Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
8
5
Shots on goal
5
1
Shots off goal
2
6
Shots inside the Box
6
7
Shots outside the Box
2
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.47
7
Blocked shots
1
0
Headed goals
1
9
Touches in the opposition Box
20
1
Offsides
2
11
Free kicks
11
6
Corner kicks
7
8
Throw ins
16
11
Fouls
11
0
Errors leading to goal
1
0
Yellow cards
2
0
Red cards
1
37
Duels won
29
8/12 (67%)
Tackles
4/5 (80%)
24
Clearances
8
6
Interceptions
7
264/324 (81%)
Passes
318/385 (83%)
25/46 (54%)
Long Passes
28/53 (53%)
62/91 (68%)
Passes in final third
62/89 (70%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.06
7/18 (39%)
Crosses
6/13 (46%)
3
Goalkeeper saves
4
0.47
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
-1.53
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.15
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
44%
Ball possession
56%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
3
Shots on goal
4
1
Shots off goal
1
3
Shots inside the Box
4
3
Shots outside the Box
2
0.77
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.38
2
Blocked shots
1
5
Touches in the opposition Box
15
1
Offsides
1
7
Free kicks
9
4
Corner kicks
4
4
Throw ins
10
9
Fouls
7
0
Errors leading to goal
1
0
Yellow cards
1
28
Duels won
17
5/8 (63%)
Tackles
1/2 (50%)
16
Clearances
2
3
Interceptions
5
159/192 (83%)
Passes
207/247 (84%)
16/27 (59%)
Long Passes
16/31 (52%)
38/57 (67%)
Passes in final third
41/58 (71%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
3/7 (43%)
Crosses
2/7 (29%)
3
Goalkeeper saves
2
0.38
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.77
-0.62
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.23
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
50%
Ball possession
50%
7
Total shots
2
2
Shots on goal
1
0
Shots off goal
1
3
Shots inside the Box
2
4
Shots outside the Box
0
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
5
Blocked shots
0
0
Headed goals
1
4
Touches in the opposition Box
5
0
Offsides
1
4
Free kicks
2
2
Corner kicks
3
4
Throw ins
6
2
Fouls
4
0
Yellow cards
1
0
Red cards
1
9
Duels won
12
3/4 (75%)
Tackles
3/3 (100%)
8
Clearances
6
3
Interceptions
2
105/132 (80%)
Passes
111/138 (80%)
9/19 (47%)
Long Passes
12/22 (55%)
24/34 (71%)
Passes in final third
21/31 (68%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
4/11 (36%)
Crosses
4/6 (67%)
0
Goalkeeper saves
2
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
-0.91
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Qatar SC and Al-Duhail begin their battle at , officiated by .
13’` — Goal scored0 — 1
Tuta (Al-Duhail) smashes it in for Al-Duhail, and roars with excitement.
42’` — The ball has crossed the goal line1 — 1
Selemani Faiz (Qatar SC) scores for Qatar SC, and erupts in celebration!
[11:02:45]` — Match half-time
Half-time! The referee stops play with Qatar SC and Al-Duhail level (or ahead) at 1:1. Players take a breather while coaches deliver final instructions.
[11:20:47]` — The second half gets underway
The whistle blows, and Qatar SC resumes play at under ’s eye.
55’` — Goal scored1 — 2
Tuta (Al-Duhail) scores for Qatar SC, and erupts in celebration!
[12:16:18]` — The match is over
It’s all over at , with Qatar SC reflecting on the battle against Al-Duhail.
42’` — The ball has crossed the goal line1 — 0
Selemani Faiz (Qatar SC) scores for Qatar SC, and erupts in celebration!
13’` — Goal scored0 — 1
Tuta (Al-Duhail) smashes it in for Al-Duhail, and roars with excitement.
55’` — Goal scored0 — 2
Tuta (Al-Duhail) scores for Qatar SC, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Qatar SC and Al-Duhail will play their match on 27 Apr 2026 at 10:15.All interesting information can be found in one place, like Qatar SC vs Al-Duhail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Qatar SC vs Al-Duhail score and info in recent games: