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Ashdod - Hapoel Katamon Jerusalem 13.05.2026

Round 32

Main events

1st Half 0 - 1

Statistics Ashdod vs Hapoel Katamon Jerusalem

0.98 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.92
77% Ball possession 23%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
11 Total shots 7
4 Shots on goal 2
4 Shots off goal 4
5 Shots inside the Box 3
6 Shots outside the Box 4
1.43 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.04
3 Blocked shots 1
0 Hit the woodwork 1
13 Touches in the opposition Box 14
1 Offsides 1
15 Free kicks 18
3 Corner kicks 2
29 Throw ins 13
18 Fouls 15
3 Yellow cards 1
49 Duels won 49
8/12 (67%) Tackles 7/11 (64%)
18 Clearances 42
5 Interceptions 21
462/545 (85%) Passes 81/166 (49%)
29/63 (46%) Long Passes 13/56 (23%)
124/183 (68%) Passes in final third 22/68 (32%)
0.92 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.43
7/27 (26%) Crosses 3/9 (33%)
1 Goalkeeper saves 4
1.04 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.43
0.04 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 1.43

Head To Head

Wins
Draws
Wins
1
1
3
Goals
4
7
All matches

Standings

G W D L S C Pt
1. Hapoel Be'er Sheva
26 18 5 3 58 25 59
2. Beitar Jerusalem
26 17 6 3 61 29 57
3. Maccabi Tel Aviv
26 14 7 5 55 32 49
4. Hapoel Tel Aviv
26 15 6 5 46 26 49
5. Maccabi Haifa
26 11 9 6 50 28 42
6. Hapoel Petah Tikva
26 9 10 7 41 36 37
7. Maccabi Netanya
26 10 5 11 45 55 35
8. Bnei Sakhnin
26 8 8 10 27 35 32
9. Hapoel Ironi Kiryat Shmona
26 7 6 13 37 46 27
10. Hapoel Haifa
26 6 7 13 31 44 25
11. Ashdod
26 5 9 12 32 50 24
12. Hapoel Katamon Jerusalem
26 4 9 13 22 37 21
13. Ironi Tiberias
26 7 6 13 32 52 19
14. Maccabi Bnei Raina
26 3 3 20 17 59 12
Group Relegation Round G W D L S C Pt
1. Maccabi Netanya
33 14 6 13 59 63 48
2. Hapoel Ironi Kiryat Shmona
33 11 7 15 50 53 40
3. Ironi Tiberias
33 12 8 13 45 56 36
4. Hapoel Haifa
33 8 10 15 39 51 34
5. Bnei Sakhnin
33 8 10 15 28 49 34
6. Hapoel Katamon Jerusalem
33 7 10 16 26 43 31
7. Ashdod
33 6 10 17 38 62 28
8. Maccabi Bnei Raina
33 6 4 23 26 69 22
  Promotion to Championship round
  Relegation Round
  Relegation

Top Scorers

Ashdod Ashdod
#
Goals
  • 31 Ansah E.
    9
  • 29 Batoum J.
    5
  • 25 Karim K.
    4
  • Dabush N.
    4
  • Diakite I.
    3
  • 25 Tamam I.
    2
  • Azo O.
    2
  • 16 Muche N.
    1
  • 28 Hajaj I.
    1
  • 8 Gordana R.
    1
Hapoel Katamon Jerusalem Hapoel Katamon Jerusalem
#
Goals
  • 6 Eshata A.
    5
  • 24 Badash G.
    4
  • Idoko A.
    3
  • 8 Madmoun I.
    3
  • 18 Hozez M.
    2
  • 77 Rakoniats M.
    2
  • Ibeh C.
    1
  • Haimovich T.
    1
  • Kay Laish Y.
    1

