Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
77%
Ball possession
23%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
5
5
Shots on goal
3
5
Shots off goal
2
8
Shots inside the Box
4
3
Shots outside the Box
1
1.56
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.98
1
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
24
Touches in the opposition Box
9
1
Offsides
5
8
Free kicks
15
10
Corner kicks
2
31
Throw ins
25
15
Fouls
8
1
Errors leading to goal
0
2
Yellow cards
2
47
Duels won
38
17/17 (100%)
Tackles
12/15 (80%)
16
Clearances
40
5
Interceptions
7
496/582 (85%)
Passes
97/171 (57%)
41/67 (61%)
Long Passes
21/64 (33%)
113/160 (71%)
Passes in final third
29/54 (54%)
2.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
6/33 (18%)
Crosses
1/9 (11%)
0
Goalkeeper saves
4
1.98
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.56
-1.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.44
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
77%
Ball possession
23%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
2
2
Shots on goal
2
2
Shots off goal
0
3
Shots inside the Box
2
2
Shots outside the Box
0
0.64
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
1
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
8
Touches in the opposition Box
6
0
Offsides
1
5
Free kicks
9
5
Corner kicks
1
17
Throw ins
15
9
Fouls
5
1
Errors leading to goal
0
1
Yellow cards
1
18
Duels won
23
9/9 (100%)
Tackles
6/9 (67%)
14
Clearances
21
2
Interceptions
3
256/298 (86%)
Passes
47/85 (55%)
21/33 (64%)
Long Passes
7/29 (24%)
49/76 (64%)
Passes in final third
12/27 (44%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
1/11 (9%)
Crosses
1/6 (17%)
0
Goalkeeper saves
1
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.64
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.36
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
77%
Ball possession
23%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
3
Shots on goal
1
3
Shots off goal
2
5
Shots inside the Box
2
1
Shots outside the Box
1
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.26
16
Touches in the opposition Box
3
1
Offsides
4
3
Free kicks
6
5
Corner kicks
1
14
Throw ins
10
6
Fouls
3
1
Yellow cards
1
29
Duels won
15
8/8 (100%)
Tackles
6/6 (100%)
2
Clearances
19
3
Interceptions
4
240/284 (85%)
Passes
50/86 (58%)
20/34 (59%)
Long Passes
14/35 (40%)
64/84 (76%)
Passes in final third
17/27 (63%)
1.91
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
5/22 (23%)
Crosses
0/3 (0%)
0
Goalkeeper saves
3
0.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
-0.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
RC Strasbourg (Women) and Le Havre (Women) will play their match on 25 Apr 2026 at 15:00.All interesting information can be found in one place, like RC Strasbourg (Women) vs Le Havre (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
RC Strasbourg (Women) vs Le Havre (Women) score and info in recent games:
RC Strasbourg (Women) - Le Havre (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:3 Premiere Ligue, Women
Le Havre (Women) - RC Strasbourg (Women) (06.09.2025 | 06 Sep 2025 | 06/09/2025) 2:2 Premiere Ligue, Women
RC Strasbourg (Women) - Le Havre (Women) (13.04.2025 | 13 Apr 2025 | 13/04/2025) 1:1 Premiere Ligue, Women
Le Havre (Women) - RC Strasbourg (Women) (07.12.2024 | 07 Dec 2024 | 07/12/2024) 1:1 Premiere Ligue, Women
Last played matches of teams:
RC Strasbourg (Women)
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
RC Strasbourg (Women) - Le Havre (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:3 Premiere Ligue, Women
RC Strasbourg (Women) - Olympique Lyonnais (Women) (05.04.2026 | 05 Apr 2026 | 05/04/2026) 0:6 Coupe de France, Women
RC Strasbourg (Women) - Olympique Lyonnais (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:2 Premiere Ligue, Women
Le Havre (Women)
Le Havre (Women) - Nantes (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:3 Premiere Ligue, Women
RC Strasbourg (Women) - Le Havre (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:3 Premiere Ligue, Women
Le Havre (Women) - RC Lens (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:1 Premiere Ligue, Women
Dijon (Women) - Le Havre (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
Le Havre (Women) - Marseille (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:2 Premiere Ligue, Women
RC Strasbourg (Women) v Le Havre (Women) score today, 25.04.2026, and full match statistics will be available on fscore.ug on any device without registration.