Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.29
54%
Ball possession
46%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
28
Total shots
13
16
Shots on goal
8
5
Shots off goal
3
17
Shots inside the Box
8
11
Shots outside the Box
5
4.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.14
7
Blocked shots
2
1
Hit the woodwork
0
35
Touches in the opposition Box
25
4
Offsides
6
13
Free kicks
7
9
Corner kicks
3
16
Throw ins
12
7
Fouls
13
1
Errors leading to shot
0
1
Errors leading to goal
0
1
Yellow cards
4
53
Duels won
46
17/24 (71%)
Tackles
18/21 (86%)
11
Clearances
24
3
Interceptions
13
319/401 (80%)
Passes
275/341 (81%)
26/54 (48%)
Long Passes
43/85 (51%)
97/132 (73%)
Passes in final third
68/107 (64%)
1.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.14
4/19 (21%)
Crosses
3/11 (27%)
4
Goalkeeper saves
12
2.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.13
-1.86
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
1.45
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
44%
Ball possession
56%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
7
7
Shots on goal
3
2
Shots off goal
2
8
Shots inside the Box
5
4
Shots outside the Box
2
2.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.62
3
Blocked shots
2
16
Touches in the opposition Box
17
3
Offsides
2
5
Free kicks
4
3
Corner kicks
1
7
Throw ins
8
4
Fouls
5
1
Errors leading to goal
0
0
Yellow cards
1
21
Duels won
21
7/12 (58%)
Tackles
7/8 (88%)
8
Clearances
10
1
Interceptions
4
134/173 (77%)
Passes
183/220 (83%)
11/29 (38%)
Long Passes
25/46 (54%)
31/45 (69%)
Passes in final third
41/64 (64%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1
2/9 (22%)
Crosses
2/8 (25%)
0
Goalkeeper saves
6
1.62
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.44
-1.38
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.44
1.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
65%
Ball possession
35%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
16
Total shots
6
9
Shots on goal
5
3
Shots off goal
1
9
Shots inside the Box
3
7
Shots outside the Box
3
1.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
4
Blocked shots
0
1
Hit the woodwork
0
19
Touches in the opposition Box
8
1
Offsides
4
8
Free kicks
3
6
Corner kicks
2
9
Throw ins
4
3
Fouls
8
1
Errors leading to shot
0
1
Yellow cards
3
32
Duels won
25
10/12 (83%)
Tackles
11/13 (85%)
3
Clearances
14
2
Interceptions
9
185/228 (81%)
Passes
92/121 (76%)
15/25 (60%)
Long Passes
18/39 (46%)
66/87 (76%)
Passes in final third
27/43 (63%)
0.83
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
2/10 (20%)
Crosses
1/3 (33%)
4
Goalkeeper saves
6
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.69
-0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Orlando City II and Inter Miami CF II will play their match on 22 Mar 2026 at 19:00. The game will be held on Osceola County Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Orlando City II vs Inter Miami CF II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Orlando City II vs Inter Miami CF II score and info in recent games:
Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
Orlando City II - Inter Miami CF II (22.03.2026 | 22 Mar 2026 | 22/03/2026) Osceola County Stadium 4:4 MLS Next Pro
Inter Miami CF II - Orlando City II (14.09.2025 | 14 Sep 2025 | 14/09/2025) Chase Stadium 1:1 MLS Next Pro
Orlando City II - Inter Miami CF II (17.05.2025 | 17 May 2025 | 17/05/2025) Osceola County Stadium 3:0 MLS Next Pro
Inter Miami CF II - Orlando City II (15.04.2025 | 15 Apr 2025 | 15/04/2025) Chase Stadium 3:2 MLS Next Pro
Last played matches of teams:
Orlando City II
Orlando City II - Chattanooga (31.05.2026 | 31 May 2026 | 31/05/2026) Osceola County Stadium 5:2 MLS Next Pro
Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
New England Revolution II - Orlando City II (17.05.2026 | 17 May 2026 | 17/05/2026) Beirne Stadium 1:0 MLS Next Pro
Atlanta United II - Orlando City II (10.05.2026 | 10 May 2026 | 10/05/2026) Turner Soccer Complex 0:2 MLS Next Pro
Orlando City II - Crown Legacy FC (03.05.2026 | 03 May 2026 | 03/05/2026) Osceola County Stadium 2:2 MLS Next Pro
Inter Miami CF II
Inter Miami CF II - New York City FC II (06.06.2026 | 06 Jun 2026 | 06/06/2026) Chase Stadium 0:0 MLS Next Pro
Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
Inter Miami CF II - Crown Legacy FC (18.05.2026 | 18 May 2026 | 18/05/2026) Chase Stadium 1:5 MLS Next Pro
Inter Miami CF II - Chattanooga (08.05.2026 | 08 May 2026 | 08/05/2026) Chase Stadium 1:2 MLS Next Pro
Columbus Crew 2 - Inter Miami CF II (03.05.2026 | 03 May 2026 | 03/05/2026) Lower.com Field 3:1 MLS Next Pro
Orlando City II v Inter Miami CF II score today, 22.03.2026, and full match statistics will be available on fscore.ug on any device without registration.