Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
7
6
Shots on goal
2
4
Shots off goal
1
8
Shots inside the Box
4
7
Shots outside the Box
3
1.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
5
Blocked shots
4
1
Hit the woodwork
0
32
Touches in the opposition Box
16
1
Offsides
1
7
Free kicks
12
3
Corner kicks
2
25
Throw ins
20
12
Fouls
7
1
Yellow cards
2
58
Duels won
54
20/31 (65%)
Tackles
8/21 (38%)
31
Clearances
36
11
Interceptions
10
352/437 (81%)
Passes
328/415 (79%)
20/42 (48%)
Long Passes
33/75 (44%)
93/138 (67%)
Passes in final third
88/124 (71%)
1.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
5/13 (38%)
Crosses
2/18 (11%)
1
Goalkeeper saves
4
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.09
-0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.91
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
3
2
Shots on goal
1
3
Shots off goal
1
4
Shots inside the Box
3
6
Shots outside the Box
0
0.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
5
Blocked shots
1
20
Touches in the opposition Box
8
1
Offsides
1
4
Free kicks
3
2
Corner kicks
2
12
Throw ins
7
3
Fouls
4
0
Yellow cards
1
37
Duels won
26
12/19 (63%)
Tackles
4/10 (40%)
10
Clearances
23
7
Interceptions
5
182/228 (80%)
Passes
174/215 (81%)
9/20 (45%)
Long Passes
23/43 (53%)
62/84 (74%)
Passes in final third
51/64 (80%)
1.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
4/10 (40%)
Crosses
1/10 (10%)
0
Goalkeeper saves
1
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.09
-0.93
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.91
0.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
4
Shots on goal
1
1
Shots off goal
0
4
Shots inside the Box
1
1
Shots outside the Box
3
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
0
Blocked shots
3
1
Hit the woodwork
0
12
Touches in the opposition Box
8
3
Free kicks
9
1
Corner kicks
0
13
Throw ins
13
9
Fouls
3
1
Yellow cards
1
21
Duels won
28
8/12 (67%)
Tackles
4/11 (36%)
21
Clearances
13
4
Interceptions
5
170/209 (81%)
Passes
154/200 (77%)
11/22 (50%)
Long Passes
10/32 (31%)
31/54 (57%)
Passes in final third
37/60 (62%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
1/3 (33%)
Crosses
1/8 (13%)
1
Goalkeeper saves
3
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
MSK Zilina U19 and Liverpool U19 will play their match on 03 Feb 2026 at 10:30.All interesting information can be found in one place, like MSK Zilina U19 vs Liverpool U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
MSK Zilina U19 vs Liverpool U19 score and info in recent games:
Last played matches of teams:
MSK Zilina U19
FK Pohronie Ziar Nad Hronom Dolna Zdana U19 - MSK Zilina U19 (30.05.2026 | 30 May 2026 | 30/05/2026) 0:4 U19 1. Liga
MSK Zilina U19 - Petrzalka U19 (26.05.2026 | 26 May 2026 | 26/05/2026) 6:1 U19 1. Liga
MSK Zilina U19 - Petrzalka U19 (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 U19 1. Liga
MSK Zilina U19 - MFk Dukla Banska Bystrica U19 (09.05.2026 | 09 May 2026 | 09/05/2026) 8:1 U19 1. Liga
Zemplin Michalovce U19 - MSK Zilina U19 (03.05.2026 | 03 May 2026 | 03/05/2026) 0:1 U19 1. Liga
Liverpool U19
MSK Zilina U19 - Liverpool U19 (03.02.2026 | 03 Feb 2026 | 03/02/2026) 2:1 UEFA Youth League
Inter U19 - Liverpool U19 (09.12.2025 | 09 Dec 2025 | 09/12/2025) 5:0 UEFA Youth League
Liverpool U19 - PSV Eindhoven U19 (26.11.2025 | 26 Nov 2025 | 26/11/2025) 1:0 UEFA Youth League
Liverpool U19 - Real Madrid U19 (04.11.2025 | 04 Nov 2025 | 04/11/2025) 0:4 UEFA Youth League
Eintracht Frankfurt U19 - Liverpool U19 (22.10.2025 | 22 Oct 2025 | 22/10/2025) 4:5 UEFA Youth League
MSK Zilina U19 v Liverpool U19 score today, 03.02.2026, and full match statistics will be available on fscore.ug on any device without registration.