Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.91
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
18
Total shots
10
6
Shots on goal
3
6
Shots off goal
6
12
Shots inside the Box
5
6
Shots outside the Box
4
1.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.15
6
Blocked shots
1
23
Touches in the opposition Box
24
0
Offsides
2
18
Free kicks
7
5
Corner kicks
5
24
Throw ins
27
7
Fouls
18
0
Errors leading to shot
1
1
Errors leading to goal
0
0
Yellow cards
3
59
Duels won
71
11/17 (65%)
Tackles
17/24 (71%)
37
Clearances
21
10
Interceptions
12
303/416 (73%)
Passes
145/278 (52%)
31/85 (36%)
Long Passes
23/72 (32%)
82/135 (61%)
Passes in final third
64/125 (51%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.06
8/15 (53%)
Crosses
5/16 (31%)
2
Goalkeeper saves
4
1.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.68
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.32
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
3
2
Shots on goal
2
3
Shots off goal
1
5
Shots inside the Box
3
2
Shots outside the Box
0
0.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.31
2
Blocked shots
0
10
Touches in the opposition Box
9
11
Free kicks
3
3
Corner kicks
3
7
Throw ins
15
3
Fouls
11
0
Errors leading to shot
1
38
Duels won
28
5/8 (63%)
Tackles
8/11 (73%)
19
Clearances
15
6
Interceptions
6
184/244 (75%)
Passes
61/130 (47%)
13/45 (29%)
Long Passes
5/37 (14%)
41/68 (60%)
Passes in final third
29/59 (49%)
0.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
5/10 (50%)
Crosses
2/9 (22%)
2
Goalkeeper saves
1
0.31
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.37
0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.63
1.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
7
4
Shots on goal
1
3
Shots off goal
5
7
Shots inside the Box
2
4
Shots outside the Box
4
1.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.84
4
Blocked shots
1
13
Touches in the opposition Box
15
0
Offsides
2
7
Free kicks
4
2
Corner kicks
2
17
Throw ins
12
4
Fouls
7
1
Errors leading to goal
0
0
Yellow cards
3
21
Duels won
43
6/9 (67%)
Tackles
9/13 (69%)
18
Clearances
6
4
Interceptions
6
119/172 (69%)
Passes
84/148 (57%)
18/40 (45%)
Long Passes
18/35 (51%)
41/67 (61%)
Passes in final third
35/66 (53%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
3/5 (60%)
Crosses
3/7 (43%)
0
Goalkeeper saves
3
0.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.31
-0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Luton Town and Plymouth Argyle begin their battle at , officiated by .
16’` — Goal1 — 0
Richards Jake provides a slick pass, and Jones Isaiah (Luton Town) finishes it off for Plymouth Argyle at .
[14:51:08]` — Players leave the pitch
Half-time! The referee stops play with Luton Town and Plymouth Argyle level (or ahead) at 1:0. Players take a breather while coaches deliver final instructions.
[15:07:10]` — Start of the second half
FC player leads Plymouth Argyle out for the second half at with momentum in mind.
77’` — Goal scored1 — 1
Luton Town’s Finn Tegan (Plymouth Argyle) strikes, sending the crowd wild with a stunning goal.
89’` — Scored penalty shot2 — 1
Clark Jordan (Luton Town) smashes the penalty past the keeper for Plymouth Argyle, thrilling .
[15:59:30]` — The match is over
blows the final whistle at , ending the clash between Luton Town and Plymouth Argyle.
16’` — Goal1 — 0
Richards Jake provides a slick pass, and Jones Isaiah (Luton Town) finishes it off for Plymouth Argyle at .
89’` — Scored penalty shot2 — 0
Clark Jordan (Luton Town) smashes the penalty past the keeper for Plymouth Argyle, thrilling .
77’` — Goal scored0 — 1
Luton Town’s Finn Tegan (Plymouth Argyle) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Luton Town and Plymouth Argyle will play their match on 24 Feb 2026 at 14:00.All interesting information can be found in one place, like Luton Town vs Plymouth Argyle score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Luton Town vs Plymouth Argyle score and info in recent games:
Luton Town - Plymouth Argyle (24.02.2026 | 24 Feb 2026 | 24/02/2026) 2:1 EFL Trophy
Plymouth Argyle - Luton Town (24.01.2026 | 24 Jan 2026 | 24/01/2026) 1:0 League One
Luton Town - Plymouth Argyle (13.09.2025 | 13 Sep 2025 | 13/09/2025) 2:3 League One
Luton Town - Plymouth Argyle (19.02.2025 | 19 Feb 2025 | 19/02/2025) Kenilworth Road 1:1 Championship
Plymouth Argyle - Luton Town (27.09.2024 | 27 Sep 2024 | 27/09/2024) Home Park 3:1 Championship
Last played matches of teams:
Luton Town
Bolton Wanderers - Luton Town (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 League One
Luton Town - Barnsley (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Rotherham United - Luton Town (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Mansfield Town - Luton Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League One
Luton Town - Northampton Town (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:1 League One
Plymouth Argyle
Northampton Town - Plymouth Argyle (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 League One
Plymouth Argyle - Port Vale (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Bradford City - Plymouth Argyle (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 League One
Wimbledon - Plymouth Argyle (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Plymouth Argyle - Exeter City (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:2 League One
Luton Town v Plymouth Argyle score today, 24.02.2026, and full match statistics will be available on fscore.ug on any device without registration.