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Orlando City II - Inter Miami CF II 24.05.2026

Round

Statistics Orlando City II vs Inter Miami CF II

1.16 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.05
46% Ball possession 54%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
13 Total shots 14
8 Shots on goal 6
5 Shots off goal 5
9 Shots inside the Box 11
4 Shots outside the Box 3
2.5 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.42
0 Blocked shots 3
1 Hit the woodwork 0
23 Touches in the opposition Box 34
3 Offsides 1
20 Free kicks 7
4 Corner kicks 9
19 Throw ins 17
7 Fouls 20
2 Yellow cards 3
42 Duels won 35
9/12 (75%) Tackles 12/17 (71%)
23 Clearances 21
4 Interceptions 8
287/350 (82%) Passes 344/413 (83%)
32/60 (53%) Long Passes 27/50 (54%)
75/112 (67%) Passes in final third 82/119 (69%)
0.5 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.32
2/16 (13%) Crosses 7/14 (50%)
4 Goalkeeper saves 5
1.42 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.5
0.42 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.5

Head To Head

Wins
Draws
Wins
2
2
1
Goals
14
9
All matches

Standings

G W D L S C Pt
1. Houston Dynamo 2
12 9 2 1 29 8 31
2. Crown Legacy FC
13 8 4 1 37 16 30
3. Saint Louis City SC 2
14 7 5 2 26 18 29
4. Portland Timbers II
13 7 4 2 16 15 26
5. Austin FC II
11 7 3 1 22 9 25
6. New York Red Bulls II
13 7 3 3 26 20 25
7. Ventura County
15 6 4 5 26 22 25
8. Columbus Crew 2
13 6 3 4 23 22 23
9. Atlanta United II
12 7 1 4 24 15 22
10. Chattanooga
13 7 1 5 25 21 22
11. Toronto II
13 6 3 4 22 19 22
12. Orlando City II
12 5 4 3 28 23 22
13. New England Revolution II
11 5 4 2 14 10 22
14. Los Angeles FC 2
12 5 4 3 22 23 21
15. The Town FC
11 5 3 3 23 12 19
16. Huntsville City FC
13 5 3 5 26 30 19
17. Philadelphia Union II
13 5 2 6 15 14 18
18. Minnesota United FC 2
12 5 2 5 13 14 18
19. Notrh Texas SC
13 4 4 5 22 19 18
20. Real Monarchs
12 4 3 5 20 20 18
21. Chicago Fire FC II
12 3 4 5 15 18 16
22. New York City FC II
11 4 2 5 15 19 15
23. Tacoma Defiance
13 3 3 7 13 19 14
24. Connecticut United
11 3 2 6 15 20 13
25. Sporting Kansas City II
15 3 3 9 18 38 13
26. FC Cincinnati 2
11 3 0 8 12 21 9
27. Vancouver Whitecaps FC II
14 2 2 10 17 32 9
28. Carolina Core FC
12 1 5 6 13 22 9
29. Colorado Rapids 2
13 0 4 9 11 29 4
30. Inter Miami CF II
11 0 3 8 12 32 4
Group Eastern G W D L S C Pt
1. Crown Legacy FC
13 8 4 1 37 16 30
2. New York Red Bulls II
13 7 3 3 26 20 25
3. Columbus Crew 2
13 6 3 4 23 22 23
4. Atlanta United II
12 7 1 4 24 15 22
5. Chattanooga
13 7 1 5 25 21 22
6. Toronto II
13 6 3 4 22 19 22
7. Orlando City II
12 5 4 3 28 23 22
8. New England Revolution II
11 5 4 2 14 10 22
9. Huntsville City FC
13 5 3 5 26 30 19
10. Philadelphia Union II
13 5 2 6 15 14 18
11. Chicago Fire FC II
12 3 4 5 15 18 16
12. New York City FC II
11 4 2 5 15 19 15
13. Connecticut United
11 3 2 6 15 20 13
14. FC Cincinnati 2
11 3 0 8 12 21 9
15. Carolina Core FC
12 1 5 6 13 22 9
16. Inter Miami CF II
11 0 3 8 12 32 4
  Promotion to Qualification Playoffs

