06
Assists
-
xA
0.17
Total shots
1
Passes
35/44(80%)
Yellow cards
-
Red cards
-
Grade
7.3
Minutes played
61
Goals
-
xG
0.08
Assists
1
xA
0.12
Total shots
1
Passes
9/12(75%)
Yellow cards
-
Red cards
-
Grade
6.9
Minutes played
21
Goals
-
xG
0.18
Assists
-
xA
0.36
Total shots
2
Passes
11/11(100%)
Yellow cards
-
Red cards
-
Grade
6.8
Minutes played
89
Goals
-
xG
0.07
Assists
-
xA
0.29
Total shots
1
Passes
36/38(95%)
Yellow cards
-
Red cards
-
Grade
6.3
Minutes played
61
Goals
-
xG
-
Assists
-
xA
0.12
Total shots
-
Passes
26/28(93%)
Yellow cards
-
Red cards
-
Grade
6.2
Minutes played
90
Goals
-
xG
0.16
Assists
-
xA
0.01
Total shots
2
Passes
10/17(59%)
Yellow cards
-
Red cards
-
Grade
6.2
Minutes played
29
Goals
-
xG
0.09
Assists
-
xA
0.07
Total shots
1
Passes
6/9(67%)
Yellow cards
-
Red cards
-
Grade
6.1
Minutes played
37
Goals
-
xG
-
Assists
-
xA
0.03
Total shots
-
Passes
10/11(91%)
Yellow cards
-
Red cards
-
Grade
6
Minutes played
69
Goals
-
xG
0.13
Assists
-
xA
0.01
Total shots
2
Passes
20/24(83%)
Yellow cards
-
Red cards
-
Grade
5.3
Minutes played
90
Goals
-
xG
-
Assists
-
xA
-
Total shots
-
Passes
26/27(96%)
Yellow cards
-
Red cards
-
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Total shots
2
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
2
Shots header
-
Shots inside the Box
2
Shots outside the Box
-
Total shots
2
Shots on target
1
xGOT
0.15
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
1
Shots outside the Box
1
Total shots
2
Shots on target
-
xGOT
-
Shots off target
2
Blocked shots
-
Shots header
-
Shots inside the Box
1
Shots outside the Box
1
Total shots
2
Shots on target
2
xGOT
1.09
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
2
Shots outside the Box
-
Total shots
2
Shots on target
1
xGOT
0.27
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
1
Shots outside the Box
1
Total shots
1
Shots on target
-
xGOT
-
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
1
Shots outside the Box
-
Total shots
1
Shots on target
-
xGOT
-
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
1
Total shots
1
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
1
Shots header
1
Shots inside the Box
1
Shots outside the Box
-
Total shots
1
Shots on target
-
xGOT
-
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
1
Total shots
1
Shots on target
1
xGOT
0.14
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
1
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Touches in the opposition Box
6
Passes
6/9(67%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.07
Passes in final third
3/5(60%)
Touches
14
Passes long
1/1(100%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
4
Passes
10/17(59%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.01
Passes in final third
3/7(43%)
Touches
32
Passes long
-
Crosses
-
Successful dribbles
1/2(50%)
Fouled
2
Offsides
2
Touches in the opposition Box
3
Passes
11/14(79%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.02
Passes in final third
6/8(75%)
Touches
30
Passes long
1/1(100%)
Crosses
-
Successful dribbles
1/2(50%)
Fouled
1
Offsides
-
Touches in the opposition Box
3
Passes
26/28(93%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.12
Passes in final third
13/13(100%)
Touches
48
Passes long
-
Crosses
2/7(29%)
Successful dribbles
1/4(25%)
Fouled
1
Offsides
-
Touches in the opposition Box
2
Passes
11/11(100%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.36
Passes in final third
5/5(100%)
Touches
19
Passes long
1/1(100%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
2
Passes
40/55(73%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.03
Passes in final third
11/20(55%)
Touches
85
Passes long
4/13(31%)
Crosses
1/4(25%)
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
1
Passes
36/38(95%)
Big chances created
1
Big chances missed
-
Assists
-
xA
0.29
Passes in final third
8/10(80%)
Touches
46
Passes long
1/1(100%)
Crosses
1/2(50%)
Successful dribbles
-
Fouled
1
Offsides
-
Touches in the opposition Box
1
Passes
35/44(80%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.17
Passes in final third
13/19(68%)
Touches
63
Passes long
-
Crosses
-
Successful dribbles
1/3(33%)
Fouled
-
Offsides
1
