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Riga FC - Jelgava 16.05.2026

Round 13

Main events

1st Half 0 - 2
2nd Half 2 - 2

Statistics Riga FC vs Jelgava

1.92 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.28
75% Ball possession 25%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
24 Total shots 9
6 Shots on goal 3
8 Shots off goal 4
14 Shots inside the Box 3
10 Shots outside the Box 6
1 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.43
10 Blocked shots 2
0 Headed goals 1
38 Touches in the opposition Box 7
11 Free kicks 13
4 Corner kicks 2
22 Throw ins 18
13 Fouls 11
4 Yellow cards 2
47 Duels won 40
3/7 (43%) Tackles 9/14 (64%)
13 Clearances 36
7 Interceptions 7
545/628 (87%) Passes 129/219 (59%)
34/51 (67%) Long Passes 15/72 (21%)
202/259 (78%) Passes in final third 27/61 (44%)
2.22 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.13
12/45 (27%) Crosses 1/8 (13%)
1 Goalkeeper saves 4
0.43 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1
-1.57 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1

Head To Head

Wins
Draws
Wins
4
1
0
Goals
18
4
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Riga FC Riga FC
#
Goals
  • 15 Badamosi M.
    9
  • 8 Siqueira I.
    6
  • 10 Ramires R.
    5
  • 56 Oulad M Hand S.
    4
  • 13 Eduardo P.
    3
  • 4 Galo O.
    3
  • 8 Varslavans R.
    3
  • 30 Martins C.
    2
  • 17 Salazar Osorio A.
    1
  • 70 Juan Christian
    1
Jelgava Jelgava
#
Goals
  • 32 Hasek F.
    4
  • Kacanovs G.
    1
  • 11 Rataj T.
    1
  • 21 Melkis R.
    1
  • Kangars A.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
RFC
JEL
[12:00:22]` A coin toss
The whistle blows, and Jelgava starts the action at with FC player on the ball.
11’` Back of the net 0 — 1 image
Rataj Tomas (Jelgava) smashes it in for Jelgava, and roars with excitement.
14’` Back of the net 0 — 2 image
Riga FC’s Prior Leos (Jelgava) strikes, sending the crowd wild with a stunning goal.
[13:03:03]` The game has been started after the break
The FC footballer leads Jelgava out for the second half at with momentum in mind.
image 67’` Back of the net 1 — 2
A brilliant goal by Jelgava’s Martins Caio (Riga FC), lighting up the match at .
image 87’` Goal scored 2 — 2
Galo Orlando (Riga FC) scores for Riga FC, and erupts in celebration!
[13:53:22]` The game is over
It’s all over at , with Riga FC reflecting on the battle against Jelgava.
image 67’` Back of the net 1 — 0
A brilliant goal by Jelgava’s Martins Caio (Riga FC), lighting up the match at .
image 87’` Goal scored 2 — 0
Galo Orlando (Riga FC) scores for Riga FC, and erupts in celebration!
11’` Back of the net 0 — 1 image
Rataj Tomas (Jelgava) smashes it in for Jelgava, and roars with excitement.
14’` Back of the net 0 — 2 image
Riga FC’s Prior Leos (Jelgava) strikes, sending the crowd wild with a stunning goal.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.3
G -
Ast 2
MP 90
Grade 8.3
Minutes played 90
Goals -
xG 0.17
Assists 2
xA 0.16
Total shots 1
Passes 79/87(91%)
Yellow cards 1
Red cards -
Gr 8
G 1
Ast -
MP 90
Grade 8
Minutes played 90
Goals 1
xG 0.42
Assists -
xA 0.04
Total shots 7
Passes 44/53(83%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.17
Total shots -
Passes 37/44(84%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 11
Grade 6.1
Minutes played 11
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/1(50%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 90
Grade 5.9
Minutes played 90
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 13/14(93%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 32
Grade 5.7
Minutes played 32
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8
G 1
Ast -
MP 90
Total shots 7
Shots on target 3
xGOT 0.79
Shots off target 2
Blocked shots 2
Shots header 3
Shots inside the Box 5
Shots outside the Box 2
Gr 8.3
G -
Ast 2
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 11
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 32
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 8
G 1
Ast -
MP 90
Touches in the opposition Box 8
Passes 44/53(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 16/22(73%)
Touches 64
Passes long 4/5(80%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8.3
G -
Ast 2
MP 90
Touches in the opposition Box 3
Passes 79/87(91%)
Big chances created -
Big chances missed -
Assists 2
xA 0.16
Passes in final third 20/25(80%)
Touches 95
Passes long 3/6(50%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 37/44(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.17
Passes in final third 16/18(89%)
Touches 65
Passes long 1/3(33%)
Crosses 1/8(13%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 11
Touches in the opposition Box -
Passes 1/1(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 32
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 13/14(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 1/1(100%)
Touches 19
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.7
G -
Ast -
MP 32
Duels 9
Aerial duels -
Ground duels 1/4(25%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.3
G -
Ast 2
MP 90
Duels 8
Aerial duels 3/4(75%)
Ground duels 2/4(50%)
Fouls 2
Tackles -
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G 1
Ast -
MP 90
Duels 7
Aerial duels 5/5(100%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 4
Aerial duels 2/2(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 11
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 5.9
GC 2
GS 1
GP -1.57
Goals prevented -1.57
Goalkeeper saves 1
xGOT faced 0.43
Goals Conceded 2
Punches -
Throws 3
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Riga FC and Jelgava will play their match on 16 May 2026 at 12:00.All interesting information can be found in one place, like Riga FC vs Jelgava score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Riga FC vs Jelgava score and info in recent games:
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Jelgava - Riga FC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 0:8 Virsliga
  • Jelgava - Riga FC (21.09.2025 | 21 Sep 2025 | 21/09/2025) 2:3 Virsliga
  • Riga FC - Jelgava (01.07.2025 | 01 Jul 2025 | 01/07/2025) 3:0 Virsliga
  • Riga FC - Jelgava (10.05.2025 | 10 May 2025 | 10/05/2025) 2:0 Virsliga

Last played matches of teams:

Riga FC
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Tukums 2000 - Riga FC (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Virsliga
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Riga FC - Auda (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Jelgava
  • Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Grobina - Jelgava (11.05.2026 | 11 May 2026 | 11/05/2026) 0:0 Virsliga
Riga FC v Jelgava score today, 16.05.2026, and full match statistics will be available on fscore.ug on any device without registration.