Statistics from 25/26 season of Premier League

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Text commentary

Overall
ASH
HAP
[13:01:55]` The kick-off
gets the game underway at as Ashdod kicks off against Hapoel Katamon Jerusalem.
43’` Goal 0 — 1 image
nods as Distalfeld Yanai Ariel’s assist leads Hozez Matan (Hapoel Katamon Jerusalem) to net one for Ashdod at .
[13:49:58]` Match half-time
With the scoreline at 0:1, referee calls for half-time. Ashdod and Hapoel Katamon Jerusalem step off the pitch for a short rest and coaching adjustments.
[14:04:39]` The second half gets underway
Hapoel Katamon Jerusalem starts the half at , and The FC footballer looks to make an impact.
[14:54:56]` Fulltime
It’s all over at , with Ashdod reflecting on the battle against Hapoel Katamon Jerusalem.
43’` Goal 0 — 1 image
nods as Distalfeld Yanai Ariel’s assist leads Hozez Matan (Hapoel Katamon Jerusalem) to net one for Ashdod at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG 0.63
Assists -
xA 0.14
Total shots 2
Passes 21/27(78%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 61
Grade 6.8
Minutes played 61
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 25/34(74%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 84
Grade 6.7
Minutes played 84
Goals -
xG 0.01
Assists -
xA 0.03
Total shots 1
Passes 50/65(77%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 5/10(50%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 20
Grade 6.6
Minutes played 20
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 6/6(100%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/31(81%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 72
Grade 6.4
Minutes played 72
Goals -
xG 0.08
Assists -
xA 0.05
Total shots 2
Passes 2/9(22%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 33
Grade 6.3
Minutes played 33
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 7/10(70%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.3
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.11
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.4
G -
Ast -
MP 72
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.7
G -
Ast -
MP 84
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 61
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 33
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 20
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 21/27(78%)
Big chances created -
Big chances missed 1
Assists -
xA 0.14
Passes in final third 8/12(67%)
Touches 51
Passes long 1/1(100%)
Crosses 2/7(29%)
Successful dribbles 3/6(50%)
Fouled 1
Offsides 1
Gr 6.8
G -
Ast -
MP 61
Touches in the opposition Box 1
Passes 25/34(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 6/14(43%)
Touches 51
Passes long 1/7(14%)
Crosses 1/2(50%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 5/10(50%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/5(20%)
Touches 30
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 72
Touches in the opposition Box -
Passes 2/9(22%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third -
Touches 32
Passes long -
Crosses 2/4(50%)
Successful dribbles 1/2(50%)
Fouled 4
Offsides -
Gr 6.7
G -
Ast -
MP 84
Touches in the opposition Box -
Passes 50/65(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 13/20(65%)
Touches 89
Passes long 5/14(36%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/31(81%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/6(17%)
Touches 41
Passes long 5/11(45%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 33
Touches in the opposition Box -
Passes 7/10(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/3(67%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 6.6
G -
Ast -
MP 20
Touches in the opposition Box -
Passes 6/6(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/4(100%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.3
G -
Ast -
MP 90
Duels 12
Aerial duels 1/3(33%)
Ground duels 4/9(44%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 72
Duels 10
Aerial duels -
Ground duels 6/10(60%)
Fouls 2
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 33
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 5
Aerial duels 1/1(100%)
Ground duels 3/4(75%)
Fouls 1
Tackles 1/2(50%)
Interceptions 3
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 61
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles 2/2(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 84
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 20
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.5
GC 1
GS 1
GP 0.42
Goals prevented 0.42
Goalkeeper saves 1
xGOT faced 1.42
Goals Conceded 1
Punches 1
Throws 4
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Ashdod and Hapoel Katamon Jerusalem will play their match on 13 May 2026 at 13:00.All interesting information can be found in one place, like Ashdod vs Hapoel Katamon Jerusalem score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Ashdod vs Hapoel Katamon Jerusalem score and info in recent games:
  • Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
  • Ashdod - Hapoel Katamon Jerusalem (13.12.2025 | 13 Dec 2025 | 13/12/2025) 0:2 Premier League
  • Hapoel Katamon Jerusalem - Ashdod (23.08.2025 | 23 Aug 2025 | 23/08/2025) 1:2 Premier League
  • Ashdod - Hapoel Katamon Jerusalem (22.07.2025 | 22 Jul 2025 | 22/07/2025) 1:2 League Cup, Premier
  • Ashdod - Hapoel Katamon Jerusalem (29.03.2025 | 29 Mar 2025 | 29/03/2025) 1:1 Premier League

Last played matches of teams:

Ashdod
  • Hapoel Ironi Kiryat Shmona - Ashdod (18.05.2026 | 18 May 2026 | 18/05/2026) 2:3 Premier League
  • Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
  • Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
  • Ashdod - Ironi Tiberias (03.05.2026 | 03 May 2026 | 03/05/2026) 0:3 Premier League
  • Bnei Sakhnin - Ashdod (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Premier League
Hapoel Katamon Jerusalem
  • Hapoel Katamon Jerusalem - Ironi Tiberias (18.05.2026 | 18 May 2026 | 18/05/2026) 0:2 Premier League
  • Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
  • Hapoel Katamon Jerusalem - Bnei Sakhnin (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
  • Maccabi Netanya - Hapoel Katamon Jerusalem (04.05.2026 | 04 May 2026 | 04/05/2026) 1:0 Premier League
  • Maccabi Bnei Raina - Hapoel Katamon Jerusalem (29.04.2026 | 29 Apr 2026 | 29/04/2026) 0:1 Premier League
Ashdod v Hapoel Katamon Jerusalem score today, 13.05.2026, and full match statistics will be available on fscore.ug on any device without registration.