Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.22
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
22
7
Shots on goal
10
6
Shots off goal
7
10
Shots inside the Box
15
3
Shots outside the Box
7
2.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.26
0
Blocked shots
5
0
Headed goals
1
22
Touches in the opposition Box
56
3
Offsides
0
20
Free kicks
17
3
Corner kicks
11
21
Throw ins
9
17
Fouls
20
0
Errors leading to shot
1
3
Yellow cards
2
57
Duels won
52
11/23 (48%)
Tackles
12/14 (86%)
35
Clearances
31
12
Interceptions
14
247/335 (74%)
Passes
336/425 (79%)
32/84 (38%)
Long Passes
23/51 (45%)
53/103 (51%)
Passes in final third
109/165 (66%)
0.8
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.96
8/20 (40%)
Crosses
6/19 (32%)
6
Goalkeeper saves
5
2.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.09
-0.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.09
1.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
9
4
Shots on goal
3
1
Shots off goal
4
5
Shots inside the Box
5
0
Shots outside the Box
4
1.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
0
Blocked shots
2
13
Touches in the opposition Box
20
2
Offsides
0
10
Free kicks
11
0
Corner kicks
8
15
Throw ins
5
11
Fouls
10
1
Yellow cards
0
28
Duels won
30
5/12 (42%)
Tackles
7/9 (78%)
15
Clearances
16
7
Interceptions
5
162/211 (77%)
Passes
148/200 (74%)
21/45 (47%)
Long Passes
7/29 (24%)
31/56 (55%)
Passes in final third
42/71 (59%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
4/9 (44%)
Crosses
1/8 (13%)
3
Goalkeeper saves
2
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.88
0.37
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.12
0.69
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.55
36%
Ball possession
64%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
13
3
Shots on goal
7
5
Shots off goal
3
5
Shots inside the Box
10
3
Shots outside the Box
3
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.89
0
Blocked shots
3
0
Headed goals
1
9
Touches in the opposition Box
36
1
Offsides
0
10
Free kicks
6
3
Corner kicks
3
6
Throw ins
4
6
Fouls
10
0
Errors leading to shot
1
2
Yellow cards
2
29
Duels won
22
6/11 (55%)
Tackles
5/5 (100%)
20
Clearances
15
5
Interceptions
9
85/124 (69%)
Passes
188/225 (84%)
11/39 (28%)
Long Passes
16/22 (73%)
22/47 (47%)
Passes in final third
67/94 (71%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.33
4/11 (36%)
Crosses
5/11 (45%)
3
Goalkeeper saves
3
1.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
-1.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Eggertsson Orvar (Stjarnan), lighting up the match at .
45 + 4’` — The ball has crossed the goal line2 — 0
Stjarnan’s Waren Benedikt (Stjarnan) strikes, sending the crowd wild with a stunning goal.
[16:11:54]` — The match has started
The whistle blows, and Knattspyrnufelag Reykjavíkur starts the action at with FC player on the ball.
[17:33:15]` — Players leave the pitch
With the scoreline at 2:0, referee Thrastarson Sigurdur Hjortur calls for half-time. Stjarnan and Knattspyrnufelag Reykjavíkur step off the pitch for a short rest and coaching adjustments.
[17:33:26]` — The game has been started after the break
The whistle blows, and Stjarnan resumes play at under Thrastarson Sigurdur Hjortur’s eye.
60’` — Goal scored2 — 1
Stjarnan’s Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) strikes, sending the crowd wild with a stunning goal.
68’` — The ball has crossed the goal line2 — 2
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur), lighting up the match at .
87’` — Back of the net2 — 3
Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) scores for Stjarnan, and erupts in celebration!
[17:34:23]` — The game is over
Knattspyrnufelag Reykjavíkur celebrates as Thrastarson Sigurdur Hjortur calls time at after a thrilling contest.
44’` — The ball has crossed the goal line1 — 0
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Eggertsson Orvar (Stjarnan), lighting up the match at .
45 + 4’` — The ball has crossed the goal line2 — 0
Stjarnan’s Waren Benedikt (Stjarnan) strikes, sending the crowd wild with a stunning goal.
60’` — Goal scored0 — 1
Stjarnan’s Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) strikes, sending the crowd wild with a stunning goal.
68’` — The ball has crossed the goal line0 — 2
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur), lighting up the match at .
87’` — Back of the net0 — 3
Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) scores for Stjarnan, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Stjarnan and Knattspyrnufelag Reykjavíkur will play their match on 08 May 2026 at 15:15.All interesting information can be found in one place, like Stjarnan vs Knattspyrnufelag Reykjavíkur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Stjarnan vs Knattspyrnufelag Reykjavíkur score and info in recent games:
Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Stjarnan - Knattspyrnufelag Reykjavíkur (08.05.2026 | 08 May 2026 | 08/05/2026) 2:3 Besta deild
Stjarnan - Knattspyrnufelag Reykjavíkur (14.03.2026 | 14 Mar 2026 | 14/03/2026) 0:4 League Cup A
Stjarnan - Knattspyrnufelag Reykjavíkur (20.12.2025 | 20 Dec 2025 | 20/12/2025) 4:3 Iceland. Preseason Cup
Knattspyrnufelag Reykjavíkur - Stjarnan (25.08.2025 | 25 Aug 2025 | 25/08/2025) 1:2 Besta deild
Last played matches of teams:
Stjarnan
Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Knattspyrnufelag Reykjavíkur
Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Stjarnan v Knattspyrnufelag Reykjavíkur score today, 08.05.2026, and full match statistics will be available on fscore.ug on any device without registration.