Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.63
45%
Ball possession
55%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
14
4
Shots on goal
4
0
Shots off goal
9
3
Shots inside the Box
8
1
Shots outside the Box
6
2.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.4
0
Blocked shots
1
1
Headed goals
1
11
Touches in the opposition Box
18
3
Offsides
2
13
Free kicks
19
6
Corner kicks
2
28
Throw ins
28
19
Fouls
13
3
Yellow cards
2
53
Duels won
53
19/22 (86%)
Tackles
14/22 (64%)
27
Clearances
25
8
Interceptions
17
188/283 (66%)
Passes
270/358 (75%)
21/58 (36%)
Long Passes
17/60 (28%)
30/71 (42%)
Passes in final third
45/80 (56%)
0.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.25
4/20 (20%)
Crosses
3/18 (17%)
1
Goalkeeper saves
2
2.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.48
-0.6
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.48
0.89
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
44%
Ball possession
56%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
5
3
Shots on goal
1
0
Shots off goal
4
2
Shots inside the Box
2
1
Shots outside the Box
3
1.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
5
Touches in the opposition Box
8
1
Offsides
0
5
Free kicks
7
3
Corner kicks
0
14
Throw ins
13
7
Fouls
5
0
Yellow cards
1
29
Duels won
27
9/12 (75%)
Tackles
7/12 (58%)
13
Clearances
11
3
Interceptions
12
112/162 (69%)
Passes
175/214 (82%)
12/32 (38%)
Long Passes
12/28 (43%)
12/27 (44%)
Passes in final third
28/46 (61%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.81
3/8 (38%)
Crosses
1/8 (13%)
1
Goalkeeper saves
2
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.63
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.63
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.38
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
9
1
Shots on goal
3
0
Shots off goal
5
1
Shots inside the Box
6
0
Shots outside the Box
3
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.28
0
Blocked shots
1
1
Headed goals
1
6
Touches in the opposition Box
10
2
Offsides
2
8
Free kicks
12
3
Corner kicks
2
14
Throw ins
15
12
Fouls
8
3
Yellow cards
1
24
Duels won
26
10/10 (100%)
Tackles
7/10 (70%)
14
Clearances
14
5
Interceptions
5
76/121 (63%)
Passes
95/144 (66%)
9/26 (35%)
Long Passes
5/32 (16%)
18/44 (41%)
Passes in final third
17/34 (50%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
1/12 (8%)
Crosses
2/10 (20%)
2.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
-0.72
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Yemen U17 takes control at King Abdullah Sports City Training Stadium Pitch A.
26’` — Back of the net1 — 0
United Arab Emirates Congo U17 takes the lead as Hussain Yousuf Ali (United Arab Emirates Congo U17) finds the net at King Abdullah Sports City Training Stadium Pitch A, past ’s watch.
[13:21:43]` — Half-time
With the scoreline at 1:0, referee calls for half-time. United Arab Emirates Congo U17 and Yemen U17 step off the pitch for a short rest and coaching adjustments.
[13:40:31]` — The game has been started after the break
The whistle blows, and United Arab Emirates Congo U17 resumes play at King Abdullah Sports City Training Stadium Pitch A under ’s eye.
50’` — Goal scored1 — 1
Ali Mohammed Al-Maghdi (Yemen U17) scores for United Arab Emirates Congo U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
54’` — Goal1 — 2
Sailan Basheer (Yemen U17) scores for United Arab Emirates Congo U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
63’` — Goal scored2 — 2
Abdulla Awadh Alameri (United Arab Emirates Congo U17) smashes it in for Yemen U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
86’` — Goal2 — 3
Mohammed Sadeq Aziz (Yemen U17) smashes it in for Yemen U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
[14:28:15]` — The game is over
It’s all over at King Abdullah Sports City Training Stadium Pitch A, with United Arab Emirates Congo U17 reflecting on the battle against Yemen U17.
26’` — Back of the net1 — 0
United Arab Emirates Congo U17 takes the lead as Hussain Yousuf Ali (United Arab Emirates Congo U17) finds the net at King Abdullah Sports City Training Stadium Pitch A, past ’s watch.
63’` — Goal scored2 — 0
Abdulla Awadh Alameri (United Arab Emirates Congo U17) smashes it in for Yemen U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
50’` — Goal scored0 — 1
Ali Mohammed Al-Maghdi (Yemen U17) scores for United Arab Emirates Congo U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
54’` — Goal0 — 2
Sailan Basheer (Yemen U17) scores for United Arab Emirates Congo U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
86’` — Goal0 — 3
Mohammed Sadeq Aziz (Yemen U17) smashes it in for Yemen U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
United Arab Emirates Congo U17 and Yemen U17 will play their match on 10 May 2026 at 12:30. The game will be held on King Abdullah Sports City Training Stadium Pitch A stadium within the U17 AFC Asian Cup. All interesting information can be found in one place, like United Arab Emirates Congo U17 vs Yemen U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
United Arab Emirates Congo U17 vs Yemen U17 score and info in recent games:
Last played matches of teams:
United Arab Emirates Congo U17
Vietnam U17 - United Arab Emirates Congo U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Hall Stadium 3:2 U17 AFC Asian Cup
United Arab Emirates Congo U17 - Yemen U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Training Stadium Pitch A 2:3 U17 AFC Asian Cup
Republic of Korea U17 - United Arab Emirates Congo U17 (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Training Stadium Pitch B 1:1 U17 AFC Asian Cup
United Arab Emirates Congo U17 - Senegal U17 (09.11.2025 | 09 Nov 2025 | 09/11/2025) Aspire Zone - Pitch 2 0:5 U17 FIFA World Cup
United Arab Emirates Congo U17 - Croatia U17 (06.11.2025 | 06 Nov 2025 | 06/11/2025) Aspire Zone - Pitch 4 0:3 U17 FIFA World Cup
Yemen U17
Republic of Korea U17 - Yemen U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch B 0:0 U17 AFC Asian Cup
United Arab Emirates Congo U17 - Yemen U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Training Stadium Pitch A 2:3 U17 AFC Asian Cup
Yemen U17 - Vietnam U17 (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Hall Stadium 0:1 U17 AFC Asian Cup
Republic of Korea U17 - Yemen U17 (10.04.2025 | 10 Apr 2025 | 10/04/2025) King Abdullah Sports City 1:0 U17 AFC Asian Cup
Indonesia U17 - Yemen U17 (07.04.2025 | 07 Apr 2025 | 07/04/2025) Prince Abdullah al-Faisal Stadium 4:1 U17 AFC Asian Cup
United Arab Emirates Congo U17 v Yemen U17 score today, 10.05.2026, and full match statistics will be available on fscore.ug on any device without registration.