Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
49%
Ball possession
51%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
10
5
Shots on goal
4
4
Shots off goal
3
5
Shots inside the Box
5
6
Shots outside the Box
5
0.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
2
Blocked shots
3
11
Touches in the opposition Box
18
2
Offsides
2
11
Free kicks
11
2
Corner kicks
8
36
Throw ins
43
11
Fouls
11
4
Yellow cards
1
42
Duels won
41
8/13 (62%)
Tackles
14/20 (70%)
28
Clearances
17
8
Interceptions
5
178/308 (58%)
Passes
177/307 (58%)
24/80 (30%)
Long Passes
22/71 (31%)
51/96 (53%)
Passes in final third
45/108 (42%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.17
4/8 (50%)
Crosses
3/22 (14%)
4
Goalkeeper saves
5
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.38
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.62
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.29
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
4
4
Shots on goal
3
1
Shots off goal
1
3
Shots inside the Box
3
2
Shots outside the Box
1
0.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
7
Touches in the opposition Box
8
1
Offsides
0
7
Free kicks
6
0
Corner kicks
3
21
Throw ins
24
6
Fouls
7
26
Duels won
22
5/7 (71%)
Tackles
11/13 (85%)
12
Clearances
12
4
Interceptions
3
104/166 (63%)
Passes
76/144 (53%)
11/39 (28%)
Long Passes
13/34 (38%)
28/57 (49%)
Passes in final third
23/58 (40%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
2/3 (67%)
Crosses
1/8 (13%)
3
Goalkeeper saves
3
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.37
0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.63
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
45%
Ball possession
55%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
1
Shots on goal
1
3
Shots off goal
2
2
Shots inside the Box
2
4
Shots outside the Box
4
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
2
Blocked shots
3
4
Touches in the opposition Box
10
1
Offsides
2
4
Free kicks
5
2
Corner kicks
5
15
Throw ins
19
5
Fouls
4
4
Yellow cards
1
16
Duels won
19
3/6 (50%)
Tackles
3/7 (43%)
16
Clearances
5
4
Interceptions
2
74/142 (52%)
Passes
101/163 (62%)
13/41 (32%)
Long Passes
9/37 (24%)
23/39 (59%)
Passes in final third
22/50 (44%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.93
2/5 (40%)
Crosses
2/14 (14%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Montpellier (Women) and AS Saint-Etienne (Women) will play their match on 25 Apr 2026 at 15:00.All interesting information can be found in one place, like Montpellier (Women) vs AS Saint-Etienne (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Montpellier (Women) vs AS Saint-Etienne (Women) score and info in recent games:
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - Montpellier (Women) (01.11.2025 | 01 Nov 2025 | 01/11/2025) 4:2 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (16.03.2025 | 16 Mar 2025 | 16/03/2025) 1:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - Montpellier (Women) (23.11.2024 | 23 Nov 2024 | 23/11/2024) 0:2 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (24.04.2024 | 24 Apr 2024 | 24/04/2024) 4:0 Premiere Ligue, Women
Last played matches of teams:
Montpellier (Women)
Olympique Lyonnais (Women) - Montpellier (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:1 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
Montpellier (Women) - Paris (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:2 Premiere Ligue, Women
Marseille (Women) - Montpellier (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 1:2 Premiere Ligue, Women
Montpellier (Women) - Paris Saint-Germain (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:3 Premiere Ligue, Women
AS Saint-Etienne (Women)
AS Saint-Etienne (Women) - Fleury 91 (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 1:1 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - RC Lens (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
AS Saint-Etienne (Women) - Paris (Women) (21.03.2026 | 21 Mar 2026 | 21/03/2026) 0:3 Premiere Ligue, Women
Montpellier (Women) v AS Saint-Etienne (Women) score today, 25.04.2026, and full match statistics will be available on fscore.ug on any device without registration.