Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
5
1
Shots on goal
2
1
Shots off goal
3
2
Shots inside the Box
3
0
Shots outside the Box
2
0.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.74
0
Hit the woodwork
2
7
Touches in the opposition Box
6
3
Offsides
0
5
Free kicks
6
2
Corner kicks
0
15
Throw ins
25
6
Fouls
5
0
Errors leading to goal
1
3
Yellow cards
1
22
Duels won
19
11/13 (85%)
Tackles
5/7 (71%)
8
Clearances
9
8
Interceptions
4
126/180 (70%)
Passes
222/265 (84%)
11/28 (39%)
Long Passes
8/16 (50%)
14/36 (39%)
Passes in final third
37/57 (65%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2/4 (50%)
Crosses
1/2 (50%)
1
Goalkeeper saves
0
0.74
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.7
-0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.3
0.71
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
5
1
Shots on goal
2
1
Shots off goal
3
2
Shots inside the Box
3
0
Shots outside the Box
2
0.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.74
0
Hit the woodwork
2
7
Touches in the opposition Box
6
3
Offsides
0
5
Free kicks
6
2
Corner kicks
0
15
Throw ins
25
6
Fouls
5
0
Errors leading to goal
1
22
Duels won
19
11/13 (85%)
Tackles
5/7 (71%)
8
Clearances
9
8
Interceptions
4
126/180 (70%)
Passes
222/265 (84%)
11/28 (39%)
Long Passes
8/16 (50%)
14/36 (39%)
Passes in final third
37/57 (65%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2/4 (50%)
Crosses
1/2 (50%)
1
Goalkeeper saves
0
0.74
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.7
-0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.3
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
37%
Ball possession
63%
4
Total shots
14
1
Shots on goal
4
2
Shots off goal
7
3
Shots inside the Box
9
1
Shots outside the Box
5
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.55
1
Blocked shots
3
0
Hit the woodwork
1
3
Touches in the opposition Box
20
7
Free kicks
3
3
Corner kicks
8
8
Throw ins
13
3
Fouls
7
3
Yellow cards
1
27
Duels won
17
10/16 (63%)
Tackles
4/4 (100%)
14
Clearances
6
2
Interceptions
2
73/126 (58%)
Passes
182/210 (87%)
15/33 (45%)
Long Passes
15/20 (75%)
13/34 (38%)
Passes in final third
62/80 (78%)
0.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.05
0/6 (0%)
Crosses
9/19 (47%)
2
Goalkeeper saves
0
1.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Montpellier (Women) and Paris Saint-Germain (Women) will play their match on 22 Mar 2026 at 12:30.All interesting information can be found in one place, like Montpellier (Women) vs Paris Saint-Germain (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Montpellier (Women) vs Paris Saint-Germain (Women) score and info in recent games:
Montpellier (Women) - Paris Saint-Germain (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:3 Premiere Ligue, Women
Paris Saint-Germain (Women) - Montpellier (Women) (24.01.2026 | 24 Jan 2026 | 24/01/2026) 5:0 Coupe de France, Women
Paris Saint-Germain (Women) - Montpellier (Women) (12.12.2025 | 12 Dec 2025 | 12/12/2025) 2:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - Montpellier (Women) (15.02.2025 | 15 Feb 2025 | 15/02/2025) 4:1 Premiere Ligue, Women
Montpellier (Women) - Paris Saint-Germain (Women) (21.09.2024 | 21 Sep 2024 | 21/09/2024) 1:3 Premiere Ligue, Women
Last played matches of teams:
Montpellier (Women)
Olympique Lyonnais (Women) - Montpellier (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:1 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
Montpellier (Women) - Paris (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:2 Premiere Ligue, Women
Marseille (Women) - Montpellier (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 1:2 Premiere Ligue, Women
Montpellier (Women) - Paris Saint-Germain (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:3 Premiere Ligue, Women
Paris Saint-Germain (Women)
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
Fleury 91 (Women) - Paris Saint-Germain (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
Montpellier (Women) v Paris Saint-Germain (Women) score today, 22.03.2026, and full match statistics will be available on fscore.ug on any device without registration.