Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.53
64%
Ball possession
36%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
5
10
Shots on goal
0
6
Shots off goal
4
11
Shots inside the Box
3
8
Shots outside the Box
2
1.65
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
24
Touches in the opposition Box
9
4
Offsides
2
7
Free kicks
9
2
Corner kicks
2
27
Throw ins
19
9
Fouls
7
1
Yellow cards
2
39
Duels won
37
17/21 (81%)
Tackles
17/22 (77%)
7
Clearances
17
14
Interceptions
7
532/597 (89%)
Passes
247/329 (75%)
37/57 (65%)
Long Passes
19/39 (49%)
101/139 (73%)
Passes in final third
48/84 (57%)
1.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
7/16 (44%)
Crosses
2/7 (29%)
0
Goalkeeper saves
6
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.65
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.35
1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
66%
Ball possession
34%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
4
7
Shots on goal
0
2
Shots off goal
3
7
Shots inside the Box
2
4
Shots outside the Box
2
1.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
14
Touches in the opposition Box
3
1
Offsides
1
5
Free kicks
5
2
Corner kicks
0
12
Throw ins
7
5
Fouls
5
1
Yellow cards
1
20
Duels won
16
7/10 (70%)
Tackles
6/9 (67%)
4
Clearances
10
6
Interceptions
0
277/305 (91%)
Passes
118/160 (74%)
17/24 (71%)
Long Passes
11/24 (46%)
57/76 (75%)
Passes in final third
23/42 (55%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
6/13 (46%)
Crosses
1/3 (33%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.04
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.96
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
1
3
Shots on goal
0
4
Shots off goal
1
4
Shots inside the Box
1
4
Shots outside the Box
0
0.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
10
Touches in the opposition Box
6
3
Offsides
1
2
Free kicks
4
0
Corner kicks
2
15
Throw ins
12
4
Fouls
2
0
Yellow cards
1
19
Duels won
21
10/11 (91%)
Tackles
11/13 (85%)
3
Clearances
7
8
Interceptions
7
255/292 (87%)
Passes
129/169 (76%)
20/33 (61%)
Long Passes
8/15 (53%)
44/63 (70%)
Passes in final third
25/42 (60%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
1/3 (33%)
Crosses
1/4 (25%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.61
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Paris Saint-Germain (Women) and RC Lens (Women) will play their match on 20 Feb 2026 at 15:00.All interesting information can be found in one place, like Paris Saint-Germain (Women) vs RC Lens (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Paris Saint-Germain (Women) vs RC Lens (Women) score and info in recent games:
Paris Saint-Germain (Women) - RC Lens (Women) (20.02.2026 | 20 Feb 2026 | 20/02/2026) 3:0 Premiere Ligue, Women
RC Lens (Women) - Paris Saint-Germain (Women) (06.09.2025 | 06 Sep 2025 | 06/09/2025) 0:3 Premiere Ligue, Women
Last played matches of teams:
Paris Saint-Germain (Women)
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
Fleury 91 (Women) - Paris Saint-Germain (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
RC Lens (Women)
Paris (Women) - RC Lens (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 6:2 Premiere Ligue, Women
Le Havre (Women) - RC Lens (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:1 Premiere Ligue, Women
AS Saint-Etienne (Women) - RC Lens (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
RC Lens (Women) - Dijon (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 Premiere Ligue, Women
Paris Saint-Germain (Women) v RC Lens (Women) score today, 20.02.2026, and full match statistics will be available on fscore.ug on any device without registration.