Touches in the opposition Box
1
Passes
20/24(83%)
Big chances created
-
Big chances missed
1
Assists
-
xA
0.01
Passes in final third
5/8(63%)
Touches
34
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
1
Touches in the opposition Box
1
Passes
9/12(75%)
Big chances created
1
Big chances missed
-
Assists
1
xA
0.12
Passes in final third
6/9(67%)
Touches
21
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
1
Offsides
-
Touches in the opposition Box
-
Passes
66/80(83%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.03
Passes in final third
12/20(60%)
Touches
100
Passes long
8/16(50%)
Crosses
-
Successful dribbles
1/1(100%)
Fouled
1
Offsides
-
Touches in the opposition Box
-
Passes
10/11(91%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.03
Passes in final third
4/4(100%)
Touches
15
Passes long
1/1(100%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
-
Passes
26/27(96%)
Big chances created
-
Big chances missed
-
Assists
-
xA
-
Passes in final third
2/3(67%)
Touches
34
Passes long
2/3(67%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Duels
12
Aerial duels
5/5(100%)
Ground duels
5/7(71%)
Fouls
1
Tackles
3/5(60%)
Interceptions
1
Clearances
5
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
11
Aerial duels
2/4(50%)
Ground duels
3/7(43%)
Fouls
2
Tackles
1/2(33%)
Interceptions
2
Clearances
3
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
10
Aerial duels
2/4(50%)
Ground duels
3/6(50%)
Fouls
2
Tackles
-
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
9
Aerial duels
1/2(50%)
Ground duels
3/7(43%)
Fouls
-
Tackles
1/1(100%)
Interceptions
-
Clearances
3
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
9
Aerial duels
-
Ground duels
2/8(25%)
Fouls
1
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
8
Aerial duels
1/4(25%)
Ground duels
1/4(25%)
Fouls
1
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
5
Aerial duels
-
Ground duels
3/5(60%)
Fouls
1
Tackles
2/2(100%)
Interceptions
-
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
4
Aerial duels
2/3(67%)
Ground duels
2/1(67%)
Fouls
1
Tackles
-
Interceptions
4
Clearances
9
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
3
Aerial duels
-
Ground duels
2/2(100%)
Fouls
-
Tackles
2/2(100%)
Interceptions
1
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
3
Aerial duels
-
Ground duels
-
Fouls
1
Tackles
-
Interceptions
-
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
3
Aerial duels
-
Ground duels
-
Fouls
-
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
1
Aerial duels
-
Ground duels
-
Fouls
-
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
1
Aerial duels
-
Ground duels
-
Fouls
-
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Goalkeeping
Gr
5.3
GC
3
GS
1
GP
-1.47
Goals prevented
-1.47
Goalkeeper saves
1
xGOT faced
1.53
Goals Conceded
3
Punches
-
Throws
4
Sweeper keeper actions
-
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Kolding IF and Hillerod will play their match on 25 May 2026 at 07:00.All interesting information can be found in one place, like Kolding IF vs Hillerod score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Kolding IF vs Hillerod score and info in recent games:
Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division Hillerod - Kolding IF (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:0 1. Division Hillerod - Kolding IF (01.11.2025 | 01 Nov 2025 | 01/11/2025) 1:1 1. Division Kolding IF - Hillerod (29.08.2025 | 29 Aug 2025 | 29/08/2025) 0:0 1. Division Kolding IF - Hillerod (18.10.2024 | 18 Oct 2024 | 18/10/2024) 3:1 1. Division
Last played matches of teams:
Kolding IF
Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division Kolding IF - Lyngby (15.05.2026 | 15 May 2026 | 15/05/2026) 1:3 1. Division Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Hillerod
Hillerod - Hvidovre (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division Hillerod - Esbjerg fB (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division Lyngby - Hillerod (03.05.2026 | 03 May 2026 | 03/05/2026) 1:2 1. Division
Kolding IF v Hillerod score today, 25.05.2026, and full match statistics will be available on fscore.ug on any device without registration.