Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.33
36%
Ball possession
64%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
22
1
Shots on goal
5
8
Shots off goal
12
4
Shots inside the Box
12
5
Shots outside the Box
10
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
0
Blocked shots
5
1
Hit the woodwork
1
0
Headed goals
1
8
Touches in the opposition Box
25
3
Offsides
5
8
Free kicks
14
1
Corner kicks
10
18
Throw ins
18
14
Fouls
8
0
Errors leading to shot
1
2
Yellow cards
1
25
Duels won
41
10/11 (91%)
Tackles
10/12 (83%)
33
Clearances
8
8
Interceptions
9
198/272 (73%)
Passes
405/458 (88%)
24/65 (37%)
Long Passes
38/56 (68%)
37/69 (54%)
Passes in final third
94/121 (78%)
0.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.29
0/5 (0%)
Crosses
12/38 (32%)
4
Goalkeeper saves
0
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.15
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
35%
Ball possession
65%
5
Total shots
7
0
Shots on goal
1
5
Shots off goal
4
3
Shots inside the Box
3
2
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
2
0
Headed goals
1
6
Touches in the opposition Box
8
1
Offsides
3
5
Free kicks
7
0
Corner kicks
2
9
Throw ins
6
7
Fouls
5
0
Yellow cards
1
14
Duels won
19
6/6 (100%)
Tackles
5/7 (71%)
9
Clearances
5
3
Interceptions
5
114/150 (76%)
Passes
241/266 (91%)
16/36 (44%)
Long Passes
24/33 (73%)
23/36 (64%)
Passes in final third
55/68 (81%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.56
0/2 (0%)
Crosses
3/10 (30%)
1
Goalkeeper saves
0
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.05
36%
Ball possession
64%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
15
1
Shots on goal
4
3
Shots off goal
8
1
Shots inside the Box
9
3
Shots outside the Box
6
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1
0
Blocked shots
3
1
Hit the woodwork
1
2
Touches in the opposition Box
17
2
Offsides
2
3
Free kicks
7
1
Corner kicks
8
9
Throw ins
12
7
Fouls
3
0
Errors leading to shot
1
2
Yellow cards
0
11
Duels won
22
4/5 (80%)
Tackles
5/5 (100%)
24
Clearances
3
5
Interceptions
4
84/122 (69%)
Passes
164/192 (85%)
8/29 (28%)
Long Passes
14/23 (61%)
14/33 (42%)
Passes in final third
39/53 (74%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
0/3 (0%)
Crosses
9/28 (32%)
3
Goalkeeper saves
0
1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Monagas and Academia Puerto Cabello will play their match on 25 Apr 2026 at 17:00.All interesting information can be found in one place, like Monagas vs Academia Puerto Cabello score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Monagas vs Academia Puerto Cabello score and info in recent games:
Monagas - Academia Puerto Cabello (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Primera Division
Academia Puerto Cabello - Monagas (03.03.2026 | 03 Mar 2026 | 03/03/2026) Estadio Misael Delgado 0:0 CONMEBOL Sudamericana
Academia Puerto Cabello - Monagas (04.11.2025 | 04 Nov 2025 | 04/11/2025) 3:2 Primera Division
Monagas - Academia Puerto Cabello (21.10.2025 | 21 Oct 2025 | 21/10/2025) 1:2 Primera Division
Academia Puerto Cabello - Monagas (06.08.2025 | 06 Aug 2025 | 06/08/2025) 2:3 Copa Venezuela
Last played matches of teams:
Monagas
Monagas - Academia Puerto Cabello (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Primera Division
Estudiantes de Merida - Monagas (19.04.2026 | 19 Apr 2026 | 19/04/2026) 3:2 Primera Division
Monagas - Caracas (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:1 Primera Division
Academia Puerto Cabello
Deportivo La Guaira - Academia Puerto Cabello (30.05.2026 | 30 May 2026 | 30/05/2026) 0:2 Primera Division
Clube Atletico Mineiro - Academia Puerto Cabello (27.05.2026 | 27 May 2026 | 27/05/2026) Arena MRV 1:0 CONMEBOL Sudamericana
Academia Puerto Cabello - Universidad Central de Venezuela (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 Primera Division
Academia Puerto Cabello - Juventud de Las Piedras (21.05.2026 | 21 May 2026 | 21/05/2026) Estadio Misael Delgado 1:1 CONMEBOL Sudamericana
Portuguesa - Academia Puerto Cabello (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Primera Division
Monagas v Academia Puerto Cabello score today, 25.04.2026, and full match statistics will be available on fscore.ug on any device without registration.