Top Scorers

Orlando City II Orlando City II

No data available

Inter Miami CF II Inter Miami CF II

No data available

Statistics from 2026 season of MLS Next Pro

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.8
G 1
Ast -
MP 90
Grade 8.8
Minutes played 90
Goals 1
xG 0.16
Assists -
xA 0.18
Total shots 3
Passes 21/23(91%)
Yellow cards -
Red cards -
Gr 8.4
G -
Ast -
MP 90
Grade 8.4
Minutes played 90
Goals -
xG 0.08
Assists -
xA 0.06
Total shots 2
Passes 36/42(86%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast 1
MP 90
Grade 7.4
Minutes played 90
Goals -
xG 0.03
Assists 1
xA 0.03
Total shots 1
Passes 21/31(68%)
Yellow cards -
Red cards -
Gr 7.4
G 1
Ast -
MP 74
Grade 7.4
Minutes played 74
Goals 1
xG 0.16
Assists -
xA 0.01
Total shots 3
Passes 18/20(90%)
Yellow cards 1
Red cards -
Gr 7.2
G -
Ast 1
MP 80
Grade 7.2
Minutes played 80
Goals -
xG 0.51
Assists 1
xA 0.05
Total shots 1
Passes 12/20(60%)
Yellow cards -
Red cards -
Gr 7.1
G 1
Ast -
MP 74
Grade 7.1
Minutes played 74
Goals 1
xG 0.1
Assists -
xA 0.02
Total shots 1
Passes 29/33(88%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 45
Grade 6.6
Minutes played 45
Goals -
xG 0.05
Assists -
xA -
Total shots 2
Passes 13/13(100%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 80
Grade 6.1
Minutes played 80
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 26/29(90%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 71
Grade 5.3
Minutes played 71
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 18/19(95%)
Yellow cards -
Red cards -
Gr 5.2
G -
Ast -
MP 90
Grade 5.2
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.02
Total shots 1
Passes 38/42(90%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8.8
G 1
Ast -
MP 90
Total shots 3
Shots on target 2
xGOT 0.57
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 7.4
G 1
Ast -
MP 74
Total shots 3
Shots on target 2
xGOT 0.71
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 8.4
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.22
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.6
G -
Ast -
MP 45
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 7.1
G 1
Ast -
MP 74
Total shots 1
Shots on target 1
xGOT 0.62
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.4
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.2
G -
Ast 1
MP 80
Total shots 1
Shots on target 1
xGOT 0.35
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 71
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.1
G 1
Ast -
MP 74
Touches in the opposition Box 5
Passes 29/33(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 11/14(79%)
Touches 44
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 8.8
G 1
Ast -
MP 90
Touches in the opposition Box 4
Passes 21/23(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.18
Passes in final third 10/11(91%)
Touches 40
Passes long 3/3(100%)
Crosses 1/5(20%)
Successful dribbles 2/3(67%)
Fouled 1
Offsides 1
Gr 7.4
G 1
Ast -
MP 74
Touches in the opposition Box 4
Passes 18/20(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/5(100%)
Touches 45
Passes long 4/5(80%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides 1
Gr 7.4
G -
Ast 1
MP 90
Touches in the opposition Box 3
Passes 21/31(68%)
Big chances created 2
Big chances missed -
Assists 1
xA 0.03
Passes in final third 9/16(56%)
Touches 41
Passes long 1/4(25%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 2
Offsides -
Gr 7.2
G -
Ast 1
MP 80
Touches in the opposition Box 3
Passes 12/20(60%)
Big chances created 1
Big chances missed 1
Assists 1
xA 0.05
Passes in final third 9/12(75%)
Touches 25
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 5.2
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 38/42(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/7(71%)
Touches 57
Passes long 6/9(67%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 8.4
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 36/42(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 10/15(67%)
Touches 72
Passes long 3/6(50%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 7
Offsides -
Gr 6.6
G -
Ast -
MP 45
Touches in the opposition Box 1
Passes 13/13(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 19
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 71
Touches in the opposition Box -
Passes 18/19(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 34
Passes long 2/3(67%)
Crosses 1/1(100%)
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 80
Touches in the opposition Box -
Passes 26/29(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/3(33%)
Touches 35
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.4
G -
Ast -
MP 90
Duels 16
Aerial duels -
Ground duels 13/16(81%)
Fouls -
Tackles 4/5(80%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast 1
MP 90
Duels 12
Aerial duels 2/5(40%)
Ground duels 4/7(57%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G 1
Ast -
MP 74
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 80
Duels 5
Aerial duels 1/3(33%)
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.8
G 1
Ast -
MP 90
Duels 5
Aerial duels -
Ground duels 4/5(80%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.2
G -
Ast -
MP 90
Duels 5
Aerial duels 2/3(67%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals 1
Gr 5.3
G -
Ast -
MP 71
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 45
Duels 2
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast 1
MP 80
Duels 2
Aerial duels -
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G 1
Ast -
MP 74
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Orlando City II and Inter Miami CF II will play their match on 24 May 2026 at 19:00. The game will be held on Osceola County Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Orlando City II vs Inter Miami CF II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Orlando City II vs Inter Miami CF II score and info in recent games:
  • Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
  • Orlando City II - Inter Miami CF II (22.03.2026 | 22 Mar 2026 | 22/03/2026) Osceola County Stadium 4:4 MLS Next Pro
  • Inter Miami CF II - Orlando City II (14.09.2025 | 14 Sep 2025 | 14/09/2025) Chase Stadium 1:1 MLS Next Pro
  • Orlando City II - Inter Miami CF II (17.05.2025 | 17 May 2025 | 17/05/2025) Osceola County Stadium 3:0 MLS Next Pro
  • Inter Miami CF II - Orlando City II (15.04.2025 | 15 Apr 2025 | 15/04/2025) Chase Stadium 3:2 MLS Next Pro

Last played matches of teams:

Orlando City II
  • Orlando City II - Chattanooga (31.05.2026 | 31 May 2026 | 31/05/2026) Osceola County Stadium 5:2 MLS Next Pro
  • Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
  • New England Revolution II - Orlando City II (17.05.2026 | 17 May 2026 | 17/05/2026) Beirne Stadium 1:0 MLS Next Pro
  • Atlanta United II - Orlando City II (10.05.2026 | 10 May 2026 | 10/05/2026) Turner Soccer Complex 0:2 MLS Next Pro
  • Orlando City II - Crown Legacy FC (03.05.2026 | 03 May 2026 | 03/05/2026) Osceola County Stadium 2:2 MLS Next Pro
Inter Miami CF II
  • Inter Miami CF II - New York City FC II (06.06.2026 | 06 Jun 2026 | 06/06/2026) Chase Stadium 0:0 MLS Next Pro
  • Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
  • Inter Miami CF II - Crown Legacy FC (18.05.2026 | 18 May 2026 | 18/05/2026) Chase Stadium 1:5 MLS Next Pro
  • Inter Miami CF II - Chattanooga (08.05.2026 | 08 May 2026 | 08/05/2026) Chase Stadium 1:2 MLS Next Pro
  • Columbus Crew 2 - Inter Miami CF II (03.05.2026 | 03 May 2026 | 03/05/2026) Lower.com Field 3:1 MLS Next Pro
Orlando City II v Inter Miami CF II score today, 24.05.2026, and full match statistics will be available on fscore.ug on any device without registration.