Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.03
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
9
5
Shots on goal
2
6
Shots off goal
4
10
Shots inside the Box
4
3
Shots outside the Box
5
1.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
2
Blocked shots
3
1
Hit the woodwork
0
32
Touches in the opposition Box
12
11
Offsides
1
11
Free kicks
13
11
Corner kicks
4
18
Throw ins
27
13
Fouls
11
4
Yellow cards
1
39
Duels won
43
10/12 (83%)
Tackles
13/18 (72%)
16
Clearances
22
9
Interceptions
4
347/414 (84%)
Passes
213/294 (72%)
30/51 (59%)
Long Passes
21/57 (37%)
71/108 (66%)
Passes in final third
53/90 (59%)
2.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
9/25 (36%)
Crosses
2/12 (17%)
2
Goalkeeper saves
3
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.51
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.49
0.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
56%
Ball possession
44%
5
Total shots
4
1
Shots on goal
0
3
Shots off goal
2
4
Shots inside the Box
3
1
Shots outside the Box
1
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
14
Touches in the opposition Box
8
5
Offsides
1
7
Free kicks
8
4
Corner kicks
2
9
Throw ins
8
8
Fouls
7
2
Yellow cards
1
21
Duels won
25
5/5 (100%)
Tackles
8/10 (80%)
8
Clearances
11
5
Interceptions
2
176/204 (86%)
Passes
126/157 (80%)
18/23 (78%)
Long Passes
12/24 (50%)
32/46 (70%)
Passes in final third
32/53 (60%)
0.87
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
4/15 (27%)
Crosses
1/8 (13%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
1.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
61%
Ball possession
39%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
5
4
Shots on goal
2
3
Shots off goal
2
6
Shots inside the Box
1
2
Shots outside the Box
4
1.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
1
Blocked shots
1
1
Hit the woodwork
0
18
Touches in the opposition Box
4
6
Offsides
0
4
Free kicks
5
7
Corner kicks
2
9
Throw ins
19
5
Fouls
4
2
Yellow cards
0
18
Duels won
18
5/7 (71%)
Tackles
5/8 (63%)
8
Clearances
11
4
Interceptions
2
171/210 (81%)
Passes
87/137 (64%)
12/28 (43%)
Long Passes
9/33 (27%)
39/62 (63%)
Passes in final third
21/37 (57%)
1.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
5/10 (50%)
Crosses
1/4 (25%)
2
Goalkeeper saves
2
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.48
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Paris Saint-Germain (Women) and Marseille (Women) will play their match on 11 Mar 2026 at 11:15.All interesting information can be found in one place, like Paris Saint-Germain (Women) vs Marseille (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Paris Saint-Germain (Women) vs Marseille (Women) score and info in recent games:
Paris Saint-Germain (Women) - Marseille (Women) (11.03.2026 | 11 Mar 2026 | 11/03/2026) 2:1 Premiere Ligue, Women
Marseille (Women) - Paris Saint-Germain (Women) (05.12.2025 | 05 Dec 2025 | 05/12/2025) 1:5 Premiere Ligue, Women
Paris Saint-Germain (Women) - Marseille (Women) (18.01.2020 | 18 Jan 2020 | 18/01/2020) 11:0 Premiere Ligue, Women
Marseille (Women) - Paris Saint-Germain (Women) (27.10.2019 | 27 Oct 2019 | 27/10/2019) 0:5 Premiere Ligue, Women
Paris Saint-Germain (Women) - Marseille (Women) (22.04.2018 | 22 Apr 2018 | 22/04/2018) Stade Georges Lefevre 4:0 Premiere Ligue, Women
Last played matches of teams:
Paris Saint-Germain (Women)
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
Fleury 91 (Women) - Paris Saint-Germain (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
Marseille (Women)
Marseille (Women) - Dijon (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 0:1 Premiere Ligue, Women
Marseille (Women) - Montpellier (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 1:2 Premiere Ligue, Women
Le Havre (Women) - Marseille (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:2 Premiere Ligue, Women
Paris Saint-Germain (Women) v Marseille (Women) score today, 11.03.2026, and full match statistics will be available on fscore.ug on any device without registration.