Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
79%
Ball possession
21%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
8
8
Shots on goal
1
3
Shots off goal
6
10
Shots inside the Box
1
2
Shots outside the Box
7
2.62
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
1
27
Touches in the opposition Box
8
1
Offsides
4
9
Free kicks
6
8
Corner kicks
6
12
Throw ins
16
6
Fouls
9
0
Errors leading to shot
1
27
Duels won
32
6/8 (75%)
Tackles
11/18 (61%)
15
Clearances
16
8
Interceptions
17
569/636 (89%)
Passes
88/162 (54%)
45/63 (71%)
Long Passes
12/48 (25%)
117/156 (75%)
Passes in final third
24/63 (38%)
0.83
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
4/17 (24%)
Crosses
3/10 (30%)
1
Goalkeeper saves
5
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.62
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.38
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.1
76%
Ball possession
24%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
5
Shots on goal
0
1
Shots off goal
3
5
Shots inside the Box
0
1
Shots outside the Box
3
1.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
11
Touches in the opposition Box
2
0
Offsides
3
6
Free kicks
4
4
Corner kicks
2
9
Throw ins
8
4
Fouls
6
14
Duels won
22
2/3 (67%)
Tackles
6/10 (60%)
6
Clearances
11
7
Interceptions
5
249/280 (89%)
Passes
46/88 (52%)
16/30 (53%)
Long Passes
7/26 (27%)
39/59 (66%)
Passes in final third
12/33 (36%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
1/9 (11%)
Crosses
1/3 (33%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.11
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
1.45
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
82%
Ball possession
18%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
5
3
Shots on goal
1
2
Shots off goal
3
5
Shots inside the Box
1
1
Shots outside the Box
4
1.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
1
16
Touches in the opposition Box
6
1
Offsides
1
3
Free kicks
2
4
Corner kicks
4
3
Throw ins
8
2
Fouls
3
0
Errors leading to shot
1
13
Duels won
10
4/5 (80%)
Tackles
5/8 (63%)
9
Clearances
5
1
Interceptions
12
320/356 (90%)
Passes
42/74 (57%)
29/33 (88%)
Long Passes
5/22 (23%)
78/97 (80%)
Passes in final third
12/30 (40%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/8 (38%)
Crosses
2/7 (29%)
1
Goalkeeper saves
1
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.51
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Mamelodi Sundowns and Stade Malien will play their match on 13 Mar 2026 at 14:00.All interesting information can be found in one place, like Mamelodi Sundowns vs Stade Malien score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Mamelodi Sundowns vs Stade Malien score and info in recent games:
Stade Malien - Mamelodi Sundowns (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:0 CAF Champions League
Mamelodi Sundowns - Stade Malien (13.03.2026 | 13 Mar 2026 | 13/03/2026) 3:0 CAF Champions League
Last played matches of teams:
Mamelodi Sundowns
Mamelodi Sundowns - RasenBallsport Leipzig (29.05.2026 | 29 May 2026 | 29/05/2026) 3:1 Club Friendly Games
FAR Rabat - Mamelodi Sundowns (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 CAF Champions League
Mamelodi Sundowns - FAR Rabat (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 CAF Champions League
TS Galaxy FC - Mamelodi Sundowns (12.05.2026 | 12 May 2026 | 12/05/2026) Mbombela Stadium 3:2 Premiership
Mamelodi Sundowns - Siwelele FC (09.05.2026 | 09 May 2026 | 09/05/2026) Lucas Moripe Stadium 7:4 Premiership
Stade Malien
AS Bakaridjan - Stade Malien (04.06.2026 | 04 Jun 2026 | 04/06/2026) 0:2 Ligue 1